gdnative_library_singleton_editor.h 2.7 KB

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  1. /*************************************************************************/
  2. /* gdnative_library_singleton_editor.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GD_NATIVE_LIBRARY_EDITOR_H
  31. #define GD_NATIVE_LIBRARY_EDITOR_H
  32. #ifdef TOOLS_ENABLED
  33. #include "editor/editor_file_system.h"
  34. #include "editor/project_settings_editor.h"
  35. class GDNativeLibrarySingletonEditor : public VBoxContainer {
  36. Tree *libraries;
  37. bool updating;
  38. void _update_libraries();
  39. void _find_gdnative_singletons(EditorFileSystemDirectory *p_dir, const Set<String> &enabled_list);
  40. void _item_edited();
  41. protected:
  42. void _notification(int p_what);
  43. static void _bind_methods();
  44. public:
  45. GDNativeLibrarySingletonEditor();
  46. };
  47. #endif
  48. #endif // GD_NATIVE_LIBRARY_EDITOR_H