generic_6dof_joint_bullet.h 3.6 KB

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  1. /*************************************************************************/
  2. /* generic_6dof_joint_bullet.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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  16. /* permit persons to whom the Software is furnished to do so, subject to */
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  30. #ifndef GENERIC_6DOF_JOINT_BULLET_H
  31. #define GENERIC_6DOF_JOINT_BULLET_H
  32. #include "joint_bullet.h"
  33. /**
  34. @author AndreaCatania
  35. */
  36. class RigidBodyBullet;
  37. class Generic6DOFJointBullet : public JointBullet {
  38. class btGeneric6DofSpring2Constraint *sixDOFConstraint;
  39. // First is linear second is angular
  40. Vector3 limits_lower[2];
  41. Vector3 limits_upper[2];
  42. bool flags[3][PhysicsServer::G6DOF_JOINT_FLAG_MAX];
  43. public:
  44. Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB);
  45. virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_6DOF; }
  46. Transform getFrameOffsetA() const;
  47. Transform getFrameOffsetB() const;
  48. Transform getFrameOffsetA();
  49. Transform getFrameOffsetB();
  50. void set_linear_lower_limit(const Vector3 &linearLower);
  51. void set_linear_upper_limit(const Vector3 &linearUpper);
  52. void set_angular_lower_limit(const Vector3 &angularLower);
  53. void set_angular_upper_limit(const Vector3 &angularUpper);
  54. void set_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param, real_t p_value);
  55. real_t get_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param) const;
  56. void set_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag, bool p_value);
  57. bool get_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag) const;
  58. void set_precision(int p_precision);
  59. int get_precision() const;
  60. };
  61. #endif