constraint_bullet.h 3.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273
  1. /*************************************************************************/
  2. /* constraint_bullet.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CONSTRAINT_BULLET_H
  31. #define CONSTRAINT_BULLET_H
  32. #include "bullet_utilities.h"
  33. #include "rid_bullet.h"
  34. #include <BulletDynamics/ConstraintSolver/btTypedConstraint.h>
  35. /**
  36. @author AndreaCatania
  37. */
  38. class RigidBodyBullet;
  39. class SpaceBullet;
  40. class btTypedConstraint;
  41. class ConstraintBullet : public RIDBullet {
  42. protected:
  43. SpaceBullet *space;
  44. btTypedConstraint *constraint;
  45. bool disabled_collisions_between_bodies;
  46. public:
  47. ConstraintBullet();
  48. virtual void setup(btTypedConstraint *p_constraint);
  49. virtual void set_space(SpaceBullet *p_space);
  50. virtual void destroy_internal_constraint();
  51. void disable_collisions_between_bodies(const bool p_disabled);
  52. _FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; }
  53. public:
  54. virtual ~ConstraintBullet() {
  55. bulletdelete(constraint);
  56. constraint = NULL;
  57. }
  58. _FORCE_INLINE_ btTypedConstraint *get_bt_constraint() { return constraint; }
  59. };
  60. #endif