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- /*************************************************************************/
- /* test_main.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "core/list.h"
- #include "core/os/main_loop.h"
- #ifdef DEBUG_ENABLED
- #include "test_astar.h"
- #include "test_gdscript.h"
- #include "test_gui.h"
- #include "test_image.h"
- #include "test_math.h"
- #include "test_oa_hash_map.h"
- #include "test_ordered_hash_map.h"
- #include "test_physics.h"
- #include "test_physics_2d.h"
- #include "test_render.h"
- #include "test_shader_lang.h"
- #include "test_string.h"
- const char **tests_get_names() {
- static const char *test_names[] = {
- "string",
- "math",
- "physics",
- "physics_2d",
- "render",
- "oa_hash_map",
- "gui",
- "shaderlang",
- "gd_tokenizer",
- "gd_parser",
- "gd_compiler",
- "gd_bytecode",
- "image",
- "ordered_hash_map",
- "astar",
- NULL
- };
- return test_names;
- }
- MainLoop *test_main(String p_test, const List<String> &p_args) {
- if (p_test == "string") {
- return TestString::test();
- }
- if (p_test == "math") {
- return TestMath::test();
- }
- if (p_test == "physics") {
- return TestPhysics::test();
- }
- if (p_test == "physics_2d") {
- return TestPhysics2D::test();
- }
- if (p_test == "render") {
- return TestRender::test();
- }
- if (p_test == "oa_hash_map") {
- return TestOAHashMap::test();
- }
- #ifndef _3D_DISABLED
- if (p_test == "gui") {
- return TestGUI::test();
- }
- #endif
- if (p_test == "shaderlang") {
- return TestShaderLang::test();
- }
- if (p_test == "gd_tokenizer") {
- return TestGDScript::test(TestGDScript::TEST_TOKENIZER);
- }
- if (p_test == "gd_parser") {
- return TestGDScript::test(TestGDScript::TEST_PARSER);
- }
- if (p_test == "gd_compiler") {
- return TestGDScript::test(TestGDScript::TEST_COMPILER);
- }
- if (p_test == "gd_bytecode") {
- return TestGDScript::test(TestGDScript::TEST_BYTECODE);
- }
- if (p_test == "image") {
- return TestImage::test();
- }
- if (p_test == "ordered_hash_map") {
- return TestOrderedHashMap::test();
- }
- if (p_test == "astar") {
- return TestAStar::test();
- }
- return NULL;
- }
- #else
- const char **tests_get_names() {
- static const char *test_names[] = {
- NULL
- };
- return test_names;
- }
- MainLoop *test_main(String p_test, const List<String> &p_args) {
- return NULL;
- }
- #endif
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