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- /*************************************************************************/
- /* script_create_dialog.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCRIPT_CREATE_DIALOG_H
- #define SCRIPT_CREATE_DIALOG_H
- #include "editor/editor_file_dialog.h"
- #include "editor/editor_settings.h"
- #include "scene/gui/check_button.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/grid_container.h"
- #include "scene/gui/line_edit.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/panel_container.h"
- class ScriptCreateDialog : public ConfirmationDialog {
- GDCLASS(ScriptCreateDialog, ConfirmationDialog);
- LineEdit *class_name;
- Label *error_label;
- Label *path_error_label;
- PanelContainer *status_panel;
- LineEdit *parent_name;
- Button *parent_browse_button;
- OptionButton *language_menu;
- OptionButton *template_menu;
- LineEdit *file_path;
- Button *path_button;
- EditorFileDialog *file_browse;
- CheckButton *internal;
- VBoxContainer *path_vb;
- AcceptDialog *alert;
- bool path_valid;
- bool create_new;
- bool is_browsing_parent;
- String initial_bp;
- bool is_new_script_created;
- bool is_path_valid;
- bool has_named_classes;
- bool supports_built_in;
- bool can_inherit_from_file;
- bool is_parent_name_valid;
- bool is_class_name_valid;
- bool is_built_in;
- bool built_in_enabled;
- int current_language;
- bool re_check_path;
- String script_template;
- Vector<String> template_list;
- bool _can_be_built_in();
- void _path_changed(const String &p_path = String());
- void _path_entered(const String &p_path = String());
- void _lang_changed(int l = 0);
- void _built_in_pressed();
- bool _validate(const String &p_string);
- void _class_name_changed(const String &p_name);
- void _parent_name_changed(const String &p_parent);
- void _template_changed(int p_template = 0);
- void _browse_path(bool browse_parent, bool p_save);
- void _file_selected(const String &p_file);
- virtual void ok_pressed();
- void _create_new();
- void _load_exist();
- void _msg_script_valid(bool valid, const String &p_msg = String());
- void _msg_path_valid(bool valid, const String &p_msg = String());
- void _update_dialog();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled = true);
- ScriptCreateDialog();
- };
- #endif // SCRIPT_CREATE_DIALOG_H
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