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- /*************************************************************************/
- /* scene_tree_editor.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCENE_TREE_EDITOR_H
- #define SCENE_TREE_EDITOR_H
- #include "core/undo_redo.h"
- #include "editor_data.h"
- #include "editor_settings.h"
- #include "scene/gui/button.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/tree.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class SceneTreeEditor : public Control {
- GDCLASS(SceneTreeEditor, Control);
- EditorSelection *editor_selection;
- enum {
- BUTTON_SUBSCENE = 0,
- BUTTON_VISIBILITY = 1,
- BUTTON_SCRIPT = 2,
- BUTTON_LOCK = 3,
- BUTTON_GROUP = 4,
- BUTTON_WARNING = 5,
- BUTTON_SIGNALS = 6,
- BUTTON_GROUPS = 7,
- BUTTON_PIN = 8,
- };
- Tree *tree;
- Node *selected;
- ObjectID instance_node;
- String filter;
- AcceptDialog *error;
- AcceptDialog *warning;
- int blocked;
- void _compute_hash(Node *p_node, uint64_t &hash);
- bool _add_nodes(Node *p_node, TreeItem *p_parent);
- void _test_update_tree();
- void _update_tree();
- void _tree_changed();
- void _node_removed(Node *p_node);
- TreeItem *_find(TreeItem *p_node, const NodePath &p_path);
- void _notification(int p_what);
- void _selected_changed();
- void _deselect_items();
- void _rename_node(ObjectID p_node, const String &p_name);
- void _cell_collapsed(Object *p_obj);
- uint64_t last_hash;
- bool can_rename;
- bool can_open_instance;
- bool updating_tree;
- bool show_enabled_subscene;
- void _renamed();
- UndoRedo *undo_redo;
- Set<Node *> marked;
- bool marked_selectable;
- bool marked_children_selectable;
- bool display_foreign;
- bool tree_dirty;
- bool pending_test_update;
- static void _bind_methods();
- void _cell_button_pressed(Object *p_item, int p_column, int p_id);
- void _toggle_visible(Node *p_node);
- void _cell_multi_selected(Object *p_object, int p_cell, bool p_selected);
- void _update_selection(TreeItem *item);
- void _node_script_changed(Node *p_node);
- void _node_visibility_changed(Node *p_node);
- void _update_visibility_color(Node *p_node, TreeItem *p_item);
- void _node_replace_owner(Node *p_base, Node *p_node, Node *p_root);
- void _selection_changed();
- Node *get_scene_node();
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _rmb_select(const Vector2 &p_pos);
- void _warning_changed(Node *p_for_node);
- void _editor_settings_changed();
- Timer *update_timer;
- List<StringName> *script_types;
- bool _is_script_type(const StringName &p_type) const;
- Vector<StringName> valid_types;
- public:
- void set_filter(const String &p_filter);
- String get_filter() const;
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; };
- void set_display_foreign_nodes(bool p_display);
- bool get_display_foreign_nodes() const;
- void set_marked(const Set<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
- void set_marked(Node *p_marked, bool p_selectable = false, bool p_children_selectable = true);
- void set_selected(Node *p_node, bool p_emit_selected = true);
- Node *get_selected();
- void set_can_rename(bool p_can_rename) { can_rename = p_can_rename; }
- void set_editor_selection(EditorSelection *p_selection);
- void set_show_enabled_subscene(bool p_show) { show_enabled_subscene = p_show; }
- void set_valid_types(const Vector<StringName> &p_valid);
- void update_tree() { _update_tree(); }
- Tree *get_scene_tree() { return tree; }
- SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false);
- ~SceneTreeEditor();
- };
- class SceneTreeDialog : public ConfirmationDialog {
- GDCLASS(SceneTreeDialog, ConfirmationDialog);
- SceneTreeEditor *tree;
- //Button *select;
- //Button *cancel;
- void update_tree();
- void _select();
- void _cancel();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- SceneTreeEditor *get_scene_tree() { return tree; }
- SceneTreeDialog();
- ~SceneTreeDialog();
- };
- #endif
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