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- /*************************************************************************/
- /* rename_dialog.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef RENAME_DIALOG_H
- #define RENAME_DIALOG_H
- #include "scene/gui/check_box.h"
- #include "scene/gui/check_button.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/spin_box.h"
- #include "core/undo_redo.h"
- #include "editor/scene_tree_editor.h"
- /**
- @author Blazej Floch
- */
- class RenameDialog : public ConfirmationDialog {
- GDCLASS(RenameDialog, ConfirmationDialog);
- virtual void ok_pressed() { rename(); };
- void _cancel_pressed(){};
- void _features_toggled(bool pressed);
- void _insert_text(String text);
- void _update_substitute();
- bool _is_main_field(LineEdit *line_edit);
- void _iterate_scene(const Node *node, const Array &selection, int *count);
- String _apply_rename(const Node *node, int count);
- String _substitute(const String &subject, const Node *node, int count);
- String _regex(const String &pattern, const String &subject, const String &replacement);
- String _postprocess(const String &subject);
- void _update_preview(String new_text = "");
- void _update_preview_int(int new_value = 0);
- static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type);
- SceneTreeEditor *scene_tree_editor;
- UndoRedo *undo_redo;
- int global_count;
- LineEdit *lne_search;
- LineEdit *lne_replace;
- LineEdit *lne_prefix;
- LineEdit *lne_suffix;
- TabContainer *tabc_features;
- CheckButton *cbut_substitute;
- CheckButton *cbut_regex;
- CheckButton *cbut_process;
- CheckBox *chk_per_level_counter;
- Button *but_insert_name;
- Button *but_insert_parent;
- Button *but_insert_type;
- Button *but_insert_scene;
- Button *but_insert_root;
- Button *but_insert_count;
- SpinBox *spn_count_start;
- SpinBox *spn_count_step;
- SpinBox *spn_count_padding;
- OptionButton *opt_style;
- OptionButton *opt_case;
- Label *lbl_preview_title;
- Label *lbl_preview;
- List<Pair<NodePath, String> > to_rename;
- Node *preview_node;
- bool lock_preview_update;
- ErrorHandlerList eh;
- bool has_errors;
- protected:
- void _notification(int p_what){};
- static void _bind_methods();
- virtual void _post_popup();
- public:
- void reset();
- void rename();
- RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_undo_redo = NULL);
- ~RenameDialog(){};
- };
- #endif
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