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- /*************************************************************************/
- /* property_editor.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef PROPERTY_EDITOR_H
- #define PROPERTY_EDITOR_H
- #include "editor/editor_file_dialog.h"
- #include "editor/scene_tree_editor.h"
- #include "scene/gui/button.h"
- #include "scene/gui/check_box.h"
- #include "scene/gui/check_button.h"
- #include "scene/gui/color_picker.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/grid_container.h"
- #include "scene/gui/label.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/split_container.h"
- #include "scene/gui/text_edit.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/gui/tree.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class PropertyValueEvaluator;
- class CreateDialog;
- class PropertySelector;
- class EditorResourceConversionPlugin : public Reference {
- GDCLASS(EditorResourceConversionPlugin, Reference)
- protected:
- static void _bind_methods();
- public:
- virtual String converts_to() const;
- virtual bool handles(const Ref<Resource> &p_resource) const;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
- };
- class CustomPropertyEditor : public Popup {
- GDCLASS(CustomPropertyEditor, Popup);
- enum {
- MAX_VALUE_EDITORS = 12,
- MAX_ACTION_BUTTONS = 5,
- OBJ_MENU_LOAD = 0,
- OBJ_MENU_EDIT = 1,
- OBJ_MENU_CLEAR = 2,
- OBJ_MENU_MAKE_UNIQUE = 3,
- OBJ_MENU_COPY = 4,
- OBJ_MENU_PASTE = 5,
- OBJ_MENU_NEW_SCRIPT = 6,
- OBJ_MENU_SHOW_IN_FILE_SYSTEM = 7,
- TYPE_BASE_ID = 100,
- CONVERT_BASE_ID = 1000
- };
- enum {
- EASING_LINEAR,
- EASING_EASE_IN,
- EASING_EASE_OUT,
- EASING_ZERO,
- EASING_IN_OUT,
- EASING_OUT_IN
- };
- PopupMenu *menu;
- SceneTreeDialog *scene_tree;
- EditorFileDialog *file;
- ConfirmationDialog *error;
- String name;
- Variant::Type type;
- Variant v;
- List<String> field_names;
- int hint;
- String hint_text;
- LineEdit *value_editor[MAX_VALUE_EDITORS];
- int focused_value_editor;
- Label *value_label[MAX_VALUE_EDITORS];
- HScrollBar *scroll[4];
- Button *action_buttons[MAX_ACTION_BUTTONS];
- MenuButton *type_button;
- Vector<String> inheritors_array;
- TextureRect *texture_preview;
- ColorPicker *color_picker;
- TextEdit *text_edit;
- bool read_only;
- bool picking_viewport;
- GridContainer *checks20gc;
- CheckBox *checks20[20];
- SpinBox *spinbox;
- HSlider *slider;
- Control *easing_draw;
- CreateDialog *create_dialog;
- PropertySelector *property_select;
- Object *owner;
- bool updating;
- PropertyValueEvaluator *evaluator;
- void _text_edit_changed();
- void _file_selected(String p_file);
- void _modified(String p_string);
- real_t _parse_real_expression(String text);
- void _range_modified(double p_value);
- void _focus_enter();
- void _focus_exit();
- void _action_pressed(int p_which);
- void _type_create_selected(int p_idx);
- void _create_dialog_callback();
- void _create_selected_property(const String &p_prop);
- void _color_changed(const Color &p_color);
- void _draw_easing();
- void _menu_option(int p_which);
- void _drag_easing(const Ref<InputEvent> &p_ev);
- void _node_path_selected(NodePath p_path);
- void show_value_editors(int p_amount);
- void config_value_editors(int p_amount, int p_columns, int p_label_w, const List<String> &p_strings);
- void config_action_buttons(const List<String> &p_strings);
- void _emit_changed_whole_or_field();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void hide_menu();
- Variant get_variant() const;
- String get_name() const;
- void set_read_only(bool p_read_only) { read_only = p_read_only; }
- bool edit(Object *p_owner, const String &p_name, Variant::Type p_type, const Variant &p_variant, int p_hint, String p_hint_text);
- CustomPropertyEditor();
- };
- #endif
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