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- /*************************************************************************/
- /* project_settings_editor.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef PROJECT_SETTINGS_H
- #define PROJECT_SETTINGS_H
- #include "core/undo_redo.h"
- #include "editor/editor_autoload_settings.h"
- #include "editor/editor_data.h"
- #include "editor/editor_plugin_settings.h"
- #include "editor/editor_sectioned_inspector.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/tab_container.h"
- class ProjectSettingsEditor : public AcceptDialog {
- GDCLASS(ProjectSettingsEditor, AcceptDialog);
- enum InputType {
- INPUT_KEY,
- INPUT_JOY_BUTTON,
- INPUT_JOY_MOTION,
- INPUT_MOUSE_BUTTON
- };
- enum LocaleFilter {
- SHOW_ALL_LOCALES,
- SHOW_ONLY_SELECTED_LOCALES,
- };
- TabContainer *tab_container;
- Timer *timer;
- InputType add_type;
- String add_at;
- int edit_idx;
- EditorData *data;
- UndoRedo *undo_redo;
- SectionedInspector *globals_editor;
- HBoxContainer *search_bar;
- Button *search_button;
- LineEdit *search_box;
- HBoxContainer *add_prop_bar;
- AcceptDialog *message;
- LineEdit *category;
- LineEdit *property;
- OptionButton *type;
- PopupMenu *popup_add;
- ConfirmationDialog *press_a_key;
- Label *press_a_key_label;
- ConfirmationDialog *device_input;
- OptionButton *device_id;
- OptionButton *device_index;
- Label *device_index_label;
- MenuButton *popup_copy_to_feature;
- LineEdit *action_name;
- Button *action_add;
- Label *action_add_error;
- Tree *input_editor;
- bool setting;
- bool updating_translations;
- Ref<InputEventKey> last_wait_for_key;
- EditorFileDialog *translation_file_open;
- Tree *translation_list;
- Button *translation_res_option_add_button;
- EditorFileDialog *translation_res_file_open;
- EditorFileDialog *translation_res_option_file_open;
- Tree *translation_remap;
- Tree *translation_remap_options;
- Tree *translation_filter;
- bool translation_locales_list_created;
- OptionButton *translation_locale_filter_mode;
- Vector<TreeItem *> translation_filter_treeitems;
- Vector<int> translation_locales_idxs_remap;
- EditorAutoloadSettings *autoload_settings;
- EditorPluginSettings *plugin_settings;
- void _item_selected(const String &);
- void _item_adds(String);
- void _item_add();
- void _item_del();
- void _update_actions();
- void _save();
- void _add_item(int p_item, Ref<InputEvent> p_exiting_event = NULL);
- void _edit_item(Ref<InputEvent> p_exiting_event);
- void _action_check(String p_action);
- void _action_adds(String);
- void _action_add();
- void _device_input_add();
- void _item_checked(const String &p_item, bool p_check);
- void _action_selected();
- void _action_edited();
- void _action_activated();
- void _action_button_pressed(Object *p_obj, int p_column, int p_id);
- void _wait_for_key(const Ref<InputEvent> &p_event);
- void _press_a_key_confirm();
- void _show_last_added(const Ref<InputEvent> &p_event, const String &p_name);
- void _settings_prop_edited(const String &p_name);
- void _settings_changed();
- void _copy_to_platform(int p_which);
- void _translation_file_open();
- void _translation_add(const String &p_path);
- void _translation_delete(Object *p_item, int p_column, int p_button);
- void _update_translations();
- void _translation_res_file_open();
- void _translation_res_add(const String &p_path);
- void _translation_res_delete(Object *p_item, int p_column, int p_button);
- void _translation_res_select();
- void _translation_res_option_file_open();
- void _translation_res_option_add(const String &p_path);
- void _translation_res_option_changed();
- void _translation_res_option_delete(Object *p_item, int p_column, int p_button);
- void _translation_filter_option_changed();
- void _translation_filter_mode_changed(int p_mode);
- void _toggle_search_bar(bool p_pressed);
- void _copy_to_platform_about_to_show();
- ProjectSettingsEditor();
- static ProjectSettingsEditor *singleton;
- Label *restart_label;
- TextureRect *restart_icon;
- PanelContainer *restart_container;
- ToolButton *restart_close_button;
- void _editor_restart_request();
- void _editor_restart();
- void _editor_restart_close();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- int _get_current_device();
- void _set_current_device(int i_device);
- String _get_device_string(int i_device);
- public:
- void add_translation(const String &p_translation);
- static ProjectSettingsEditor *get_singleton() { return singleton; }
- void popup_project_settings();
- void set_plugins_page();
- void update_plugins();
- EditorAutoloadSettings *get_autoload_settings() { return autoload_settings; }
- TabContainer *get_tabs();
- void queue_save();
- ProjectSettingsEditor(EditorData *p_data);
- };
- #endif // PROJECT_SETTINGS_H
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