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- /*************************************************************************/
- /* project_export.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef PROJECT_EXPORT_SETTINGS_H
- #define PROJECT_EXPORT_SETTINGS_H
- #include "core/os/dir_access.h"
- #include "core/os/thread.h"
- #include "editor/editor_export.h"
- #include "editor/editor_file_dialog.h"
- #include "editor/editor_file_system.h"
- #include "editor/editor_inspector.h"
- #include "editor/editor_properties.h"
- #include "scene/gui/button.h"
- #include "scene/gui/check_button.h"
- #include "scene/gui/control.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/file_dialog.h"
- #include "scene/gui/label.h"
- #include "scene/gui/link_button.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/option_button.h"
- #include "scene/gui/rich_text_label.h"
- #include "scene/gui/slider.h"
- #include "scene/gui/tab_container.h"
- #include "scene/gui/tree.h"
- #include "scene/main/timer.h"
- class EditorNode;
- class ProjectExportDialog : public ConfirmationDialog {
- GDCLASS(ProjectExportDialog, ConfirmationDialog);
- private:
- TabContainer *sections;
- MenuButton *add_preset;
- Button *duplicate_preset;
- Button *delete_preset;
- ItemList *presets;
- LineEdit *name;
- EditorPropertyPath *export_path;
- EditorInspector *parameters;
- CheckButton *runnable;
- Button *button_export;
- bool updating;
- AcceptDialog *error_dialog;
- ConfirmationDialog *delete_confirm;
- OptionButton *export_filter;
- LineEdit *include_filters;
- LineEdit *exclude_filters;
- Tree *include_files;
- Label *include_label;
- MarginContainer *include_margin;
- StringName editor_icons;
- Tree *patches;
- Button *patch_export;
- int patch_index;
- FileDialog *patch_dialog;
- ConfirmationDialog *patch_erase;
- Button *export_button;
- Button *export_all_button;
- AcceptDialog *export_all_dialog;
- LineEdit *custom_features;
- RichTextLabel *custom_feature_display;
- Label *export_error;
- HBoxContainer *export_templates_error;
- String default_filename;
- void _patch_selected(const String &p_path);
- void _patch_deleted();
- void _runnable_pressed();
- void _update_parameters(const String &p_edited_property);
- void _name_changed(const String &p_string);
- void _export_path_changed(const StringName &p_property, const Variant &p_value);
- void _add_preset(int p_platform);
- void _edit_preset(int p_index);
- void _duplicate_preset();
- void _delete_preset();
- void _delete_preset_confirm();
- void _update_export_all();
- void _update_presets();
- void _export_type_changed(int p_which);
- void _filter_changed(const String &p_filter);
- void _fill_resource_tree();
- bool _fill_tree(EditorFileSystemDirectory *p_dir, TreeItem *p_item, Ref<EditorExportPreset> ¤t, bool p_only_scenes);
- void _tree_changed();
- void _patch_button_pressed(Object *p_item, int p_column, int p_id);
- void _patch_edited();
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- FileDialog *export_pck_zip;
- FileDialog *export_project;
- CheckButton *export_debug;
- CheckButton *export_pck_zip_debug;
- void _open_export_template_manager();
- void _export_pck_zip();
- void _export_pck_zip_selected(const String &p_path);
- void _validate_export_path(const String &p_path);
- void _export_project();
- void _export_project_to_path(const String &p_path);
- void _export_all_dialog();
- void _export_all_dialog_action(const String &p_str);
- void _export_all(bool p_debug);
- void _update_feature_list();
- void _custom_features_changed(const String &p_text);
- void _tab_changed(int);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void popup_export();
- void set_export_path(const String &p_value);
- String get_export_path();
- ProjectExportDialog();
- ~ProjectExportDialog();
- };
- #endif // PROJECT_EXPORT_SETTINGS_H
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