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- /*************************************************************************/
- /* tile_map_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef TILE_MAP_EDITOR_PLUGIN_H
- #define TILE_MAP_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "scene/2d/tile_map.h"
- #include "scene/gui/check_box.h"
- #include "scene/gui/label.h"
- #include "scene/gui/line_edit.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/tool_button.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class TileMapEditor : public VBoxContainer {
- GDCLASS(TileMapEditor, VBoxContainer);
- enum Tool {
- TOOL_NONE,
- TOOL_PAINTING,
- TOOL_ERASING,
- TOOL_RECTANGLE_PAINT,
- TOOL_RECTANGLE_ERASE,
- TOOL_LINE_PAINT,
- TOOL_LINE_ERASE,
- TOOL_SELECTING,
- TOOL_BUCKET,
- TOOL_PICKING,
- TOOL_PASTING
- };
- enum Options {
- OPTION_BUCKET,
- OPTION_PICK_TILE,
- OPTION_SELECT,
- OPTION_COPY,
- OPTION_ERASE_SELECTION,
- OPTION_PAINTING,
- OPTION_FIX_INVALID,
- OPTION_CUT
- };
- TileMap *node;
- bool manual_autotile;
- Vector2 manual_position;
- EditorNode *editor;
- UndoRedo *undo_redo;
- Control *canvas_item_editor_viewport;
- LineEdit *search_box;
- HSlider *size_slider;
- ItemList *palette;
- ItemList *manual_palette;
- HBoxContainer *toolbar;
- Label *tile_info;
- MenuButton *options;
- ToolButton *flip_horizontal_button;
- ToolButton *flip_vertical_button;
- ToolButton *rotate_left_button;
- ToolButton *rotate_right_button;
- ToolButton *clear_transform_button;
- CheckBox *manual_button;
- Tool tool;
- bool selection_active;
- bool mouse_over;
- bool show_tile_info;
- bool flip_h;
- bool flip_v;
- bool transpose;
- Point2i autotile_coord;
- Point2i rectangle_begin;
- Rect2i rectangle;
- Point2i over_tile;
- bool *bucket_cache_visited;
- Rect2i bucket_cache_rect;
- int bucket_cache_tile;
- PoolVector<Vector2> bucket_cache;
- List<Point2i> bucket_queue;
- struct CellOp {
- int idx;
- bool xf;
- bool yf;
- bool tr;
- Vector2 ac;
- CellOp() :
- idx(TileMap::INVALID_CELL),
- xf(false),
- yf(false),
- tr(false) {}
- };
- Map<Point2i, CellOp> paint_undo;
- struct TileData {
- Point2i pos;
- int cell;
- bool flip_h;
- bool flip_v;
- bool transpose;
- Point2i autotile_coord;
- TileData() :
- cell(TileMap::INVALID_CELL),
- flip_h(false),
- flip_v(false),
- transpose(false) {}
- };
- List<TileData> copydata;
- Map<Point2i, CellOp> undo_data;
- Vector<int> invalid_cell;
- void _pick_tile(const Point2 &p_pos);
- PoolVector<Vector2> _bucket_fill(const Point2i &p_start, bool erase = false, bool preview = false);
- void _fill_points(const PoolVector<Vector2> p_points, const Dictionary &p_op);
- void _erase_points(const PoolVector<Vector2> p_points);
- void _select(const Point2i &p_from, const Point2i &p_to);
- void _erase_selection();
- void _draw_cell(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i p_autotile_coord, const Transform2D &p_xform);
- void _draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i p_autotile_coord, const Transform2D &p_xform);
- void _clear_bucket_cache();
- void _update_copydata();
- Vector<int> get_selected_tiles() const;
- void set_selected_tiles(Vector<int> p_tile);
- void _manual_toggled(bool p_enabled);
- void _text_entered(const String &p_text);
- void _text_changed(const String &p_text);
- void _sbox_input(const Ref<InputEvent> &p_ie);
- void _update_palette();
- void _menu_option(int p_option);
- void _palette_selected(int index);
- void _palette_multi_selected(int index, bool selected);
- void _start_undo(const String &p_action);
- void _finish_undo();
- void _create_set_cell_undo(const Vector2 &p_vec, const CellOp &p_cell_old, const CellOp &p_cell_new);
- void _set_cell(const Point2i &p_pos, Vector<int> p_values, bool p_flip_h = false, bool p_flip_v = false, bool p_transpose = false, const Point2i p_autotile_coord = Point2());
- void _canvas_mouse_enter();
- void _canvas_mouse_exit();
- void _tileset_settings_changed();
- void _icon_size_changed(float p_value);
- void _clear_transform();
- void _flip_horizontal();
- void _flip_vertical();
- void _rotate(int steps);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- CellOp _get_op_from_cell(const Point2i &p_pos);
- public:
- HBoxContainer *get_toolbar() const { return toolbar; }
- bool forward_gui_input(const Ref<InputEvent> &p_event);
- void forward_canvas_draw_over_viewport(Control *p_overlay);
- void edit(Node *p_tile_map);
- TileMapEditor(EditorNode *p_editor);
- ~TileMapEditor();
- };
- class TileMapEditorPlugin : public EditorPlugin {
- GDCLASS(TileMapEditorPlugin, EditorPlugin);
- TileMapEditor *tile_map_editor;
- protected:
- void _notification(int p_what);
- public:
- virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return tile_map_editor->forward_gui_input(p_event); }
- virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { tile_map_editor->forward_canvas_draw_over_viewport(p_overlay); }
- virtual String get_name() const { return "TileMap"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- TileMapEditorPlugin(EditorNode *p_node);
- ~TileMapEditorPlugin();
- };
- #endif // TILE_MAP_EDITOR_PLUGIN_H
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