texture_editor_plugin.h 3.1 KB

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  1. /*************************************************************************/
  2. /* texture_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef TEXTURE_EDITOR_PLUGIN_H
  31. #define TEXTURE_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "scene/resources/texture.h"
  35. class TextureEditor : public Control {
  36. GDCLASS(TextureEditor, Control);
  37. Ref<Texture> texture;
  38. protected:
  39. void _notification(int p_what);
  40. void _gui_input(Ref<InputEvent> p_event);
  41. void _changed_callback(Object *p_changed, const char *p_prop);
  42. static void _bind_methods();
  43. public:
  44. void edit(Ref<Texture> p_texture);
  45. TextureEditor();
  46. };
  47. class TextureEditorPlugin : public EditorPlugin {
  48. GDCLASS(TextureEditorPlugin, EditorPlugin);
  49. TextureEditor *texture_editor;
  50. EditorNode *editor;
  51. public:
  52. virtual String get_name() const { return "Texture"; }
  53. bool has_main_screen() const { return false; }
  54. virtual void edit(Object *p_object);
  55. virtual bool handles(Object *p_object) const;
  56. virtual void make_visible(bool p_visible);
  57. TextureEditorPlugin(EditorNode *p_node);
  58. ~TextureEditorPlugin();
  59. };
  60. #endif // TEXTURE_EDITOR_PLUGIN_H