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- /*************************************************************************/
- /* texture_editor_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "texture_editor_plugin.h"
- #include "core/io/resource_loader.h"
- #include "core/project_settings.h"
- #include "editor/editor_settings.h"
- void TextureEditor::_gui_input(Ref<InputEvent> p_event) {
- }
- void TextureEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
- }
- if (p_what == NOTIFICATION_READY) {
- //get_scene()->connect("node_removed",this,"_node_removed");
- }
- if (p_what == NOTIFICATION_DRAW) {
- Ref<Texture> checkerboard = get_icon("Checkerboard", "EditorIcons");
- Size2 size = get_size();
- draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
- int tex_width = texture->get_width() * size.height / texture->get_height();
- int tex_height = size.height;
- if (tex_width > size.width) {
- tex_width = size.width;
- tex_height = texture->get_height() * tex_width / texture->get_width();
- }
- // Prevent the texture from being unpreviewable after the rescale, so that we can still see something
- if (tex_height <= 0)
- tex_height = 1;
- if (tex_width <= 0)
- tex_width = 1;
- int ofs_x = (size.width - tex_width) / 2;
- int ofs_y = (size.height - tex_height) / 2;
- if (Object::cast_to<CurveTexture>(*texture)) {
- // In the case of CurveTextures we know they are 1 in height, so fill the preview to see the gradient
- ofs_y = 0;
- tex_height = size.height;
- } else if (Object::cast_to<GradientTexture>(*texture)) {
- ofs_y = size.height / 4.0;
- tex_height = size.height / 2.0;
- }
- draw_texture_rect(texture, Rect2(ofs_x, ofs_y, tex_width, tex_height));
- Ref<Font> font = get_font("font", "Label");
- String format;
- if (Object::cast_to<ImageTexture>(*texture)) {
- format = Image::get_format_name(Object::cast_to<ImageTexture>(*texture)->get_format());
- } else if (Object::cast_to<StreamTexture>(*texture)) {
- format = Image::get_format_name(Object::cast_to<StreamTexture>(*texture)->get_format());
- } else {
- format = texture->get_class();
- }
- String text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
- Size2 rect = font->get_string_size(text);
- Vector2 draw_from = size - rect + Size2(-2, font->get_ascent() - 2);
- if (draw_from.x < 0)
- draw_from.x = 0;
- draw_string(font, draw_from + Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);
- draw_string(font, draw_from - Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);
- draw_string(font, draw_from, text, Color(1, 1, 1, 1), size.width);
- }
- }
- void TextureEditor::_changed_callback(Object *p_changed, const char *p_prop) {
- if (!is_visible())
- return;
- update();
- }
- void TextureEditor::edit(Ref<Texture> p_texture) {
- if (!texture.is_null())
- texture->remove_change_receptor(this);
- texture = p_texture;
- if (!texture.is_null()) {
- texture->add_change_receptor(this);
- update();
- } else {
- hide();
- }
- }
- void TextureEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &TextureEditor::_gui_input);
- }
- TextureEditor::TextureEditor() {
- set_custom_minimum_size(Size2(1, 150));
- }
- void TextureEditorPlugin::edit(Object *p_object) {
- Texture *s = Object::cast_to<Texture>(p_object);
- if (!s)
- return;
- texture_editor->edit(Ref<Texture>(s));
- }
- bool TextureEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("Texture");
- }
- void TextureEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- texture_editor->show();
- //texture_editor->set_process(true);
- } else {
- texture_editor->hide();
- //texture_editor->set_process(false);
- }
- }
- TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) {
- editor = p_node;
- texture_editor = memnew(TextureEditor);
- add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, texture_editor);
- texture_editor->hide();
- }
- TextureEditorPlugin::~TextureEditorPlugin() {
- }
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