123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171 |
- /*************************************************************************/
- /* polygon_2d_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef POLYGON_2D_EDITOR_PLUGIN_H
- #define POLYGON_2D_EDITOR_PLUGIN_H
- #include "editor/plugins/abstract_polygon_2d_editor.h"
- #include "scene/gui/scroll_container.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class Polygon2DEditor : public AbstractPolygon2DEditor {
- GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);
- enum Mode {
- MODE_EDIT_UV = MODE_CONT,
- UVEDIT_POLYGON_TO_UV,
- UVEDIT_UV_TO_POLYGON,
- UVEDIT_UV_CLEAR,
- UVEDIT_GRID_SETTINGS
- };
- enum UVMode {
- UV_MODE_CREATE,
- UV_MODE_EDIT_POINT,
- UV_MODE_MOVE,
- UV_MODE_ROTATE,
- UV_MODE_SCALE,
- UV_MODE_ADD_SPLIT,
- UV_MODE_REMOVE_SPLIT,
- UV_MODE_PAINT_WEIGHT,
- UV_MODE_CLEAR_WEIGHT,
- UV_MODE_MAX
- };
- ToolButton *uv_edit_mode[4];
- Ref<ButtonGroup> uv_edit_group;
- Polygon2D *node;
- UVMode uv_mode;
- AcceptDialog *uv_edit;
- ToolButton *uv_button[UV_MODE_MAX];
- ToolButton *b_snap_enable;
- ToolButton *b_snap_grid;
- Panel *uv_edit_draw;
- HSlider *uv_zoom;
- SpinBox *uv_zoom_value;
- HScrollBar *uv_hscroll;
- VScrollBar *uv_vscroll;
- MenuButton *uv_menu;
- TextureRect *uv_icon_zoom;
- VBoxContainer *bone_scroll_main_vb;
- ScrollContainer *bone_scroll;
- VBoxContainer *bone_scroll_vb;
- Button *sync_bones;
- HSlider *bone_paint_strength;
- SpinBox *bone_paint_radius;
- Label *bone_paint_radius_label;
- bool bone_painting;
- int bone_painting_bone;
- PoolVector<float> prev_weights;
- Vector2 bone_paint_pos;
- AcceptDialog *grid_settings;
- void _sync_bones();
- void _update_bone_list();
- Vector2 uv_draw_ofs;
- float uv_draw_zoom;
- PoolVector<Vector2> points_prev;
- PoolVector<Vector2> uv_create_uv_prev;
- PoolVector<Vector2> uv_create_poly_prev;
- Array uv_create_bones_prev;
- PoolVector<int> splits_prev;
- Vector2 uv_create_to;
- int point_drag_index;
- bool uv_drag;
- bool uv_create;
- bool split_create;
- UVMode uv_move_current;
- Vector2 uv_drag_from;
- bool updating_uv_scroll;
- AcceptDialog *error;
- ToolButton *button_uv;
- bool use_snap;
- bool snap_show_grid;
- Vector2 snap_offset;
- Vector2 snap_step;
- virtual void _menu_option(int p_option);
- void _cancel_editing();
- void _uv_scroll_changed(float);
- void _uv_input(const Ref<InputEvent> &p_input);
- void _uv_draw();
- void _uv_mode(int p_mode);
- void _set_use_snap(bool p_use);
- void _set_show_grid(bool p_show);
- void _set_snap_off_x(float p_val);
- void _set_snap_off_y(float p_val);
- void _set_snap_step_x(float p_val);
- void _set_snap_step_y(float p_val);
- void _uv_edit_mode_select(int p_mode);
- void _uv_edit_popup_hide();
- void _bone_paint_selected(int p_index);
- protected:
- virtual Node2D *_get_node() const;
- virtual void _set_node(Node *p_polygon);
- virtual Vector2 _get_offset(int p_idx) const;
- virtual bool _has_uv() const { return true; };
- virtual void _commit_action();
- void _notification(int p_what);
- static void _bind_methods();
- Vector2 snap_point(Vector2 p_target) const;
- public:
- Polygon2DEditor(EditorNode *p_editor);
- };
- class Polygon2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
- GDCLASS(Polygon2DEditorPlugin, AbstractPolygon2DEditorPlugin);
- public:
- Polygon2DEditorPlugin(EditorNode *p_node);
- };
- #endif // POLYGON_2D_EDITOR_PLUGIN_H
|