particles_editor_plugin.h 4.3 KB

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  1. /*************************************************************************/
  2. /* particles_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef PARTICLES_EDITOR_PLUGIN_H
  31. #define PARTICLES_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "scene/3d/particles.h"
  35. #include "scene/gui/spin_box.h"
  36. /**
  37. @author Juan Linietsky <reduzio@gmail.com>
  38. */
  39. class ParticlesEditorBase : public Control {
  40. GDCLASS(ParticlesEditorBase, Control)
  41. protected:
  42. Spatial *base_node;
  43. Panel *panel;
  44. MenuButton *options;
  45. HBoxContainer *particles_editor_hb;
  46. EditorFileDialog *emission_file_dialog;
  47. SceneTreeDialog *emission_tree_dialog;
  48. ConfirmationDialog *err_dialog;
  49. ConfirmationDialog *emission_dialog;
  50. SpinBox *emission_amount;
  51. OptionButton *emission_fill;
  52. PoolVector<Face3> geometry;
  53. bool _generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals);
  54. virtual void _generate_emission_points() = 0;
  55. void _node_selected(const NodePath &p_path);
  56. static void _bind_methods();
  57. public:
  58. ParticlesEditorBase();
  59. };
  60. class ParticlesEditor : public ParticlesEditorBase {
  61. GDCLASS(ParticlesEditor, ParticlesEditorBase);
  62. ConfirmationDialog *generate_aabb;
  63. SpinBox *generate_seconds;
  64. Particles *node;
  65. enum Menu {
  66. MENU_OPTION_GENERATE_AABB,
  67. MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
  68. MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH,
  69. MENU_OPTION_CLEAR_EMISSION_VOLUME,
  70. MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
  71. };
  72. void _generate_aabb();
  73. void _menu_option(int);
  74. friend class ParticlesEditorPlugin;
  75. virtual void _generate_emission_points();
  76. protected:
  77. void _notification(int p_notification);
  78. void _node_removed(Node *p_node);
  79. static void _bind_methods();
  80. public:
  81. void edit(Particles *p_particles);
  82. ParticlesEditor();
  83. };
  84. class ParticlesEditorPlugin : public EditorPlugin {
  85. GDCLASS(ParticlesEditorPlugin, EditorPlugin);
  86. ParticlesEditor *particles_editor;
  87. EditorNode *editor;
  88. public:
  89. virtual String get_name() const { return "Particles"; }
  90. bool has_main_screen() const { return false; }
  91. virtual void edit(Object *p_object);
  92. virtual bool handles(Object *p_object) const;
  93. virtual void make_visible(bool p_visible);
  94. ParticlesEditorPlugin(EditorNode *p_node);
  95. ~ParticlesEditorPlugin();
  96. };
  97. #endif // PARTICLES_EDITOR_PLUGIN_H