particles_2d_editor_plugin.h 3.7 KB

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  1. /*************************************************************************/
  2. /* particles_2d_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef PARTICLES_2D_EDITOR_PLUGIN_H
  31. #define PARTICLES_2D_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "scene/2d/collision_polygon_2d.h"
  35. #include "scene/2d/particles_2d.h"
  36. #include "scene/gui/box_container.h"
  37. #include "scene/gui/file_dialog.h"
  38. class Particles2DEditorPlugin : public EditorPlugin {
  39. GDCLASS(Particles2DEditorPlugin, EditorPlugin);
  40. enum {
  41. MENU_GENERATE_VISIBILITY_RECT,
  42. MENU_LOAD_EMISSION_MASK,
  43. MENU_CLEAR_EMISSION_MASK,
  44. MENU_OPTION_CONVERT_TO_CPU_PARTICLES
  45. };
  46. enum EmissionMode {
  47. EMISSION_MODE_SOLID,
  48. EMISSION_MODE_BORDER,
  49. EMISSION_MODE_BORDER_DIRECTED
  50. };
  51. Particles2D *particles;
  52. EditorFileDialog *file;
  53. EditorNode *editor;
  54. HBoxContainer *toolbar;
  55. MenuButton *menu;
  56. SpinBox *epoints;
  57. ConfirmationDialog *generate_visibility_rect;
  58. SpinBox *generate_seconds;
  59. ConfirmationDialog *emission_mask;
  60. OptionButton *emission_mask_mode;
  61. CheckBox *emission_colors;
  62. String source_emission_file;
  63. UndoRedo *undo_redo;
  64. void _file_selected(const String &p_file);
  65. void _menu_callback(int p_idx);
  66. void _generate_visibility_rect();
  67. void _generate_emission_mask();
  68. protected:
  69. void _notification(int p_what);
  70. static void _bind_methods();
  71. public:
  72. virtual String get_name() const { return "Particles2D"; }
  73. bool has_main_screen() const { return false; }
  74. virtual void edit(Object *p_object);
  75. virtual bool handles(Object *p_object) const;
  76. virtual void make_visible(bool p_visible);
  77. Particles2DEditorPlugin(EditorNode *p_node);
  78. ~Particles2DEditorPlugin();
  79. };
  80. #endif // PARTICLES_2D_EDITOR_PLUGIN_H