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- /*************************************************************************/
- /* editor_preview_plugins.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EDITORPREVIEWPLUGINS_H
- #define EDITORPREVIEWPLUGINS_H
- #include "editor/editor_resource_preview.h"
- void post_process_preview(Ref<Image> p_image);
- class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
- GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator)
- public:
- virtual bool handles(const String &p_type) const;
- virtual bool should_generate_small_preview() const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const;
- EditorTexturePreviewPlugin();
- };
- class EditorImagePreviewPlugin : public EditorResourcePreviewGenerator {
- GDCLASS(EditorImagePreviewPlugin, EditorResourcePreviewGenerator)
- public:
- virtual bool handles(const String &p_type) const;
- virtual bool should_generate_small_preview() const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const;
- EditorImagePreviewPlugin();
- };
- class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
- GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator)
- public:
- virtual bool handles(const String &p_type) const;
- virtual bool should_generate_small_preview() const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const;
- EditorBitmapPreviewPlugin();
- };
- class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
- public:
- virtual bool handles(const String &p_type) const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const;
- virtual Ref<Texture> generate_from_path(const String &p_path, const Size2 p_size) const;
- EditorPackedScenePreviewPlugin();
- };
- class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
- GDCLASS(EditorMaterialPreviewPlugin, EditorResourcePreviewGenerator)
- RID scenario;
- RID sphere;
- RID sphere_instance;
- RID viewport;
- RID viewport_texture;
- RID light;
- RID light_instance;
- RID light2;
- RID light_instance2;
- RID camera;
- mutable volatile bool preview_done;
- void _preview_done(const Variant &p_udata);
- protected:
- static void _bind_methods();
- public:
- virtual bool handles(const String &p_type) const;
- virtual bool should_generate_small_preview() const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const;
- EditorMaterialPreviewPlugin();
- ~EditorMaterialPreviewPlugin();
- };
- class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator {
- public:
- virtual bool handles(const String &p_type) const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const;
- EditorScriptPreviewPlugin();
- };
- class EditorAudioStreamPreviewPlugin : public EditorResourcePreviewGenerator {
- public:
- virtual bool handles(const String &p_type) const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const;
- EditorAudioStreamPreviewPlugin();
- };
- class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
- GDCLASS(EditorMeshPreviewPlugin, EditorResourcePreviewGenerator)
- RID scenario;
- RID mesh_instance;
- RID viewport;
- RID viewport_texture;
- RID light;
- RID light_instance;
- RID light2;
- RID light_instance2;
- RID camera;
- mutable volatile bool preview_done;
- void _preview_done(const Variant &p_udata);
- protected:
- static void _bind_methods();
- public:
- virtual bool handles(const String &p_type) const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const;
- EditorMeshPreviewPlugin();
- ~EditorMeshPreviewPlugin();
- };
- class EditorFontPreviewPlugin : public EditorResourcePreviewGenerator {
- GDCLASS(EditorFontPreviewPlugin, EditorResourcePreviewGenerator)
- RID viewport;
- RID viewport_texture;
- RID canvas;
- RID canvas_item;
- mutable volatile bool preview_done;
- void _preview_done(const Variant &p_udata);
- protected:
- static void _bind_methods();
- public:
- virtual bool handles(const String &p_type) const;
- virtual Ref<Texture> generate(const RES &p_from, const Size2 p_size) const;
- virtual Ref<Texture> generate_from_path(const String &p_path, const Size2 p_size) const;
- EditorFontPreviewPlugin();
- ~EditorFontPreviewPlugin();
- };
- #endif // EDITORPREVIEWPLUGINS_H
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