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- /*************************************************************************/
- /* animation_tree_editor_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "animation_tree_editor_plugin.h"
- #include "animation_blend_space_1d_editor.h"
- #include "animation_blend_space_2d_editor.h"
- #include "animation_blend_tree_editor_plugin.h"
- #include "animation_state_machine_editor.h"
- #include "core/io/resource_loader.h"
- #include "core/math/delaunay.h"
- #include "core/os/input.h"
- #include "core/os/keyboard.h"
- #include "core/project_settings.h"
- #include "scene/animation/animation_blend_tree.h"
- #include "scene/animation/animation_player.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/panel.h"
- #include "scene/main/viewport.h"
- #include "scene/scene_string_names.h"
- void AnimationTreeEditor::edit(AnimationTree *p_tree) {
- if (tree == p_tree)
- return;
- tree = p_tree;
- Vector<String> path;
- if (tree->has_meta("_tree_edit_path")) {
- path = tree->get_meta("_tree_edit_path");
- edit_path(path);
- } else {
- current_root = 0;
- }
- }
- void AnimationTreeEditor::_path_button_pressed(int p_path) {
- edited_path.clear();
- for (int i = 0; i <= p_path; i++) {
- edited_path.push_back(button_path[i]);
- }
- }
- void AnimationTreeEditor::_update_path() {
- while (path_hb->get_child_count() > 1) {
- memdelete(path_hb->get_child(1));
- }
- Ref<ButtonGroup> group;
- group.instance();
- Button *b = memnew(Button);
- b->set_text("root");
- b->set_toggle_mode(true);
- b->set_button_group(group);
- b->set_pressed(true);
- b->set_focus_mode(FOCUS_NONE);
- b->connect("pressed", this, "_path_button_pressed", varray(-1));
- path_hb->add_child(b);
- for (int i = 0; i < button_path.size(); i++) {
- b = memnew(Button);
- b->set_text(button_path[i]);
- b->set_toggle_mode(true);
- b->set_button_group(group);
- path_hb->add_child(b);
- b->set_pressed(true);
- b->set_focus_mode(FOCUS_NONE);
- b->connect("pressed", this, "_path_button_pressed", varray(i));
- }
- }
- void AnimationTreeEditor::edit_path(const Vector<String> &p_path) {
- button_path.clear();
- Ref<AnimationNode> node = tree->get_tree_root();
- if (node.is_valid()) {
- current_root = node->get_instance_id();
- for (int i = 0; i < p_path.size(); i++) {
- Ref<AnimationNode> child = node->get_child_by_name(p_path[i]);
- ERR_BREAK(child.is_null());
- node = child;
- button_path.push_back(p_path[i]);
- }
- for (int i = 0; i < editors.size(); i++) {
- if (editors[i]->can_edit(node)) {
- editors[i]->edit(node);
- editors[i]->show();
- } else {
- editors[i]->edit(Ref<AnimationNode>());
- editors[i]->hide();
- }
- }
- } else {
- current_root = 0;
- }
- edited_path = button_path;
- _update_path();
- }
- Vector<String> AnimationTreeEditor::get_edited_path() const {
- return button_path;
- }
- void AnimationTreeEditor::enter_editor(const String &p_path) {
- Vector<String> path = edited_path;
- path.push_back(p_path);
- edit_path(path);
- }
- void AnimationTreeEditor::_about_to_show_root() {
- }
- void AnimationTreeEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_PROCESS) {
- ObjectID root = 0;
- if (tree && tree->get_tree_root().is_valid()) {
- root = tree->get_tree_root()->get_instance_id();
- }
- if (root != current_root) {
- edit_path(Vector<String>());
- }
- if (button_path.size() != edited_path.size()) {
- edit_path(edited_path);
- }
- }
- }
- void AnimationTreeEditor::_bind_methods() {
- ClassDB::bind_method("_path_button_pressed", &AnimationTreeEditor::_path_button_pressed);
- }
- AnimationTreeEditor *AnimationTreeEditor::singleton = NULL;
- void AnimationTreeEditor::add_plugin(AnimationTreeNodeEditorPlugin *p_editor) {
- ERR_FAIL_COND(p_editor->get_parent());
- editor_base->add_child(p_editor);
- editors.push_back(p_editor);
- p_editor->set_h_size_flags(SIZE_EXPAND_FILL);
- p_editor->set_v_size_flags(SIZE_EXPAND_FILL);
- p_editor->hide();
- }
- void AnimationTreeEditor::remove_plugin(AnimationTreeNodeEditorPlugin *p_editor) {
- ERR_FAIL_COND(p_editor->get_parent() != editor_base);
- editor_base->remove_child(p_editor);
- editors.erase(p_editor);
- }
- String AnimationTreeEditor::get_base_path() {
- String path = SceneStringNames::get_singleton()->parameters_base_path;
- for (int i = 0; i < edited_path.size(); i++) {
- path += edited_path[i] + "/";
- }
- return path;
- }
- bool AnimationTreeEditor::can_edit(const Ref<AnimationNode> &p_node) const {
- for (int i = 0; i < editors.size(); i++) {
- if (editors[i]->can_edit(p_node)) {
- return true;
- }
- }
- return false;
- }
- Vector<String> AnimationTreeEditor::get_animation_list() {
- if (!singleton->is_visible()) {
- return Vector<String>();
- }
- AnimationTree *tree = singleton->tree;
- if (!tree || !tree->has_node(tree->get_animation_player()))
- return Vector<String>();
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player()));
- if (!ap)
- return Vector<String>();
- List<StringName> anims;
- ap->get_animation_list(&anims);
- Vector<String> ret;
- for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
- ret.push_back(E->get());
- }
- return ret;
- }
- AnimationTreeEditor::AnimationTreeEditor() {
- AnimationNodeAnimation::get_editable_animation_list = get_animation_list;
- path_edit = memnew(ScrollContainer);
- add_child(path_edit);
- path_edit->set_enable_h_scroll(true);
- path_edit->set_enable_v_scroll(false);
- path_hb = memnew(HBoxContainer);
- path_edit->add_child(path_hb);
- path_hb->add_child(memnew(Label(TTR("Path:"))));
- add_child(memnew(HSeparator));
- current_root = 0;
- singleton = this;
- editor_base = memnew(PanelContainer);
- editor_base->set_v_size_flags(SIZE_EXPAND_FILL);
- add_child(editor_base);
- add_plugin(memnew(AnimationNodeBlendTreeEditor));
- add_plugin(memnew(AnimationNodeBlendSpace1DEditor));
- add_plugin(memnew(AnimationNodeBlendSpace2DEditor));
- add_plugin(memnew(AnimationNodeStateMachineEditor));
- }
- void AnimationTreeEditorPlugin::edit(Object *p_object) {
- anim_tree_editor->edit(Object::cast_to<AnimationTree>(p_object));
- }
- bool AnimationTreeEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("AnimationTree");
- }
- void AnimationTreeEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- //editor->hide_animation_player_editors();
- //editor->animation_panel_make_visible(true);
- button->show();
- editor->make_bottom_panel_item_visible(anim_tree_editor);
- anim_tree_editor->set_process(true);
- } else {
- if (anim_tree_editor->is_visible_in_tree())
- editor->hide_bottom_panel();
- button->hide();
- anim_tree_editor->set_process(false);
- }
- }
- AnimationTreeEditorPlugin::AnimationTreeEditorPlugin(EditorNode *p_node) {
- editor = p_node;
- anim_tree_editor = memnew(AnimationTreeEditor);
- anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
- button = editor->add_bottom_panel_item(TTR("AnimationTree"), anim_tree_editor);
- button->hide();
- }
- AnimationTreeEditorPlugin::~AnimationTreeEditorPlugin() {
- }
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