123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139 |
- /*************************************************************************/
- /* animation_blend_tree_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
- #define ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "editor/plugins/animation_tree_editor_plugin.h"
- #include "editor/property_editor.h"
- #include "scene/animation/animation_blend_tree.h"
- #include "scene/gui/button.h"
- #include "scene/gui/graph_edit.h"
- #include "scene/gui/popup.h"
- #include "scene/gui/tree.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
- GDCLASS(AnimationNodeBlendTreeEditor, AnimationTreeNodeEditorPlugin);
- Ref<AnimationNodeBlendTree> blend_tree;
- GraphEdit *graph;
- MenuButton *add_node;
- PanelContainer *error_panel;
- Label *error_label;
- UndoRedo *undo_redo;
- AcceptDialog *filter_dialog;
- Tree *filters;
- CheckBox *filter_enabled;
- Map<StringName, ProgressBar *> animations;
- Vector<EditorProperty *> visible_properties;
- void _update_graph();
- struct AddOption {
- String name;
- String type;
- Ref<Script> script;
- AddOption(const String &p_name = String(), const String &p_type = String()) :
- name(p_name),
- type(p_type) {
- }
- };
- Vector<AddOption> add_options;
- void _add_node(int p_idx);
- void _update_options_menu();
- static AnimationNodeBlendTreeEditor *singleton;
- void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which);
- void _node_renamed(const String &p_text, Ref<AnimationNode> p_node);
- void _node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node);
- bool updating;
- void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
- void _disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
- void _scroll_changed(const Vector2 &p_scroll);
- void _node_selected(Object *p_node);
- void _open_in_editor(const String &p_which);
- void _anim_selected(int p_index, Array p_options, const String &p_node);
- void _delete_request(const String &p_which);
- bool _update_filters(const Ref<AnimationNode> &anode);
- void _edit_filters(const String &p_which);
- void _filter_edited();
- void _filter_toggled();
- Ref<AnimationNode> _filter_edit;
- void _property_changed(const StringName &p_property, const Variant &p_value);
- void _removed_from_graph();
- EditorFileDialog *open_file;
- Ref<AnimationNode> file_loaded;
- void _file_opened(const String &p_file);
- enum {
- MENU_LOAD_FILE = 1000,
- MENU_PASTE = 1001,
- MENU_LOAD_FILE_CONFIRM = 1002
- };
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static AnimationNodeBlendTreeEditor *get_singleton() { return singleton; }
- void add_custom_type(const String &p_name, const Ref<Script> &p_script);
- void remove_custom_type(const Ref<Script> &p_script);
- virtual Size2 get_minimum_size() const;
- virtual bool can_edit(const Ref<AnimationNode> &p_node);
- virtual void edit(const Ref<AnimationNode> &p_node);
- AnimationNodeBlendTreeEditor();
- };
- #endif // ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
|