123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139 |
- /*************************************************************************/
- /* inspector_dock.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef INSPECTOR_DOCK_H
- #define INSPECTOR_DOCK_H
- #include "editor/animation_track_editor.h"
- #include "editor/connections_dialog.h"
- #include "editor/create_dialog.h"
- #include "editor/editor_data.h"
- #include "editor/editor_inspector.h"
- #include "editor/editor_path.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/control.h"
- #include "scene/gui/label.h"
- #include "scene/gui/popup_menu.h"
- #include "scene/gui/tool_button.h"
- class EditorNode;
- class InspectorDock : public VBoxContainer {
- GDCLASS(InspectorDock, VBoxContainer);
- enum MenuOptions {
- RESOURCE_LOAD,
- RESOURCE_SAVE,
- RESOURCE_SAVE_AS,
- RESOURCE_MAKE_BUILT_IN,
- RESOURCE_COPY,
- RESOURCE_EDIT_CLIPBOARD,
- OBJECT_COPY_PARAMS,
- OBJECT_PASTE_PARAMS,
- OBJECT_UNIQUE_RESOURCES,
- OBJECT_REQUEST_HELP,
- COLLAPSE_ALL,
- EXPAND_ALL,
- OBJECT_METHOD_BASE = 500
- };
- EditorNode *editor;
- EditorData *editor_data;
- EditorInspector *inspector;
- Object *current;
- ToolButton *backward_button;
- ToolButton *forward_button;
- EditorFileDialog *load_resource_dialog;
- CreateDialog *new_resource_dialog;
- ToolButton *resource_new_button;
- ToolButton *resource_load_button;
- MenuButton *resource_save_button;
- MenuButton *history_menu;
- LineEdit *search;
- MenuButton *object_menu;
- EditorPath *editor_path;
- Button *warning;
- AcceptDialog *warning_dialog;
- void _menu_option(int p_option);
- void _new_resource();
- void _load_resource(const String &p_type = "");
- void _open_resource_selector() { _load_resource(); }; // just used to call from arg-less signal
- void _resource_file_selected(String p_file);
- void _save_resource(bool save_as) const;
- void _unref_resource() const;
- void _copy_resource() const;
- void _paste_resource() const;
- void _warning_pressed();
- void _resource_created() const;
- void _resource_selected(const RES &p_res, const String &p_property = "") const;
- void _edit_forward();
- void _edit_back();
- void _menu_collapseall();
- void _menu_expandall();
- void _select_history(int p_idx) const;
- void _prepare_history();
- void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
- void _transform_keyed(Object *sp, const String &p_sub, const Transform &p_key);
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- void go_back();
- void update_keying();
- void edit_resource(const Ref<Resource> &p_resource);
- void open_resource(const String &p_type);
- void clear();
- void set_warning(const String &p_message);
- void update(Object *p_object);
- Container *get_addon_area();
- EditorInspector *get_inspector() { return inspector; }
- InspectorDock(EditorNode *p_editor, EditorData &p_editor_data);
- ~InspectorDock();
- };
- #endif
|