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- /*************************************************************************/
- /* resource_importer_scene.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "resource_importer_scene.h"
- #include "core/io/resource_saver.h"
- #include "editor/editor_node.h"
- #include "scene/resources/packed_scene.h"
- #include "scene/3d/collision_shape.h"
- #include "scene/3d/mesh_instance.h"
- #include "scene/3d/navigation.h"
- #include "scene/3d/physics_body.h"
- #include "scene/3d/portal.h"
- #include "scene/3d/room_instance.h"
- #include "scene/3d/vehicle_body.h"
- #include "scene/animation/animation_player.h"
- #include "scene/resources/animation.h"
- #include "scene/resources/box_shape.h"
- #include "scene/resources/plane_shape.h"
- #include "scene/resources/ray_shape.h"
- #include "scene/resources/scene_format_text.h"
- #include "scene/resources/sphere_shape.h"
- uint32_t EditorSceneImporter::get_import_flags() const {
- if (get_script_instance()) {
- return get_script_instance()->call("_get_import_flags");
- }
- ERR_FAIL_V(0);
- }
- void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
- if (get_script_instance()) {
- Array arr = get_script_instance()->call("_get_extensions");
- for (int i = 0; i < arr.size(); i++) {
- r_extensions->push_back(arr[i]);
- }
- return;
- }
- ERR_FAIL();
- }
- Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
- if (get_script_instance()) {
- return get_script_instance()->call("_import_scene", p_path, p_flags, p_bake_fps);
- }
- ERR_FAIL_V(NULL);
- }
- Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
- if (get_script_instance()) {
- return get_script_instance()->call("_import_animation", p_path, p_flags);
- }
- ERR_FAIL_V(NULL);
- }
- //for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf),
- //and you want to load the resulting file
- Node *EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
- return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps);
- }
- Ref<Animation> EditorSceneImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
- return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this, p_path, p_flags, p_bake_fps);
- }
- void EditorSceneImporter::_bind_methods() {
- ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_scene_from_other_importer);
- ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_animation_from_other_importer);
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_import_flags"));
- BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_extensions"));
- MethodInfo mi = MethodInfo(Variant::OBJECT, "_import_scene", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps"));
- mi.return_val.class_name = "Node";
- BIND_VMETHOD(mi);
- mi = MethodInfo(Variant::OBJECT, "_import_animation", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "flags"), PropertyInfo(Variant::INT, "bake_fps"));
- mi.return_val.class_name = "Animation";
- BIND_VMETHOD(mi);
- BIND_CONSTANT(IMPORT_SCENE);
- BIND_CONSTANT(IMPORT_ANIMATION);
- BIND_CONSTANT(IMPORT_ANIMATION_DETECT_LOOP);
- BIND_CONSTANT(IMPORT_ANIMATION_OPTIMIZE);
- BIND_CONSTANT(IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS);
- BIND_CONSTANT(IMPORT_ANIMATION_KEEP_VALUE_TRACKS);
- BIND_CONSTANT(IMPORT_GENERATE_TANGENT_ARRAYS);
- BIND_CONSTANT(IMPORT_FAIL_ON_MISSING_DEPENDENCIES);
- BIND_CONSTANT(IMPORT_MATERIALS_IN_INSTANCES);
- BIND_CONSTANT(IMPORT_USE_COMPRESSION);
- }
- /////////////////////////////////
- void EditorScenePostImport::_bind_methods() {
- BIND_VMETHOD(MethodInfo(Variant::OBJECT, "post_import", PropertyInfo(Variant::OBJECT, "scene")));
- ClassDB::bind_method(D_METHOD("get_source_folder"), &EditorScenePostImport::get_source_folder);
- ClassDB::bind_method(D_METHOD("get_source_file"), &EditorScenePostImport::get_source_file);
- }
- Node *EditorScenePostImport::post_import(Node *p_scene) {
- if (get_script_instance())
- return get_script_instance()->call("post_import", p_scene);
- return p_scene;
- }
- String EditorScenePostImport::get_source_folder() const {
- return source_folder;
- }
- String EditorScenePostImport::get_source_file() const {
- return source_file;
- }
- void EditorScenePostImport::init(const String &p_source_folder, const String &p_source_file) {
- source_folder = p_source_folder;
- source_file = p_source_file;
- }
- EditorScenePostImport::EditorScenePostImport() {
- }
- String ResourceImporterScene::get_importer_name() const {
- return "scene";
- }
- String ResourceImporterScene::get_visible_name() const {
- return "Scene";
- }
- void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
- for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
- E->get()->get_extensions(p_extensions);
- }
- }
- String ResourceImporterScene::get_save_extension() const {
- return "scn";
- }
- String ResourceImporterScene::get_resource_type() const {
- return "PackedScene";
- }
- bool ResourceImporterScene::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
- if (p_option.begins_with("animation/")) {
- if (p_option != "animation/import" && !bool(p_options["animation/import"]))
- return false;
- if (p_option == "animation/keep_custom_tracks" && int(p_options["animation/storage"]) == 0)
- return false;
- if (p_option.begins_with("animation/optimizer/") && p_option != "animation/optimizer/enabled" && !bool(p_options["animation/optimizer/enabled"]))
- return false;
- if (p_option.begins_with("animation/clip_")) {
- int max_clip = p_options["animation/clips/amount"];
- int clip = p_option.get_slice("/", 1).get_slice("_", 1).to_int() - 1;
- if (clip >= max_clip)
- return false;
- }
- }
- if (p_option == "materials/keep_on_reimport" && int(p_options["materials/storage"]) == 0) {
- return false;
- }
- if (p_option == "meshes/lightmap_texel_size" && int(p_options["meshes/light_baking"]) < 2) {
- return false;
- }
- return true;
- }
- int ResourceImporterScene::get_preset_count() const {
- return PRESET_MAX;
- }
- String ResourceImporterScene::get_preset_name(int p_idx) const {
- switch (p_idx) {
- case PRESET_SINGLE_SCENE: return TTR("Import as Single Scene");
- case PRESET_SEPARATE_ANIMATIONS: return TTR("Import with Separate Animations");
- case PRESET_SEPARATE_MATERIALS: return TTR("Import with Separate Materials");
- case PRESET_SEPARATE_MESHES: return TTR("Import with Separate Objects");
- case PRESET_SEPARATE_MESHES_AND_MATERIALS: return TTR("Import with Separate Objects+Materials");
- case PRESET_SEPARATE_MESHES_AND_ANIMATIONS: return TTR("Import with Separate Objects+Animations");
- case PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS: return TTR("Import with Separate Materials+Animations");
- case PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS: return TTR("Import with Separate Objects+Materials+Animations");
- case PRESET_MULTIPLE_SCENES: return TTR("Import as Multiple Scenes");
- case PRESET_MULTIPLE_SCENES_AND_MATERIALS: return TTR("Import as Multiple Scenes+Materials");
- }
- return "";
- }
- static bool _teststr(const String &p_what, const String &p_str) {
- String what = p_what;
- //remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
- while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
- what = what.substr(0, what.length() - 1);
- }
- if (what.findn("$" + p_str) != -1) //blender and other stuff
- return true;
- if (what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
- return true;
- if (what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
- return true;
- return false;
- }
- static String _fixstr(const String &p_what, const String &p_str) {
- String what = p_what;
- //remove trailing spaces and numbers, some apps like blender add ".number" to duplicates so also compensate for this
- while (what.length() && ((what[what.length() - 1] >= '0' && what[what.length() - 1] <= '9') || what[what.length() - 1] <= 32 || what[what.length() - 1] == '.')) {
- what = what.substr(0, what.length() - 1);
- }
- String end = p_what.substr(what.length(), p_what.length() - what.length());
- if (what.findn("$" + p_str) != -1) //blender and other stuff
- return what.replace("$" + p_str, "") + end;
- if (what.to_lower().ends_with("-" + p_str)) //collada only supports "_" and "-" besides letters
- return what.substr(0, what.length() - (p_str.length() + 1)) + end;
- if (what.to_lower().ends_with("_" + p_str)) //collada only supports "_" and "-" besides letters
- return what.substr(0, what.length() - (p_str.length() + 1)) + end;
- return what;
- }
- Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map, LightBakeMode p_light_bake_mode) {
- // children first
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *r = _fix_node(p_node->get_child(i), p_root, collision_map, p_light_bake_mode);
- if (!r) {
- i--; //was erased
- }
- }
- String name = p_node->get_name();
- bool isroot = p_node == p_root;
- if (!isroot && _teststr(name, "noimp")) {
- memdelete(p_node);
- return NULL;
- }
- if (Object::cast_to<MeshInstance>(p_node)) {
- MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
- Ref<ArrayMesh> m = mi->get_mesh();
- if (m.is_valid()) {
- for (int i = 0; i < m->get_surface_count(); i++) {
- Ref<SpatialMaterial> mat = m->surface_get_material(i);
- if (!mat.is_valid())
- continue;
- if (_teststr(mat->get_name(), "alpha")) {
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_name(_fixstr(mat->get_name(), "alpha"));
- }
- if (_teststr(mat->get_name(), "vcol")) {
- mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
- mat->set_name(_fixstr(mat->get_name(), "vcol"));
- }
- }
- }
- if (p_light_bake_mode != LIGHT_BAKE_DISABLED) {
- mi->set_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT, true);
- }
- }
- if (Object::cast_to<AnimationPlayer>(p_node)) {
- //remove animations referencing non-importable nodes
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
- List<StringName> anims;
- ap->get_animation_list(&anims);
- for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
- Ref<Animation> anim = ap->get_animation(E->get());
- ERR_CONTINUE(anim.is_null());
- for (int i = 0; i < anim->get_track_count(); i++) {
- NodePath path = anim->track_get_path(i);
- for (int j = 0; j < path.get_name_count(); j++) {
- String node = path.get_name(j);
- if (_teststr(node, "noimp")) {
- anim->remove_track(i);
- i--;
- break;
- }
- }
- }
- }
- }
- if (_teststr(name, "colonly") || _teststr(name, "convcolonly")) {
- if (isroot)
- return p_node;
- MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
- if (mi) {
- Node *col = NULL;
- if (_teststr(name, "colonly")) {
- col = mi->create_trimesh_collision_node();
- if (col == NULL) {
- ERR_PRINTS("Error generating collision for mesh: " + name);
- } else {
- col->set_name(_fixstr(name, "colonly"));
- }
- } else {
- col = mi->create_convex_collision_node();
- if (col == NULL) {
- ERR_PRINTS("Error generating collision for mesh: " + name);
- } else {
- col->set_name(_fixstr(name, "convcolonly"));
- }
- }
- if (col) {
- Object::cast_to<Spatial>(col)->set_transform(mi->get_transform());
- p_node->replace_by(col);
- memdelete(p_node);
- p_node = col;
- StaticBody *sb = Object::cast_to<StaticBody>(col);
- CollisionShape *colshape = Object::cast_to<CollisionShape>(sb->get_child(0));
- colshape->set_name("shape");
- colshape->set_owner(p_node->get_owner());
- }
- } else if (p_node->has_meta("empty_draw_type")) {
- String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
- StaticBody *sb = memnew(StaticBody);
- sb->set_name(_fixstr(name, "colonly"));
- Object::cast_to<Spatial>(sb)->set_transform(Object::cast_to<Spatial>(p_node)->get_transform());
- p_node->replace_by(sb);
- memdelete(p_node);
- CollisionShape *colshape = memnew(CollisionShape);
- if (empty_draw_type == "CUBE") {
- BoxShape *boxShape = memnew(BoxShape);
- boxShape->set_extents(Vector3(1, 1, 1));
- colshape->set_shape(boxShape);
- colshape->set_name("BoxShape");
- } else if (empty_draw_type == "SINGLE_ARROW") {
- RayShape *rayShape = memnew(RayShape);
- rayShape->set_length(1);
- colshape->set_shape(rayShape);
- colshape->set_name("RayShape");
- Object::cast_to<Spatial>(sb)->rotate_x(Math_PI / 2);
- } else if (empty_draw_type == "IMAGE") {
- PlaneShape *planeShape = memnew(PlaneShape);
- colshape->set_shape(planeShape);
- colshape->set_name("PlaneShape");
- } else {
- SphereShape *sphereShape = memnew(SphereShape);
- sphereShape->set_radius(1);
- colshape->set_shape(sphereShape);
- colshape->set_name("SphereShape");
- }
- sb->add_child(colshape);
- colshape->set_owner(sb->get_owner());
- }
- } else if (_teststr(name, "rigid") && Object::cast_to<MeshInstance>(p_node)) {
- if (isroot)
- return p_node;
- // get mesh instance and bounding box
- MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
- AABB aabb = mi->get_aabb();
- // create a new rigid body collision node
- RigidBody *rigid_body = memnew(RigidBody);
- Node *col = rigid_body;
- ERR_FAIL_COND_V(!col, NULL);
- // remove node name postfix
- col->set_name(_fixstr(name, "rigid"));
- // get mesh instance xform matrix to the rigid body collision node
- Object::cast_to<Spatial>(col)->set_transform(mi->get_transform());
- // save original node by duplicating it into a new instance and correcting the name
- Node *mesh = p_node->duplicate();
- mesh->set_name(_fixstr(name, "rigid"));
- // reset the xform matrix of the duplicated node so it can inherit parent node xform
- Object::cast_to<Spatial>(mesh)->set_transform(Transform(Basis()));
- // reparent the new mesh node to the rigid body collision node
- p_node->add_child(mesh);
- mesh->set_owner(p_node->get_owner());
- // replace the original node with the rigid body collision node
- p_node->replace_by(col);
- memdelete(p_node);
- p_node = col;
- // create an alias for the rigid body collision node
- RigidBody *rb = Object::cast_to<RigidBody>(col);
- // create a new Box collision shape and set the right extents
- Ref<BoxShape> shape = memnew(BoxShape);
- shape->set_extents(aabb.get_size() * 0.5);
- CollisionShape *colshape = memnew(CollisionShape);
- colshape->set_name("shape");
- colshape->set_shape(shape);
- // reparent the new collision shape to the rigid body collision node
- rb->add_child(colshape);
- colshape->set_owner(p_node->get_owner());
- } else if ((_teststr(name, "col") || (_teststr(name, "convcol"))) && Object::cast_to<MeshInstance>(p_node)) {
- MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
- Node *col;
- if (_teststr(name, "col")) {
- String new_name = _fixstr(name, "col");
- if (mi->get_parent() && !mi->get_parent()->has_node(new_name)) {
- mi->set_name(new_name);
- }
- col = mi->create_trimesh_collision_node();
- ERR_FAIL_COND_V(!col, NULL);
- col->set_name("col");
- } else {
- String new_name = _fixstr(name, "convcol");
- if (mi->get_parent() && !mi->get_parent()->has_node(new_name)) {
- mi->set_name(new_name);
- }
- col = mi->create_convex_collision_node();
- ERR_FAIL_COND_V(!col, NULL);
- col->set_name("convcol");
- }
- p_node->add_child(col);
- StaticBody *sb = Object::cast_to<StaticBody>(col);
- CollisionShape *colshape = Object::cast_to<CollisionShape>(sb->get_child(0));
- colshape->set_name("shape");
- col->add_child(colshape);
- colshape->set_owner(p_node->get_owner());
- sb->set_owner(p_node->get_owner());
- } else if (_teststr(name, "navmesh") && Object::cast_to<MeshInstance>(p_node)) {
- if (isroot)
- return p_node;
- MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
- Ref<ArrayMesh> mesh = mi->get_mesh();
- ERR_FAIL_COND_V(mesh.is_null(), NULL);
- NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
- nmi->set_name(_fixstr(name, "navmesh"));
- Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
- nmesh->create_from_mesh(mesh);
- nmi->set_navigation_mesh(nmesh);
- Object::cast_to<Spatial>(nmi)->set_transform(mi->get_transform());
- p_node->replace_by(nmi);
- memdelete(p_node);
- p_node = nmi;
- } else if (_teststr(name, "vehicle")) {
- if (isroot)
- return p_node;
- Node *owner = p_node->get_owner();
- Spatial *s = Object::cast_to<Spatial>(p_node);
- VehicleBody *bv = memnew(VehicleBody);
- String n = _fixstr(p_node->get_name(), "vehicle");
- bv->set_name(n);
- p_node->replace_by(bv);
- p_node->set_name(n);
- bv->add_child(p_node);
- bv->set_owner(owner);
- p_node->set_owner(owner);
- bv->set_transform(s->get_transform());
- s->set_transform(Transform());
- p_node = bv;
- } else if (_teststr(name, "wheel")) {
- if (isroot)
- return p_node;
- Node *owner = p_node->get_owner();
- Spatial *s = Object::cast_to<Spatial>(p_node);
- VehicleWheel *bv = memnew(VehicleWheel);
- String n = _fixstr(p_node->get_name(), "wheel");
- bv->set_name(n);
- p_node->replace_by(bv);
- p_node->set_name(n);
- bv->add_child(p_node);
- bv->set_owner(owner);
- p_node->set_owner(owner);
- bv->set_transform(s->get_transform());
- s->set_transform(Transform());
- p_node = bv;
- } else if (Object::cast_to<MeshInstance>(p_node)) {
- //last attempt, maybe collision inside the mesh data
- MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
- Ref<ArrayMesh> mesh = mi->get_mesh();
- if (!mesh.is_null()) {
- if (_teststr(mesh->get_name(), "col") || _teststr(mesh->get_name(), "convcol")) {
- Ref<Shape> shape;
- if (_teststr(mesh->get_name(), "col")) {
- mesh->set_name(_fixstr(mesh->get_name(), "col"));
- if (collision_map.has(mesh)) {
- shape = collision_map[mesh];
- } else {
- shape = mesh->create_trimesh_shape();
- if (!shape.is_null())
- collision_map[mesh] = shape;
- }
- } else if (_teststr(mesh->get_name(), "convcol")) {
- mesh->set_name(_fixstr(mesh->get_name(), "convcol"));
- if (collision_map.has(mesh)) {
- shape = collision_map[mesh];
- } else {
- shape = mesh->create_convex_shape();
- if (!shape.is_null())
- collision_map[mesh] = shape;
- }
- }
- if (!shape.is_null()) {
- StaticBody *col = memnew(StaticBody);
- CollisionShape *cshape = memnew(CollisionShape);
- cshape->set_shape(shape);
- col->add_child(cshape);
- col->set_transform(mi->get_transform());
- col->set_name(mi->get_name());
- p_node->replace_by(col);
- memdelete(p_node);
- p_node = col;
- cshape->set_name("shape");
- cshape->set_owner(p_node->get_owner());
- }
- }
- }
- }
- return p_node;
- }
- void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, bool p_bake_all) {
- if (!scene->has_node(String("AnimationPlayer")))
- return;
- Node *n = scene->get_node(String("AnimationPlayer"));
- ERR_FAIL_COND(!n);
- AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
- ERR_FAIL_COND(!anim);
- if (!anim->has_animation("default"))
- return;
- Ref<Animation> default_anim = anim->get_animation("default");
- for (int i = 0; i < p_clips.size(); i += 4) {
- String name = p_clips[i];
- float from = p_clips[i + 1];
- float to = p_clips[i + 2];
- bool loop = p_clips[i + 3];
- if (from >= to)
- continue;
- Ref<Animation> new_anim = memnew(Animation);
- for (int j = 0; j < default_anim->get_track_count(); j++) {
- List<float> keys;
- int kc = default_anim->track_get_key_count(j);
- int dtrack = -1;
- for (int k = 0; k < kc; k++) {
- float kt = default_anim->track_get_key_time(j, k);
- if (kt >= from && kt < to) {
- //found a key within range, so create track
- if (dtrack == -1) {
- new_anim->add_track(default_anim->track_get_type(j));
- dtrack = new_anim->get_track_count() - 1;
- new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
- if (kt > (from + 0.01) && k > 0) {
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
- Vector3 p;
- Vector3 s;
- default_anim->transform_track_interpolate(j, from, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
- }
- }
- }
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
- Vector3 p;
- Vector3 s;
- default_anim->transform_track_get_key(j, k, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s);
- }
- }
- if (dtrack != -1 && kt >= to) {
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
- Vector3 p;
- Vector3 s;
- default_anim->transform_track_interpolate(j, to, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
- }
- }
- }
- if (dtrack == -1 && p_bake_all) {
- new_anim->add_track(default_anim->track_get_type(j));
- dtrack = new_anim->get_track_count() - 1;
- new_anim->track_set_path(dtrack, default_anim->track_get_path(j));
- if (default_anim->track_get_type(j) == Animation::TYPE_TRANSFORM) {
- Quat q;
- Vector3 p;
- Vector3 s;
- default_anim->transform_track_interpolate(j, from, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, 0, p, q, s);
- default_anim->transform_track_interpolate(j, to, &p, &q, &s);
- new_anim->transform_track_insert_key(dtrack, to - from, p, q, s);
- }
- }
- }
- new_anim->set_loop(loop);
- new_anim->set_length(to - from);
- anim->add_animation(name, new_anim);
- }
- anim->remove_animation("default"); //remove default (no longer needed)
- }
- void ResourceImporterScene::_filter_anim_tracks(Ref<Animation> anim, Set<String> &keep) {
- Ref<Animation> a = anim;
- ERR_FAIL_COND(!a.is_valid());
- for (int j = 0; j < a->get_track_count(); j++) {
- String path = a->track_get_path(j);
- if (!keep.has(path)) {
- a->remove_track(j);
- j--;
- }
- }
- }
- void ResourceImporterScene::_filter_tracks(Node *scene, const String &p_text) {
- if (!scene->has_node(String("AnimationPlayer")))
- return;
- Node *n = scene->get_node(String("AnimationPlayer"));
- ERR_FAIL_COND(!n);
- AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
- ERR_FAIL_COND(!anim);
- Vector<String> strings = p_text.split("\n");
- for (int i = 0; i < strings.size(); i++) {
- strings.write[i] = strings[i].strip_edges();
- }
- List<StringName> anim_names;
- anim->get_animation_list(&anim_names);
- for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
- String name = E->get();
- bool valid_for_this = false;
- bool valid = false;
- Set<String> keep;
- Set<String> keep_local;
- for (int i = 0; i < strings.size(); i++) {
- if (strings[i].begins_with("@")) {
- valid_for_this = false;
- for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
- keep.insert(F->get());
- }
- keep_local.clear();
- Vector<String> filters = strings[i].substr(1, strings[i].length()).split(",");
- for (int j = 0; j < filters.size(); j++) {
- String fname = filters[j].strip_edges();
- if (fname == "")
- continue;
- int fc = fname[0];
- bool plus;
- if (fc == '+')
- plus = true;
- else if (fc == '-')
- plus = false;
- else
- continue;
- String filter = fname.substr(1, fname.length()).strip_edges();
- if (!name.matchn(filter))
- continue;
- valid_for_this = plus;
- }
- if (valid_for_this)
- valid = true;
- } else if (valid_for_this) {
- Ref<Animation> a = anim->get_animation(name);
- if (!a.is_valid())
- continue;
- for (int j = 0; j < a->get_track_count(); j++) {
- String path = a->track_get_path(j);
- String tname = strings[i];
- if (tname == "")
- continue;
- int fc = tname[0];
- bool plus;
- if (fc == '+')
- plus = true;
- else if (fc == '-')
- plus = false;
- else
- continue;
- String filter = tname.substr(1, tname.length()).strip_edges();
- if (!path.matchn(filter))
- continue;
- if (plus)
- keep_local.insert(path);
- else if (!keep.has(path)) {
- keep_local.erase(path);
- }
- }
- }
- }
- if (valid) {
- for (Set<String>::Element *F = keep_local.front(); F; F = F->next()) {
- keep.insert(F->get());
- }
- _filter_anim_tracks(anim->get_animation(name), keep);
- } else {
- }
- }
- }
- void ResourceImporterScene::_optimize_animations(Node *scene, float p_max_lin_error, float p_max_ang_error, float p_max_angle) {
- if (!scene->has_node(String("AnimationPlayer")))
- return;
- Node *n = scene->get_node(String("AnimationPlayer"));
- ERR_FAIL_COND(!n);
- AnimationPlayer *anim = Object::cast_to<AnimationPlayer>(n);
- ERR_FAIL_COND(!anim);
- List<StringName> anim_names;
- anim->get_animation_list(&anim_names);
- for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
- Ref<Animation> a = anim->get_animation(E->get());
- a->optimize(p_max_lin_error, p_max_ang_error, Math::deg2rad(p_max_angle));
- }
- }
- static String _make_extname(const String &p_str) {
- String ext_name = p_str.replace(".", "_");
- ext_name = ext_name.replace(":", "_");
- ext_name = ext_name.replace("\"", "_");
- ext_name = ext_name.replace("<", "_");
- ext_name = ext_name.replace(">", "_");
- ext_name = ext_name.replace("/", "_");
- ext_name = ext_name.replace("|", "_");
- ext_name = ext_name.replace("\\", "_");
- ext_name = ext_name.replace("?", "_");
- ext_name = ext_name.replace("*", "_");
- return ext_name;
- }
- void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Transform> &meshes) {
- List<PropertyInfo> pi;
- p_node->get_property_list(&pi);
- MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
- if (mi) {
- Ref<ArrayMesh> mesh = mi->get_mesh();
- if (mesh.is_valid() && !meshes.has(mesh)) {
- Spatial *s = mi;
- Transform transform;
- while (s) {
- transform = transform * s->get_transform();
- s = s->get_parent_spatial();
- }
- meshes[mesh] = transform;
- }
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _find_meshes(p_node->get_child(i), meshes);
- }
- }
- void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_animations, bool p_keep_animations, bool p_make_materials, bool p_keep_materials, bool p_make_meshes, Map<Ref<Animation>, Ref<Animation> > &p_animations, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) {
- List<PropertyInfo> pi;
- if (p_make_animations) {
- if (Object::cast_to<AnimationPlayer>(p_node)) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
- List<StringName> anims;
- ap->get_animation_list(&anims);
- for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
- Ref<Animation> anim = ap->get_animation(E->get());
- ERR_CONTINUE(anim.is_null());
- if (!p_animations.has(anim)) {
- //mark what comes from the file first, this helps eventually keep user data
- for (int i = 0; i < anim->get_track_count(); i++) {
- anim->track_set_imported(i, true);
- }
- String ext_name = p_base_path.plus_file(_make_extname(E->get()) + ".anim");
- if (FileAccess::exists(ext_name) && p_keep_animations) {
- //try to keep custom animation tracks
- Ref<Animation> old_anim = ResourceLoader::load(ext_name, "Animation", true);
- if (old_anim.is_valid()) {
- //meergeee
- for (int i = 0; i < old_anim->get_track_count(); i++) {
- if (!old_anim->track_is_imported(i)) {
- old_anim->copy_track(i, anim);
- }
- }
- }
- }
- anim->set_path(ext_name, true); //if not set, then its never saved externally
- ResourceSaver::save(ext_name, anim, ResourceSaver::FLAG_CHANGE_PATH);
- p_animations[anim] = anim;
- }
- }
- }
- }
- p_node->get_property_list(&pi);
- for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
- if (E->get().type == Variant::OBJECT) {
- Ref<Material> mat = p_node->get(E->get().name);
- if (p_make_materials && mat.is_valid() && mat->get_name() != "") {
- if (!p_materials.has(mat)) {
- String ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
- if (p_keep_materials && FileAccess::exists(ext_name)) {
- //if exists, use it
- p_materials[mat] = ResourceLoader::load(ext_name);
- } else {
- ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
- p_materials[mat] = ResourceLoader::load(ext_name);
- }
- }
- if (p_materials[mat] != mat) {
- p_node->set(E->get().name, p_materials[mat]);
- }
- } else {
- Ref<ArrayMesh> mesh = p_node->get(E->get().name);
- if (mesh.is_valid()) {
- bool mesh_just_added = false;
- if (p_make_meshes) {
- if (!p_meshes.has(mesh)) {
- //meshes are always overwritten, keeping them is not practical
- String ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
- ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
- p_meshes[mesh] = ResourceLoader::load(ext_name);
- p_node->set(E->get().name, p_meshes[mesh]);
- mesh_just_added = true;
- }
- }
- if (p_make_materials) {
- if (mesh_just_added || !p_meshes.has(mesh)) {
- for (int i = 0; i < mesh->get_surface_count(); i++) {
- mat = mesh->surface_get_material(i);
- if (!mat.is_valid())
- continue;
- if (mat->get_name() == "")
- continue;
- if (!p_materials.has(mat)) {
- String ext_name = p_base_path.plus_file(_make_extname(mat->get_name()) + ".material");
- ;
- if (FileAccess::exists(ext_name)) {
- //if exists, use it
- p_materials[mat] = ResourceLoader::load(ext_name);
- } else {
- ResourceSaver::save(ext_name, mat, ResourceSaver::FLAG_CHANGE_PATH);
- p_materials[mat] = ResourceLoader::load(ext_name);
- }
- }
- if (p_materials[mat] != mat) {
- mesh->surface_set_material(i, p_materials[mat]);
- //re-save the mesh since a material is now assigned
- if (p_make_meshes) {
- String ext_name = p_base_path.plus_file(_make_extname(mesh->get_name()) + ".mesh");
- ResourceSaver::save(ext_name, mesh, ResourceSaver::FLAG_CHANGE_PATH);
- p_meshes[mesh] = ResourceLoader::load(ext_name);
- }
- }
- }
- if (!p_make_meshes) {
- p_meshes[mesh] = Ref<ArrayMesh>(); //save it anyway, so it won't be checked again
- }
- }
- }
- }
- }
- }
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _make_external_resources(p_node->get_child(i), p_base_path, p_make_animations, p_keep_animations, p_make_materials, p_keep_materials, p_make_meshes, p_animations, p_materials, p_meshes);
- }
- }
- void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const {
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Spatial"));
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root"));
- List<String> script_extentions;
- ResourceLoader::get_recognized_extensions_for_type("Script", &script_extentions);
- String script_ext_hint;
- for (List<String>::Element *E = script_extentions.front(); E; E = E->next()) {
- if (script_ext_hint != "")
- script_ext_hint += ",";
- script_ext_hint += "*." + E->get();
- }
- bool materials_out = p_preset == PRESET_SEPARATE_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
- bool meshes_out = p_preset == PRESET_SEPARATE_MESHES || p_preset == PRESET_SEPARATE_MESHES_AND_MATERIALS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
- bool scenes_out = p_preset == PRESET_MULTIPLE_SCENES || p_preset == PRESET_MULTIPLE_SCENES_AND_MATERIALS;
- bool animations_out = p_preset == PRESET_SEPARATE_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MATERIALS_AND_ANIMATIONS || p_preset == PRESET_SEPARATE_MESHES_MATERIALS_AND_ANIMATIONS;
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/custom_script", PROPERTY_HINT_FILE, script_ext_hint), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "nodes/storage", PROPERTY_HINT_ENUM, "Single Scene,Instanced Sub-Scenes"), scenes_out ? 1 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/location", PROPERTY_HINT_ENUM, "Node,Mesh"), (meshes_out || materials_out) ? 1 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "materials/storage", PROPERTY_HINT_ENUM, "Built-In,Files", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), materials_out ? 1 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "materials/keep_on_reimport"), materials_out ? true : false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/compress"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), meshes_out ? 1 : 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "external_files/store_in_subdir"), false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/fps", PROPERTY_HINT_RANGE, "1,120,1"), 15));
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/filter_script", PROPERTY_HINT_MULTILINE_TEXT), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/storage", PROPERTY_HINT_ENUM, "Built-In,Files"), animations_out ? true : false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/keep_custom_tracks"), animations_out ? true : false));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_linear_error"), 0.05));
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angular_error"), 0.01));
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "animation/optimizer/max_angle"), 22));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/optimizer/remove_unused_tracks"), true));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clips/amount", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
- for (int i = 0; i < 256; i++) {
- r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "animation/clip_" + itos(i + 1) + "/name"), ""));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/start_frame"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "animation/clip_" + itos(i + 1) + "/end_frame"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "animation/clip_" + itos(i + 1) + "/loops"), false));
- }
- }
- void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
- if (p_node != p_new_owner && p_node->get_owner() == p_scene) {
- p_node->set_owner(p_new_owner);
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *n = p_node->get_child(i);
- _replace_owner(n, p_scene, p_new_owner);
- }
- }
- Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
- Ref<EditorSceneImporter> importer;
- String ext = p_path.get_extension().to_lower();
- for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
- if (E->get().ptr() == p_exception)
- continue;
- List<String> extensions;
- E->get()->get_extensions(&extensions);
- for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
- if (F->get().to_lower() == ext) {
- importer = E->get();
- break;
- }
- }
- if (importer.is_valid())
- break;
- }
- ERR_FAIL_COND_V(!importer.is_valid(), NULL);
- List<String> missing;
- Error err;
- return importer->import_scene(p_path, p_flags, p_bake_fps, &missing, &err);
- }
- Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
- Ref<EditorSceneImporter> importer;
- String ext = p_path.get_extension().to_lower();
- for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
- if (E->get().ptr() == p_exception)
- continue;
- List<String> extensions;
- E->get()->get_extensions(&extensions);
- for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
- if (F->get().to_lower() == ext) {
- importer = E->get();
- break;
- }
- }
- if (importer.is_valid())
- break;
- }
- ERR_FAIL_COND_V(!importer.is_valid(), NULL);
- return importer->import_animation(p_path, p_flags, p_bake_fps);
- }
- Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
- String src_path = p_source_file;
- Ref<EditorSceneImporter> importer;
- String ext = src_path.get_extension().to_lower();
- EditorProgress progress("import", TTR("Import Scene"), 104);
- progress.step(TTR("Importing Scene..."), 0);
- for (Set<Ref<EditorSceneImporter> >::Element *E = importers.front(); E; E = E->next()) {
- List<String> extensions;
- E->get()->get_extensions(&extensions);
- for (List<String>::Element *F = extensions.front(); F; F = F->next()) {
- if (F->get().to_lower() == ext) {
- importer = E->get();
- break;
- }
- }
- if (importer.is_valid())
- break;
- }
- ERR_FAIL_COND_V(!importer.is_valid(), ERR_FILE_UNRECOGNIZED);
- float fps = p_options["animation/fps"];
- int import_flags = EditorSceneImporter::IMPORT_ANIMATION_DETECT_LOOP;
- if (!bool(p_options["animation/optimizer/remove_unused_tracks"]))
- import_flags |= EditorSceneImporter::IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS;
- if (bool(p_options["animation/import"]))
- import_flags |= EditorSceneImporter::IMPORT_ANIMATION;
- if (int(p_options["meshes/compress"]))
- import_flags |= EditorSceneImporter::IMPORT_USE_COMPRESSION;
- if (bool(p_options["meshes/ensure_tangents"]))
- import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
- if (int(p_options["materials/location"]) == 0)
- import_flags |= EditorSceneImporter::IMPORT_MATERIALS_IN_INSTANCES;
- Error err = OK;
- List<String> missing_deps; // for now, not much will be done with this
- Node *scene = importer->import_scene(src_path, import_flags, fps, &missing_deps, &err);
- if (!scene || err != OK) {
- return err;
- }
- String root_type = p_options["nodes/root_type"];
- if (scene->get_class() != root_type) {
- Node *base_node = Object::cast_to<Node>(ClassDB::instance(root_type));
- if (base_node) {
- scene->replace_by(base_node);
- memdelete(scene);
- scene = base_node;
- }
- }
- if (Object::cast_to<Spatial>(scene)) {
- float root_scale = p_options["nodes/root_scale"];
- Object::cast_to<Spatial>(scene)->scale(Vector3(root_scale, root_scale, root_scale));
- }
- scene->set_name(p_options["nodes/root_name"]);
- err = OK;
- String animation_filter = String(p_options["animation/filter_script"]).strip_edges();
- bool use_optimizer = p_options["animation/optimizer/enabled"];
- float anim_optimizer_linerr = p_options["animation/optimizer/max_linear_error"];
- float anim_optimizer_angerr = p_options["animation/optimizer/max_angular_error"];
- float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"];
- int light_bake_mode = p_options["meshes/light_baking"];
- Map<Ref<ArrayMesh>, Ref<Shape> > collision_map;
- scene = _fix_node(scene, scene, collision_map, LightBakeMode(light_bake_mode));
- if (use_optimizer) {
- _optimize_animations(scene, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang);
- }
- Array animation_clips;
- {
- int clip_count = p_options["animation/clips/amount"];
- for (int i = 0; i < clip_count; i++) {
- String name = p_options["animation/clip_" + itos(i + 1) + "/name"];
- int from_frame = p_options["animation/clip_" + itos(i + 1) + "/start_frame"];
- int end_frame = p_options["animation/clip_" + itos(i + 1) + "/end_frame"];
- bool loop = p_options["animation/clip_" + itos(i + 1) + "/loops"];
- animation_clips.push_back(name);
- animation_clips.push_back(from_frame / fps);
- animation_clips.push_back(end_frame / fps);
- animation_clips.push_back(loop);
- }
- }
- if (animation_clips.size()) {
- _create_clips(scene, animation_clips, !bool(p_options["animation/optimizer/remove_unused_tracks"]));
- }
- if (animation_filter != "") {
- _filter_tracks(scene, animation_filter);
- }
- bool external_animations = int(p_options["animation/storage"]) == 1;
- bool keep_custom_tracks = p_options["animation/keep_custom_tracks"];
- bool external_materials = p_options["materials/storage"];
- bool external_meshes = p_options["meshes/storage"];
- bool external_scenes = int(p_options["nodes/storage"]) == 1;
- String base_path = p_source_file.get_base_dir();
- if (external_animations || external_materials || external_meshes || external_scenes) {
- if (bool(p_options["external_files/store_in_subdir"])) {
- String subdir_name = p_source_file.get_file().get_basename();
- DirAccess *da = DirAccess::open(base_path);
- Error err = da->make_dir(subdir_name);
- memdelete(da);
- ERR_FAIL_COND_V(err != OK && err != ERR_ALREADY_EXISTS, err);
- base_path = base_path.plus_file(subdir_name);
- }
- }
- if (light_bake_mode == 2 /* || generate LOD */) {
- Map<Ref<ArrayMesh>, Transform> meshes;
- _find_meshes(scene, meshes);
- if (light_bake_mode == 2) {
- float texel_size = p_options["meshes/lightmap_texel_size"];
- texel_size = MAX(0.001, texel_size);
- EditorProgress progress("gen_lightmaps", TTR("Generating Lightmaps"), meshes.size());
- int step = 0;
- for (Map<Ref<ArrayMesh>, Transform>::Element *E = meshes.front(); E; E = E->next()) {
- Ref<ArrayMesh> mesh = E->key();
- String name = mesh->get_name();
- if (name == "") { //should not happen but..
- name = "Mesh " + itos(step);
- }
- progress.step(TTR("Generating for Mesh: ") + name + " (" + itos(step) + "/" + itos(meshes.size()) + ")", step);
- Error err = mesh->lightmap_unwrap(E->get(), texel_size);
- if (err != OK) {
- EditorNode::add_io_error("Mesh '" + name + "' failed lightmap generation. Please fix geometry.");
- }
- step++;
- }
- }
- }
- if (external_animations || external_materials || external_meshes) {
- Map<Ref<Animation>, Ref<Animation> > anim_map;
- Map<Ref<Material>, Ref<Material> > mat_map;
- Map<Ref<ArrayMesh>, Ref<ArrayMesh> > mesh_map;
- bool keep_materials = bool(p_options["materials/keep_on_reimport"]);
- _make_external_resources(scene, base_path, external_animations, keep_custom_tracks, external_materials, keep_materials, external_meshes, anim_map, mat_map, mesh_map);
- }
- progress.step(TTR("Running Custom Script..."), 2);
- String post_import_script_path = p_options["nodes/custom_script"];
- Ref<EditorScenePostImport> post_import_script;
- if (post_import_script_path != "") {
- Ref<Script> scr = ResourceLoader::load(post_import_script_path);
- if (!scr.is_valid()) {
- EditorNode::add_io_error(TTR("Couldn't load post-import script:") + " " + post_import_script_path);
- } else {
- post_import_script = Ref<EditorScenePostImport>(memnew(EditorScenePostImport));
- post_import_script->set_script(scr.get_ref_ptr());
- if (!post_import_script->get_script_instance()) {
- EditorNode::add_io_error(TTR("Invalid/broken script for post-import (check console):") + " " + post_import_script_path);
- post_import_script.unref();
- return ERR_CANT_CREATE;
- }
- }
- }
- if (post_import_script.is_valid()) {
- post_import_script->init(base_path, p_source_file);
- scene = post_import_script->post_import(scene);
- if (!scene) {
- EditorNode::add_io_error(TTR("Error running post-import script:") + " " + post_import_script_path);
- return err;
- }
- }
- progress.step(TTR("Saving..."), 104);
- if (external_scenes) {
- //save sub-scenes as instances!
- for (int i = 0; i < scene->get_child_count(); i++) {
- Node *child = scene->get_child(i);
- if (child->get_owner() != scene)
- continue; //not a real child probably created by scene type (ig, a scrollbar)
- _replace_owner(child, scene, child);
- String cn = String(child->get_name()).strip_edges().replace(".", "_").replace(":", "_");
- if (cn == String()) {
- cn = "ChildNode" + itos(i);
- }
- String path = base_path.plus_file(cn + ".scn");
- child->set_filename(path);
- Ref<PackedScene> packer = memnew(PackedScene);
- packer->pack(child);
- err = ResourceSaver::save(path, packer); //do not take over, let the changed files reload themselves
- ERR_FAIL_COND_V(err != OK, err);
- }
- }
- Ref<PackedScene> packer = memnew(PackedScene);
- packer->pack(scene);
- print_verbose("Saving scene to: " + p_save_path + ".scn");
- err = ResourceSaver::save(p_save_path + ".scn", packer); //do not take over, let the changed files reload themselves
- ERR_FAIL_COND_V(err != OK, err);
- memdelete(scene);
- //this is not the time to reimport, wait until import process is done, import file is saved, etc.
- //EditorNode::get_singleton()->reload_scene(p_source_file);
- return OK;
- }
- ResourceImporterScene *ResourceImporterScene::singleton = NULL;
- ResourceImporterScene::ResourceImporterScene() {
- singleton = this;
- }
- ///////////////////////////////////////
- uint32_t EditorSceneImporterESCN::get_import_flags() const {
- return IMPORT_SCENE;
- }
- void EditorSceneImporterESCN::get_extensions(List<String> *r_extensions) const {
- r_extensions->push_back("escn");
- }
- Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
- Error error;
- Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
- ERR_FAIL_COND_V(!ps.is_valid(), NULL);
- Node *scene = ps->instance();
- ERR_FAIL_COND_V(!scene, NULL);
- return scene;
- }
- Ref<Animation> EditorSceneImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
- ERR_FAIL_V(Ref<Animation>());
- }
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