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- /*************************************************************************/
- /* resource_importer_layered_texture.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef RESOURCE_IMPORTER_LAYERED_TEXTURE_H
- #define RESOURCE_IMPORTER_LAYERED_TEXTURE_H
- #include "core/image.h"
- #include "core/io/resource_import.h"
- class StreamTexture;
- class ResourceImporterLayeredTexture : public ResourceImporter {
- GDCLASS(ResourceImporterLayeredTexture, ResourceImporter)
- bool is_3d;
- protected:
- static void _texture_reimport_srgb(const Ref<StreamTexture> &p_tex);
- static void _texture_reimport_3d(const Ref<StreamTexture> &p_tex);
- static void _texture_reimport_normal(const Ref<StreamTexture> &p_tex);
- static ResourceImporterLayeredTexture *singleton;
- public:
- static ResourceImporterLayeredTexture *get_singleton() { return singleton; }
- virtual String get_importer_name() const;
- virtual String get_visible_name() const;
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual String get_save_extension() const;
- virtual String get_resource_type() const;
- enum Preset {
- PRESET_3D,
- PRESET_2D,
- PRESET_COLOR_CORRECT,
- };
- enum CompressMode {
- COMPRESS_LOSSLESS,
- COMPRESS_VIDEO_RAM,
- COMPRESS_UNCOMPRESSED
- };
- virtual int get_preset_count() const;
- virtual String get_preset_name(int p_idx) const;
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
- void _save_tex(const Vector<Ref<Image> > &p_images, const String &p_to_path, int p_compress_mode, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags);
- virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
- void update_imports();
- void set_3d(bool p_3d) { is_3d = p_3d; }
- ResourceImporterLayeredTexture();
- ~ResourceImporterLayeredTexture();
- };
- #endif // RESOURCE_IMPORTER_LAYERED_TEXTURE_H
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