resource_importer_layered_texture.h 4.0 KB

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  1. /*************************************************************************/
  2. /* resource_importer_layered_texture.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef RESOURCE_IMPORTER_LAYERED_TEXTURE_H
  31. #define RESOURCE_IMPORTER_LAYERED_TEXTURE_H
  32. #include "core/image.h"
  33. #include "core/io/resource_import.h"
  34. class StreamTexture;
  35. class ResourceImporterLayeredTexture : public ResourceImporter {
  36. GDCLASS(ResourceImporterLayeredTexture, ResourceImporter)
  37. bool is_3d;
  38. protected:
  39. static void _texture_reimport_srgb(const Ref<StreamTexture> &p_tex);
  40. static void _texture_reimport_3d(const Ref<StreamTexture> &p_tex);
  41. static void _texture_reimport_normal(const Ref<StreamTexture> &p_tex);
  42. static ResourceImporterLayeredTexture *singleton;
  43. public:
  44. static ResourceImporterLayeredTexture *get_singleton() { return singleton; }
  45. virtual String get_importer_name() const;
  46. virtual String get_visible_name() const;
  47. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  48. virtual String get_save_extension() const;
  49. virtual String get_resource_type() const;
  50. enum Preset {
  51. PRESET_3D,
  52. PRESET_2D,
  53. PRESET_COLOR_CORRECT,
  54. };
  55. enum CompressMode {
  56. COMPRESS_LOSSLESS,
  57. COMPRESS_VIDEO_RAM,
  58. COMPRESS_UNCOMPRESSED
  59. };
  60. virtual int get_preset_count() const;
  61. virtual String get_preset_name(int p_idx) const;
  62. virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
  63. virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
  64. void _save_tex(const Vector<Ref<Image> > &p_images, const String &p_to_path, int p_compress_mode, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags);
  65. virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
  66. void update_imports();
  67. void set_3d(bool p_3d) { is_3d = p_3d; }
  68. ResourceImporterLayeredTexture();
  69. ~ResourceImporterLayeredTexture();
  70. };
  71. #endif // RESOURCE_IMPORTER_LAYERED_TEXTURE_H