resource_importer_image.cpp 4.0 KB

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  1. /*************************************************************************/
  2. /* resource_importer_image.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "resource_importer_image.h"
  31. #include "core/io/image_loader.h"
  32. #include "core/io/resource_saver.h"
  33. #include "core/os/file_access.h"
  34. #include "scene/resources/texture.h"
  35. String ResourceImporterImage::get_importer_name() const {
  36. return "image";
  37. }
  38. String ResourceImporterImage::get_visible_name() const {
  39. return "Image";
  40. }
  41. void ResourceImporterImage::get_recognized_extensions(List<String> *p_extensions) const {
  42. ImageLoader::get_recognized_extensions(p_extensions);
  43. }
  44. String ResourceImporterImage::get_save_extension() const {
  45. return "image";
  46. }
  47. String ResourceImporterImage::get_resource_type() const {
  48. return "Image";
  49. }
  50. bool ResourceImporterImage::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
  51. return true;
  52. }
  53. int ResourceImporterImage::get_preset_count() const {
  54. return 0;
  55. }
  56. String ResourceImporterImage::get_preset_name(int p_idx) const {
  57. return String();
  58. }
  59. void ResourceImporterImage::get_import_options(List<ImportOption> *r_options, int p_preset) const {
  60. }
  61. Error ResourceImporterImage::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
  62. FileAccess *f = FileAccess::open(p_source_file, FileAccess::READ);
  63. if (!f) {
  64. ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
  65. }
  66. size_t len = f->get_len();
  67. Vector<uint8_t> data;
  68. data.resize(len);
  69. f->get_buffer(data.ptrw(), len);
  70. memdelete(f);
  71. f = FileAccess::open(p_save_path + ".image", FileAccess::WRITE);
  72. //save the header GDIM
  73. const uint8_t header[4] = { 'G', 'D', 'I', 'M' };
  74. f->store_buffer(header, 4);
  75. //SAVE the extension (so it can be recognized by the loader later
  76. f->store_pascal_string(p_source_file.get_extension().to_lower());
  77. //SAVE the actual image
  78. f->store_buffer(data.ptr(), len);
  79. memdelete(f);
  80. return OK;
  81. }
  82. ResourceImporterImage::ResourceImporterImage() {
  83. }