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- /*************************************************************************/
- /* resource_importer_image.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "resource_importer_image.h"
- #include "core/io/image_loader.h"
- #include "core/io/resource_saver.h"
- #include "core/os/file_access.h"
- #include "scene/resources/texture.h"
- String ResourceImporterImage::get_importer_name() const {
- return "image";
- }
- String ResourceImporterImage::get_visible_name() const {
- return "Image";
- }
- void ResourceImporterImage::get_recognized_extensions(List<String> *p_extensions) const {
- ImageLoader::get_recognized_extensions(p_extensions);
- }
- String ResourceImporterImage::get_save_extension() const {
- return "image";
- }
- String ResourceImporterImage::get_resource_type() const {
- return "Image";
- }
- bool ResourceImporterImage::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
- return true;
- }
- int ResourceImporterImage::get_preset_count() const {
- return 0;
- }
- String ResourceImporterImage::get_preset_name(int p_idx) const {
- return String();
- }
- void ResourceImporterImage::get_import_options(List<ImportOption> *r_options, int p_preset) const {
- }
- Error ResourceImporterImage::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
- FileAccess *f = FileAccess::open(p_source_file, FileAccess::READ);
- if (!f) {
- ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
- }
- size_t len = f->get_len();
- Vector<uint8_t> data;
- data.resize(len);
- f->get_buffer(data.ptrw(), len);
- memdelete(f);
- f = FileAccess::open(p_save_path + ".image", FileAccess::WRITE);
- //save the header GDIM
- const uint8_t header[4] = { 'G', 'D', 'I', 'M' };
- f->store_buffer(header, 4);
- //SAVE the extension (so it can be recognized by the loader later
- f->store_pascal_string(p_source_file.get_extension().to_lower());
- //SAVE the actual image
- f->store_buffer(data.ptr(), len);
- memdelete(f);
- return OK;
- }
- ResourceImporterImage::ResourceImporterImage() {
- }
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