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- /*************************************************************************/
- /* resource_importer_bitmask.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "resource_importer_bitmask.h"
- #include "core/image.h"
- #include "core/io/config_file.h"
- #include "core/io/image_loader.h"
- #include "editor/editor_file_system.h"
- #include "editor/editor_node.h"
- #include "scene/resources/bit_mask.h"
- #include "scene/resources/texture.h"
- String ResourceImporterBitMap::get_importer_name() const {
- return "bitmap";
- }
- String ResourceImporterBitMap::get_visible_name() const {
- return "BitMap";
- }
- void ResourceImporterBitMap::get_recognized_extensions(List<String> *p_extensions) const {
- ImageLoader::get_recognized_extensions(p_extensions);
- }
- String ResourceImporterBitMap::get_save_extension() const {
- return "res";
- }
- String ResourceImporterBitMap::get_resource_type() const {
- return "BitMap";
- }
- bool ResourceImporterBitMap::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
- return true;
- }
- int ResourceImporterBitMap::get_preset_count() const {
- return 0;
- }
- String ResourceImporterBitMap::get_preset_name(int p_idx) const {
- return String();
- }
- void ResourceImporterBitMap::get_import_options(List<ImportOption> *r_options, int p_preset) const {
- r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "create_from", PROPERTY_HINT_ENUM, "Black & White,Alpha"), 0));
- r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.5));
- }
- Error ResourceImporterBitMap::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
- int create_from = p_options["create_from"];
- float threshold = p_options["threshold"];
- Ref<Image> image;
- image.instance();
- Error err = ImageLoader::load_image(p_source_file, image);
- if (err != OK)
- return err;
- int w = image->get_width();
- int h = image->get_height();
- Ref<BitMap> bitmap;
- bitmap.instance();
- bitmap->create(Size2(w, h));
- image->lock();
- for (int i = 0; i < h; i++) {
- for (int j = 0; j < w; j++) {
- bool bit;
- Color c = image->get_pixel(j, i);
- if (create_from == 0) { //b&W
- bit = c.get_v() > threshold;
- } else {
- bit = c.a > threshold;
- }
- bitmap->set_bit(Vector2(j, i), bit);
- }
- }
- return ResourceSaver::save(p_save_path + ".res", bitmap);
- }
- ResourceImporterBitMap::ResourceImporterBitMap() {
- }
- ResourceImporterBitMap::~ResourceImporterBitMap() {
- }
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