resource_importer_bitmask.cpp 4.5 KB

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  1. /*************************************************************************/
  2. /* resource_importer_bitmask.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "resource_importer_bitmask.h"
  31. #include "core/image.h"
  32. #include "core/io/config_file.h"
  33. #include "core/io/image_loader.h"
  34. #include "editor/editor_file_system.h"
  35. #include "editor/editor_node.h"
  36. #include "scene/resources/bit_mask.h"
  37. #include "scene/resources/texture.h"
  38. String ResourceImporterBitMap::get_importer_name() const {
  39. return "bitmap";
  40. }
  41. String ResourceImporterBitMap::get_visible_name() const {
  42. return "BitMap";
  43. }
  44. void ResourceImporterBitMap::get_recognized_extensions(List<String> *p_extensions) const {
  45. ImageLoader::get_recognized_extensions(p_extensions);
  46. }
  47. String ResourceImporterBitMap::get_save_extension() const {
  48. return "res";
  49. }
  50. String ResourceImporterBitMap::get_resource_type() const {
  51. return "BitMap";
  52. }
  53. bool ResourceImporterBitMap::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
  54. return true;
  55. }
  56. int ResourceImporterBitMap::get_preset_count() const {
  57. return 0;
  58. }
  59. String ResourceImporterBitMap::get_preset_name(int p_idx) const {
  60. return String();
  61. }
  62. void ResourceImporterBitMap::get_import_options(List<ImportOption> *r_options, int p_preset) const {
  63. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "create_from", PROPERTY_HINT_ENUM, "Black & White,Alpha"), 0));
  64. r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.5));
  65. }
  66. Error ResourceImporterBitMap::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
  67. int create_from = p_options["create_from"];
  68. float threshold = p_options["threshold"];
  69. Ref<Image> image;
  70. image.instance();
  71. Error err = ImageLoader::load_image(p_source_file, image);
  72. if (err != OK)
  73. return err;
  74. int w = image->get_width();
  75. int h = image->get_height();
  76. Ref<BitMap> bitmap;
  77. bitmap.instance();
  78. bitmap->create(Size2(w, h));
  79. image->lock();
  80. for (int i = 0; i < h; i++) {
  81. for (int j = 0; j < w; j++) {
  82. bool bit;
  83. Color c = image->get_pixel(j, i);
  84. if (create_from == 0) { //b&W
  85. bit = c.get_v() > threshold;
  86. } else {
  87. bit = c.a > threshold;
  88. }
  89. bitmap->set_bit(Vector2(j, i), bit);
  90. }
  91. }
  92. return ResourceSaver::save(p_save_path + ".res", bitmap);
  93. }
  94. ResourceImporterBitMap::ResourceImporterBitMap() {
  95. }
  96. ResourceImporterBitMap::~ResourceImporterBitMap() {
  97. }