groups_editor.h 4.2 KB

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  1. /*************************************************************************/
  2. /* groups_editor.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GROUPS_EDITOR_H
  31. #define GROUPS_EDITOR_H
  32. #include "core/undo_redo.h"
  33. #include "editor/scene_tree_editor.h"
  34. #include "scene/gui/button.h"
  35. #include "scene/gui/dialogs.h"
  36. #include "scene/gui/item_list.h"
  37. #include "scene/gui/line_edit.h"
  38. #include "scene/gui/popup.h"
  39. #include "scene/gui/tool_button.h"
  40. #include "scene/gui/tree.h"
  41. /**
  42. @author Juan Linietsky <reduzio@gmail.com>
  43. */
  44. class GroupDialog : public ConfirmationDialog {
  45. GDCLASS(GroupDialog, ConfirmationDialog);
  46. ConfirmationDialog *error;
  47. SceneTree *scene_tree;
  48. TreeItem *groups_root;
  49. LineEdit *add_group_text;
  50. Tree *groups;
  51. Tree *nodes_to_add;
  52. TreeItem *add_node_root;
  53. LineEdit *add_filter;
  54. Tree *nodes_to_remove;
  55. TreeItem *remove_node_root;
  56. LineEdit *remove_filter;
  57. ToolButton *add_button;
  58. ToolButton *remove_button;
  59. String selected_group;
  60. void ok_pressed();
  61. void _cancel_pressed();
  62. void _group_selected();
  63. void _remove_filter_changed(const String &p_filter);
  64. void _add_filter_changed(const String &p_filter);
  65. void _add_pressed();
  66. void _removed_pressed();
  67. void _add_group_pressed();
  68. void _group_renamed();
  69. void _add_group(String p_name);
  70. void _delete_group_pressed(Object *p_item, int p_column, int p_id);
  71. bool _can_edit(Node *p_node, String p_group);
  72. void _load_groups(Node *p_current);
  73. void _load_nodes(Node *p_current);
  74. protected:
  75. void _notification(int p_what);
  76. static void _bind_methods();
  77. public:
  78. void edit();
  79. GroupDialog();
  80. };
  81. class GroupsEditor : public VBoxContainer {
  82. GDCLASS(GroupsEditor, VBoxContainer);
  83. Node *node;
  84. GroupDialog *group_dialog;
  85. LineEdit *group_name;
  86. Button *add;
  87. Tree *tree;
  88. UndoRedo *undo_redo;
  89. void update_tree();
  90. void _add_group(const String &p_group = "");
  91. void _remove_group(Object *p_item, int p_column, int p_id);
  92. void _close();
  93. void _show_group_dialog();
  94. void _group_dialog_closed();
  95. protected:
  96. static void _bind_methods();
  97. public:
  98. void set_undo_redo(UndoRedo *p_undoredo) { undo_redo = p_undoredo; }
  99. void set_current(Node *p_node);
  100. GroupsEditor();
  101. ~GroupsEditor();
  102. };
  103. #endif