123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196 |
- /*************************************************************************/
- /* editor_run_native.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "editor_run_native.h"
- #include "editor_export.h"
- #include "editor_node.h"
- void EditorRunNative::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- for (int i = 0; i < EditorExport::get_singleton()->get_export_platform_count(); i++) {
- Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(i);
- if (eep.is_null())
- continue;
- Ref<ImageTexture> icon = eep->get_run_icon();
- if (!icon.is_null()) {
- Ref<Image> im = icon->get_data();
- im = im->duplicate();
- im->clear_mipmaps();
- if (!im->empty()) {
- im->resize(16, 16);
- Ref<ImageTexture> small_icon;
- small_icon.instance();
- small_icon->create_from_image(im, 0);
- MenuButton *mb = memnew(MenuButton);
- mb->get_popup()->connect("id_pressed", this, "_run_native", varray(i));
- //mb->connect("pressed", this, "_run_native", varray(-1, i));
- mb->set_icon(small_icon);
- add_child(mb);
- menus[i] = mb;
- }
- }
- }
- }
- if (p_what == NOTIFICATION_PROCESS) {
- bool changed = EditorExport::get_singleton()->poll_export_platforms() || first;
- if (changed) {
- for (Map<int, MenuButton *>::Element *E = menus.front(); E; E = E->next()) {
- Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(E->key());
- MenuButton *mb = E->get();
- int dc = eep->get_device_count();
- if (dc == 0) {
- mb->hide();
- } else {
- mb->get_popup()->clear();
- mb->show();
- mb->set_tooltip(TTR("Select device from the list"));
- for (int i = 0; i < dc; i++) {
- mb->get_popup()->add_icon_item(get_icon("Play", "EditorIcons"), eep->get_device_name(i));
- mb->get_popup()->set_item_tooltip(mb->get_popup()->get_item_count() - 1, eep->get_device_info(i).strip_edges());
- }
- }
- }
- first = false;
- }
- }
- }
- void EditorRunNative::_run_native(int p_idx, int p_platform) {
- Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(p_platform);
- ERR_FAIL_COND(eep.is_null());
- /*if (p_idx == -1) {
- if (eep->get_device_count() == 1) {
- menus[p_platform]->get_popup()->hide();
- p_idx = 0;
- } else {
- return;
- }
- }*/
- Ref<EditorExportPreset> preset;
- for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
- Ref<EditorExportPreset> ep = EditorExport::get_singleton()->get_export_preset(i);
- if (ep->is_runnable() && ep->get_platform() == eep) {
- preset = ep;
- break;
- }
- }
- if (preset.is_null()) {
- EditorNode::get_singleton()->show_warning(TTR("No runnable export preset found for this platform.\nPlease add a runnable preset in the export menu."));
- return;
- }
- emit_signal("native_run");
- int flags = 0;
- if (deploy_debug_remote)
- flags |= EditorExportPlatform::DEBUG_FLAG_REMOTE_DEBUG;
- if (deploy_dumb)
- flags |= EditorExportPlatform::DEBUG_FLAG_DUMB_CLIENT;
- if (debug_collisions)
- flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_COLLISONS;
- if (debug_navigation)
- flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_NAVIGATION;
- eep->run(preset, p_idx, flags);
- }
- void EditorRunNative::_bind_methods() {
- ClassDB::bind_method("_run_native", &EditorRunNative::_run_native);
- ADD_SIGNAL(MethodInfo("native_run"));
- }
- void EditorRunNative::set_deploy_dumb(bool p_enabled) {
- deploy_dumb = p_enabled;
- }
- bool EditorRunNative::is_deploy_dumb_enabled() const {
- return deploy_dumb;
- }
- void EditorRunNative::set_deploy_debug_remote(bool p_enabled) {
- deploy_debug_remote = p_enabled;
- }
- bool EditorRunNative::is_deploy_debug_remote_enabled() const {
- return deploy_debug_remote;
- }
- void EditorRunNative::set_debug_collisions(bool p_debug) {
- debug_collisions = p_debug;
- }
- bool EditorRunNative::get_debug_collisions() const {
- return debug_collisions;
- }
- void EditorRunNative::set_debug_navigation(bool p_debug) {
- debug_navigation = p_debug;
- }
- bool EditorRunNative::get_debug_navigation() const {
- return debug_navigation;
- }
- EditorRunNative::EditorRunNative() {
- set_process(true);
- first = true;
- deploy_dumb = false;
- deploy_debug_remote = false;
- debug_collisions = false;
- debug_navigation = false;
- }
|