editor_log.h 3.5 KB

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  1. /*************************************************************************/
  2. /* editor_log.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef EDITOR_LOG_H
  31. #define EDITOR_LOG_H
  32. #include "scene/gui/control.h"
  33. #include "scene/gui/label.h"
  34. #include "scene/gui/rich_text_label.h"
  35. #include "scene/gui/texture_button.h"
  36. //#include "scene/gui/empty_control.h"
  37. #include "core/os/thread.h"
  38. #include "pane_drag.h"
  39. #include "scene/gui/box_container.h"
  40. #include "scene/gui/panel_container.h"
  41. #include "scene/gui/texture_rect.h"
  42. #include "scene/gui/tool_button.h"
  43. class EditorLog : public VBoxContainer {
  44. GDCLASS(EditorLog, VBoxContainer);
  45. Button *clearbutton;
  46. Label *title;
  47. RichTextLabel *log;
  48. HBoxContainer *title_hb;
  49. //PaneDrag *pd;
  50. ToolButton *tool_button;
  51. static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type);
  52. ErrorHandlerList eh;
  53. Thread::ID current;
  54. //void _dragged(const Point2& p_ofs);
  55. void _clear_request();
  56. static void _undo_redo_cbk(void *p_self, const String &p_name);
  57. protected:
  58. static void _bind_methods();
  59. void _notification(int p_what);
  60. public:
  61. enum MessageType {
  62. MSG_TYPE_STD,
  63. MSG_TYPE_ERROR,
  64. MSG_TYPE_WARNING
  65. };
  66. void add_message(const String &p_msg, MessageType p_type = MSG_TYPE_STD);
  67. void set_tool_button(ToolButton *p_tool_button);
  68. void deinit();
  69. void clear();
  70. EditorLog();
  71. ~EditorLog();
  72. };
  73. #endif // EDITOR_LOG_H