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- /*************************************************************************/
- /* editor_file_system.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EDITOR_FILE_SYSTEM_H
- #define EDITOR_FILE_SYSTEM_H
- #include "core/os/dir_access.h"
- #include "core/os/thread.h"
- #include "core/os/thread_safe.h"
- #include "core/set.h"
- #include "scene/main/node.h"
- class FileAccess;
- struct EditorProgressBG;
- class EditorFileSystemDirectory : public Object {
- GDCLASS(EditorFileSystemDirectory, Object);
- String name;
- uint64_t modified_time;
- bool verified; //used for checking changes
- EditorFileSystemDirectory *parent;
- Vector<EditorFileSystemDirectory *> subdirs;
- struct FileInfo {
- String file;
- StringName type;
- uint64_t modified_time;
- uint64_t import_modified_time;
- bool import_valid;
- Vector<String> deps;
- bool verified; //used for checking changes
- String script_class_name;
- String script_class_extends;
- String script_class_icon_path;
- };
- struct FileInfoSort {
- bool operator()(const FileInfo *p_a, const FileInfo *p_b) const {
- return p_a->file < p_b->file;
- }
- };
- void sort_files();
- Vector<FileInfo *> files;
- static void _bind_methods();
- friend class EditorFileSystem;
- public:
- String get_name();
- String get_path() const;
- int get_subdir_count() const;
- EditorFileSystemDirectory *get_subdir(int p_idx);
- int get_file_count() const;
- String get_file(int p_idx) const;
- String get_file_path(int p_idx) const;
- StringName get_file_type(int p_idx) const;
- Vector<String> get_file_deps(int p_idx) const;
- bool get_file_import_is_valid(int p_idx) const;
- String get_file_script_class_name(int p_idx) const; //used for scripts
- String get_file_script_class_extends(int p_idx) const; //used for scripts
- String get_file_script_class_icon_path(int p_idx) const; //used for scripts
- EditorFileSystemDirectory *get_parent();
- int find_file_index(const String &p_file) const;
- int find_dir_index(const String &p_dir) const;
- EditorFileSystemDirectory();
- ~EditorFileSystemDirectory();
- };
- class EditorFileSystem : public Node {
- GDCLASS(EditorFileSystem, Node);
- _THREAD_SAFE_CLASS_
- struct ItemAction {
- enum Action {
- ACTION_NONE,
- ACTION_DIR_ADD,
- ACTION_DIR_REMOVE,
- ACTION_FILE_ADD,
- ACTION_FILE_REMOVE,
- ACTION_FILE_TEST_REIMPORT,
- ACTION_FILE_RELOAD
- };
- Action action;
- EditorFileSystemDirectory *dir;
- String file;
- EditorFileSystemDirectory *new_dir;
- EditorFileSystemDirectory::FileInfo *new_file;
- ItemAction() {
- action = ACTION_NONE;
- dir = NULL;
- new_dir = NULL;
- new_file = NULL;
- }
- };
- bool use_threads;
- Thread *thread;
- static void _thread_func(void *_userdata);
- EditorFileSystemDirectory *new_filesystem;
- bool abort_scan;
- bool scanning;
- bool importing;
- float scan_total;
- void _scan_filesystem();
- Set<String> late_added_files; //keep track of files that were added, these will be re-scanned
- Set<String> late_update_files;
- void _save_late_updated_files();
- EditorFileSystemDirectory *filesystem;
- static EditorFileSystem *singleton;
- /* Used for reading the filesystem cache file */
- struct FileCache {
- String type;
- uint64_t modification_time;
- uint64_t import_modification_time;
- Vector<String> deps;
- bool import_valid;
- String script_class_name;
- String script_class_extends;
- String script_class_icon_path;
- };
- HashMap<String, FileCache> file_cache;
- struct ScanProgress {
- float low;
- float hi;
- mutable EditorProgressBG *progress;
- void update(int p_current, int p_total) const;
- ScanProgress get_sub(int p_current, int p_total) const;
- };
- void _save_filesystem_cache();
- void _save_filesystem_cache(EditorFileSystemDirectory *p_dir, FileAccess *p_file);
- bool _find_file(const String &p_file, EditorFileSystemDirectory **r_d, int &r_file_pos) const;
- void _scan_fs_changes(EditorFileSystemDirectory *p_dir, const ScanProgress &p_progress);
- void _delete_internal_files(String p_file);
- Set<String> valid_extensions;
- Set<String> import_extensions;
- void _scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess *da, const ScanProgress &p_progress);
- Thread *thread_sources;
- bool scanning_changes;
- bool scanning_changes_done;
- static void _thread_func_sources(void *_userdata);
- List<String> sources_changed;
- List<ItemAction> scan_actions;
- bool _update_scan_actions();
- void _update_extensions();
- void _reimport_file(const String &p_file);
- bool _test_for_reimport(const String &p_path, bool p_only_imported_files);
- bool reimport_on_missing_imported_files;
- Vector<String> _get_dependencies(const String &p_path);
- struct ImportFile {
- String path;
- int order;
- bool operator<(const ImportFile &p_if) const {
- return order < p_if.order;
- }
- };
- void _scan_script_classes(EditorFileSystemDirectory *p_dir);
- volatile bool update_script_classes_queued;
- void _queue_update_script_classes();
- String _get_global_script_class(const String &p_type, const String &p_path, String *r_extends, String *r_icon_path) const;
- static Error _resource_import(const String &p_path);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- static EditorFileSystem *get_singleton() { return singleton; }
- EditorFileSystemDirectory *get_filesystem();
- bool is_scanning() const;
- bool is_importing() const { return importing; }
- float get_scanning_progress() const;
- void scan();
- void scan_changes();
- void get_changed_sources(List<String> *r_changed);
- void update_file(const String &p_file);
- EditorFileSystemDirectory *get_filesystem_path(const String &p_path);
- String get_file_type(const String &p_file) const;
- EditorFileSystemDirectory *find_file(const String &p_file, int *r_index) const;
- void reimport_files(const Vector<String> &p_files);
- void update_script_classes();
- EditorFileSystem();
- ~EditorFileSystem();
- };
- #endif // EDITOR_FILE_SYSTEM_H
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