editor_dir_dialog.h 3.0 KB

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  1. /*************************************************************************/
  2. /* editor_dir_dialog.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef EDITOR_DIR_DIALOG_H
  31. #define EDITOR_DIR_DIALOG_H
  32. #include "core/os/dir_access.h"
  33. #include "editor/editor_file_system.h"
  34. #include "scene/gui/dialogs.h"
  35. #include "scene/gui/tree.h"
  36. class EditorDirDialog : public ConfirmationDialog {
  37. GDCLASS(EditorDirDialog, ConfirmationDialog);
  38. ConfirmationDialog *makedialog;
  39. LineEdit *makedirname;
  40. AcceptDialog *mkdirerr;
  41. Button *makedir;
  42. Set<String> opened_paths;
  43. Tree *tree;
  44. bool updating;
  45. void _item_collapsed(Object *p_item);
  46. void _update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path = String());
  47. void _make_dir();
  48. void _make_dir_confirm();
  49. void ok_pressed();
  50. bool must_reload;
  51. protected:
  52. void _notification(int p_what);
  53. static void _bind_methods();
  54. public:
  55. void reload(const String &p_path = "");
  56. EditorDirDialog();
  57. };
  58. #endif // EDITOR_DIR_DIALOG_H