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- /*************************************************************************/
- /* editor_data.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EDITOR_DATA_H
- #define EDITOR_DATA_H
- #include "core/list.h"
- #include "core/pair.h"
- #include "core/undo_redo.h"
- #include "editor/editor_plugin.h"
- #include "editor/plugins/script_editor_plugin.h"
- #include "scene/resources/texture.h"
- class EditorHistory {
- enum {
- HISTORY_MAX = 64
- };
- struct Obj {
- REF ref;
- ObjectID object;
- String property;
- bool inspector_only;
- };
- struct History {
- Vector<Obj> path;
- int level;
- };
- friend class EditorData;
- Vector<History> history;
- int current;
- //Vector<EditorPlugin*> editor_plugins;
- struct PropertyData {
- String name;
- Variant value;
- };
- void _add_object(ObjectID p_object, const String &p_property, int p_level_change, bool p_inspector_only = false);
- public:
- void cleanup_history();
- bool is_at_beginning() const;
- bool is_at_end() const;
- void add_object_inspector_only(ObjectID p_object);
- void add_object(ObjectID p_object);
- void add_object(ObjectID p_object, const String &p_subprop);
- void add_object(ObjectID p_object, int p_relevel);
- int get_history_len();
- int get_history_pos();
- ObjectID get_history_obj(int p_obj) const;
- bool is_history_obj_inspector_only(int p_obj) const;
- bool next();
- bool previous();
- ObjectID get_current();
- bool is_current_inspector_only() const;
- int get_path_size() const;
- ObjectID get_path_object(int p_index) const;
- String get_path_property(int p_index) const;
- void clear();
- EditorHistory();
- };
- class EditorSelection;
- class EditorData {
- public:
- struct CustomType {
- String name;
- Ref<Script> script;
- Ref<Texture> icon;
- };
- struct EditedScene {
- Node *root;
- Dictionary editor_states;
- List<Node *> selection;
- Vector<EditorHistory::History> history_stored;
- int history_current;
- Dictionary custom_state;
- uint64_t version;
- NodePath live_edit_root;
- };
- private:
- Vector<EditorPlugin *> editor_plugins;
- struct PropertyData {
- String name;
- Variant value;
- };
- Map<String, Vector<CustomType> > custom_types;
- List<PropertyData> clipboard;
- UndoRedo undo_redo;
- void _cleanup_history();
- Vector<EditedScene> edited_scene;
- int current_edited_scene;
- bool _find_updated_instances(Node *p_root, Node *p_node, Set<String> &checked_paths);
- HashMap<StringName, String> _script_class_icon_paths;
- HashMap<String, StringName> _script_class_file_to_path;
- public:
- EditorPlugin *get_editor(Object *p_object);
- EditorPlugin *get_subeditor(Object *p_object);
- Vector<EditorPlugin *> get_subeditors(Object *p_object);
- EditorPlugin *get_editor(String p_name);
- void copy_object_params(Object *p_object);
- void paste_object_params(Object *p_object);
- Dictionary get_editor_states() const;
- Dictionary get_scene_editor_states(int p_idx) const;
- void set_editor_states(const Dictionary &p_states);
- void get_editor_breakpoints(List<String> *p_breakpoints);
- void clear_editor_states();
- void save_editor_external_data();
- void apply_changes_in_editors();
- void add_editor_plugin(EditorPlugin *p_plugin);
- void remove_editor_plugin(EditorPlugin *p_plugin);
- int get_editor_plugin_count() const;
- EditorPlugin *get_editor_plugin(int p_idx);
- UndoRedo &get_undo_redo();
- void save_editor_global_states();
- void restore_editor_global_states();
- void add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture> &p_icon);
- Object *instance_custom_type(const String &p_type, const String &p_inherits);
- void remove_custom_type(const String &p_type);
- const Map<String, Vector<CustomType> > &get_custom_types() const { return custom_types; }
- int add_edited_scene(int p_at_pos);
- void move_edited_scene_index(int p_idx, int p_to_idx);
- void remove_scene(int p_idx);
- void set_edited_scene(int p_idx);
- void set_edited_scene_root(Node *p_root);
- int get_edited_scene() const;
- Node *get_edited_scene_root(int p_idx = -1);
- int get_edited_scene_count() const;
- Vector<EditedScene> get_edited_scenes() const;
- String get_scene_title(int p_idx) const;
- String get_scene_path(int p_idx) const;
- String get_scene_type(int p_idx) const;
- void set_scene_path(int p_idx, const String &p_path);
- Ref<Script> get_scene_root_script(int p_idx) const;
- void set_edited_scene_version(uint64_t version, int p_scene_idx = -1);
- uint64_t get_edited_scene_version() const;
- uint64_t get_scene_version(int p_idx) const;
- void clear_edited_scenes();
- void set_edited_scene_live_edit_root(const NodePath &p_root);
- NodePath get_edited_scene_live_edit_root();
- bool check_and_update_scene(int p_idx);
- void move_edited_scene_to_index(int p_idx);
- bool call_build();
- void set_plugin_window_layout(Ref<ConfigFile> p_layout);
- void get_plugin_window_layout(Ref<ConfigFile> p_layout);
- void save_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history, const Dictionary &p_custom);
- Dictionary restore_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history);
- void notify_edited_scene_changed();
- void notify_resource_saved(const Ref<Resource> &p_resource);
- bool script_class_is_parent(const String &p_class, const String &p_inherits);
- StringName script_class_get_base(const String &p_class) const;
- Object *script_class_instance(const String &p_class);
- StringName script_class_get_name(const String &p_path) const;
- void script_class_set_name(const String &p_path, const StringName &p_class);
- String script_class_get_icon_path(const String &p_class) const;
- void script_class_set_icon_path(const String &p_class, const String &p_icon_path);
- void script_class_clear_icon_paths() { _script_class_icon_paths.clear(); }
- void script_class_save_icon_paths();
- void script_class_load_icon_paths();
- EditorData();
- };
- class EditorSelection : public Object {
- GDCLASS(EditorSelection, Object);
- private:
- Map<Node *, Object *> selection;
- bool emitted;
- bool changed;
- bool nl_changed;
- void _node_removed(Node *p_node);
- List<Object *> editor_plugins;
- List<Node *> selected_node_list;
- void _update_nl();
- Array _get_transformable_selected_nodes();
- void _emit_change();
- protected:
- static void _bind_methods();
- public:
- Array get_selected_nodes();
- void add_node(Node *p_node);
- void remove_node(Node *p_node);
- bool is_selected(Node *) const;
- template <class T>
- T *get_node_editor_data(Node *p_node) {
- if (!selection.has(p_node))
- return NULL;
- return Object::cast_to<T>(selection[p_node]);
- }
- void add_editor_plugin(Object *p_object);
- void update();
- void clear();
- List<Node *> &get_selected_node_list();
- Map<Node *, Object *> &get_selection() { return selection; }
- EditorSelection();
- ~EditorSelection();
- };
- #endif // EDITOR_DATA_H
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