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- /*************************************************************************/
- /* connections_dialog.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- #ifndef CONNECTIONS_DIALOG_H
- #define CONNECTIONS_DIALOG_H
- #include "core/undo_redo.h"
- #include "editor/editor_inspector.h"
- #include "editor/scene_tree_editor.h"
- #include "scene/gui/button.h"
- #include "scene/gui/check_button.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/line_edit.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/popup.h"
- #include "scene/gui/tree.h"
- class PopupMenu;
- class ConnectDialogBinds;
- class ConnectDialog : public ConfirmationDialog {
- GDCLASS(ConnectDialog, ConfirmationDialog);
- Node *source;
- StringName signal;
- LineEdit *dst_path;
- LineEdit *dst_method;
- ConnectDialogBinds *cdbinds;
- bool bEditMode;
- SceneTreeEditor *tree;
- ConfirmationDialog *error;
- EditorInspector *bind_editor;
- OptionButton *type_list;
- CheckButton *deferred;
- CheckButton *oneshot;
- CheckButton *make_callback;
- void ok_pressed();
- void _cancel_pressed();
- void _tree_node_selected();
- void _add_bind();
- void _remove_bind();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- Node *get_source() const;
- StringName get_signal_name() const;
- NodePath get_dst_path() const;
- void set_dst_node(Node *p_node);
- StringName get_dst_method_name() const;
- void set_dst_method(const StringName &p_method);
- Vector<Variant> get_binds() const;
- bool get_make_callback() { return make_callback->is_visible() && make_callback->is_pressed(); }
- bool get_deferred() const;
- bool get_oneshot() const;
- bool is_editing() const;
- void init(Connection c, bool bEdit = false);
- ConnectDialog();
- ~ConnectDialog();
- };
- //========================================
- class ConnectionsDock : public VBoxContainer {
- GDCLASS(ConnectionsDock, VBoxContainer);
- //Right-click Pop-up Menu Options.
- enum SignalMenuOption {
- CONNECT,
- DISCONNECT_ALL
- };
- enum SlotMenuOption {
- EDIT,
- GO_TO_SCRIPT,
- DISCONNECT
- };
- Node *selectedNode;
- Tree *tree;
- EditorNode *editor;
- ConfirmationDialog *disconnect_all_dialog;
- ConnectDialog *connect_dialog;
- Button *connect_button;
- PopupMenu *signal_menu;
- PopupMenu *slot_menu;
- UndoRedo *undo_redo;
- void _make_or_edit_connection();
- void _connect(Connection cToMake);
- void _disconnect(TreeItem &item);
- void _disconnect_all();
- void _tree_item_selected();
- void _tree_item_activated();
- bool _is_item_signal(TreeItem &item);
- void _open_connection_dialog(TreeItem &item);
- void _open_connection_dialog(Connection cToEdit);
- void _go_to_script(TreeItem &item);
- void _handle_signal_menu_option(int option);
- void _handle_slot_menu_option(int option);
- void _rmb_pressed(Vector2 position);
- void _close();
- protected:
- void _connect_pressed();
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_undoredo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
- void set_node(Node *p_node);
- void update_tree();
- ConnectionsDock(EditorNode *p_editor = NULL);
- ~ConnectionsDock();
- };
- #endif
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