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- /*************************************************************************/
- /* animation_track_editor.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ANIMATION_TRACK_EDITOR_H
- #define ANIMATION_TRACK_EDITOR_H
- #include "scene/gui/control.h"
- #include "scene/gui/file_dialog.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/scroll_bar.h"
- #include "scene/gui/slider.h"
- #include "scene/gui/spin_box.h"
- #include "scene/gui/tab_container.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/gui/tool_button.h"
- #include "editor/property_selector.h"
- #include "editor_data.h"
- #include "editor_spin_slider.h"
- #include "property_editor.h"
- #include "scene/animation/animation_cache.h"
- #include "scene/resources/animation.h"
- #include "scene_tree_editor.h"
- class AnimationTimelineEdit : public Range {
- GDCLASS(AnimationTimelineEdit, Range)
- Ref<Animation> animation;
- int name_limit;
- Range *zoom;
- Range *h_scroll;
- float play_position_pos;
- HBoxContainer *len_hb;
- EditorSpinSlider *length;
- ToolButton *loop;
- TextureRect *time_icon;
- MenuButton *add_track;
- Control *play_position; //separate control used to draw so updates for only position changed are much faster
- HScrollBar *hscroll;
- void _zoom_changed(double);
- void _anim_length_changed(double p_new_len);
- void _anim_loop_pressed();
- void _play_position_draw();
- UndoRedo *undo_redo;
- Rect2 hsize_rect;
- bool editing;
- bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up)
- bool panning_timeline;
- float panning_timeline_from;
- float panning_timeline_at;
- bool dragging_timeline;
- bool dragging_hsize;
- float dragging_hsize_from;
- float dragging_hsize_at;
- void _gui_input(const Ref<InputEvent> &p_event);
- void _track_added(int p_track);
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- int get_name_limit() const;
- int get_buttons_width() const;
- float get_zoom_scale() const;
- virtual Size2 get_minimum_size() const;
- void set_animation(const Ref<Animation> &p_animation);
- void set_zoom(Range *p_zoom);
- Range *get_zoom() const { return zoom; }
- void set_undo_redo(UndoRedo *p_undo_redo);
- void set_block_animation_update_ptr(bool *p_block_ptr);
- void set_play_position(float p_pos);
- float get_play_position() const;
- void update_play_position();
- void update_values();
- void set_hscroll(HScrollBar *p_hscroll);
- AnimationTimelineEdit();
- };
- class AnimationTrackEditor;
- class AnimationTrackEdit : public Control {
- GDCLASS(AnimationTrackEdit, Control)
- enum {
- MENU_CALL_MODE_CONTINUOUS,
- MENU_CALL_MODE_DISCRETE,
- MENU_CALL_MODE_TRIGGER,
- MENU_CALL_MODE_CAPTURE,
- MENU_INTERPOLATION_NEAREST,
- MENU_INTERPOLATION_LINEAR,
- MENU_INTERPOLATION_CUBIC,
- MENU_LOOP_WRAP,
- MENU_LOOP_CLAMP,
- MENU_KEY_INSERT,
- MENU_KEY_DUPLICATE,
- MENU_KEY_DELETE
- };
- AnimationTimelineEdit *timeline;
- UndoRedo *undo_redo;
- LineEdit *path;
- Node *root;
- Control *play_position; //separate control used to draw so updates for only position changed are much faster
- float play_position_pos;
- Ref<Animation> animation;
- int track;
- Rect2 check_rect;
- Rect2 path_rect;
- Rect2 update_mode_rect;
- Rect2 interp_mode_rect;
- Rect2 loop_mode_rect;
- Rect2 remove_rect;
- Rect2 bezier_edit_rect;
- Ref<Texture> type_icon;
- Ref<Texture> selected_icon;
- PopupMenu *menu;
- bool clicking_on_name;
- void _zoom_changed();
- Ref<Texture> icon_cache;
- String path_cache;
- void _menu_selected(int p_index);
- bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up)
- void _path_entered(const String &p_text);
- void _play_position_draw();
- mutable int dropping_at;
- float insert_at_pos;
- bool moving_selection_attempt;
- int select_single_attempt;
- bool moving_selection;
- float moving_selection_from_ofs;
- bool in_group;
- AnimationTrackEditor *editor;
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- virtual void _gui_input(const Ref<InputEvent> &p_event);
- public:
- virtual Variant get_drag_data(const Point2 &p_point);
- virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
- virtual void drop_data(const Point2 &p_point, const Variant &p_data);
- virtual String get_tooltip(const Point2 &p_pos) const;
- virtual int get_key_height() const;
- virtual Rect2 get_key_rect(int p_index, float p_pixels_sec);
- virtual bool is_key_selectable_by_distance() const;
- virtual void draw_key_link(int p_index, float p_pixels_sec, int p_x, int p_next_x, int p_clip_left, int p_clip_right);
- virtual void draw_key(int p_index, float p_pixels_sec, int p_x, bool p_selected, int p_clip_left, int p_clip_right);
- virtual void draw_bg(int p_clip_left, int p_clip_right);
- virtual void draw_fg(int p_clip_left, int p_clip_right);
- //helper
- void draw_texture_clipped(const Ref<Texture> &p_texture, const Vector2 &p_pos);
- void draw_texture_region_clipped(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_region);
- void draw_rect_clipped(const Rect2 &p_rect, const Color &p_color, bool p_filled = true);
- int get_track() const;
- Ref<Animation> get_animation() const;
- AnimationTimelineEdit *get_timeline() const { return timeline; }
- AnimationTrackEditor *get_editor() const { return editor; }
- UndoRedo *get_undo_redo() const { return undo_redo; }
- bool *get_block_animation_update_ptr() { return block_animation_update_ptr; }
- void set_animation_and_track(const Ref<Animation> &p_animation, int p_track);
- virtual Size2 get_minimum_size() const;
- void set_undo_redo(UndoRedo *p_undo_redo);
- void set_timeline(AnimationTimelineEdit *p_timeline);
- void set_editor(AnimationTrackEditor *p_editor);
- void set_root(Node *p_root);
- void set_block_animation_update_ptr(bool *p_block_ptr);
- void set_play_position(float p_pos);
- void update_play_position();
- void cancel_drop();
- void set_in_group(bool p_enable);
- void append_to_selection(const Rect2 &p_box);
- AnimationTrackEdit();
- };
- class AnimationTrackEditPlugin : public Reference {
- GDCLASS(AnimationTrackEditPlugin, Reference)
- public:
- virtual AnimationTrackEdit *create_value_track_edit(Object *p_object, Variant::Type p_type, const String &p_property, PropertyHint p_hint, const String &p_hint_string, int p_usage);
- virtual AnimationTrackEdit *create_audio_track_edit();
- virtual AnimationTrackEdit *create_animation_track_edit(Object *p_object);
- };
- class AnimationTrackKeyEdit;
- class AnimationBezierTrackEdit;
- class AnimationTrackEditGroup : public Control {
- GDCLASS(AnimationTrackEditGroup, Control)
- Ref<Texture> icon;
- String node_name;
- NodePath node;
- Node *root;
- AnimationTimelineEdit *timeline;
- void _zoom_changed();
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- void set_type_and_name(const Ref<Texture> &p_type, const String &p_name, const NodePath &p_node);
- virtual Size2 get_minimum_size() const;
- void set_timeline(AnimationTimelineEdit *p_timeline);
- void set_root(Node *p_root);
- AnimationTrackEditGroup();
- };
- class AnimationTrackEditor : public VBoxContainer {
- GDCLASS(AnimationTrackEditor, VBoxContainer)
- enum {
- EDIT_COPY_TRACKS,
- EDIT_COPY_TRACKS_CONFIRM,
- EDIT_PASTE_TRACKS,
- EDIT_SCALE_SELECTION,
- EDIT_SCALE_FROM_CURSOR,
- EDIT_SCALE_CONFIRM,
- EDIT_DUPLICATE_SELECTION,
- EDIT_DUPLICATE_TRANSPOSED,
- EDIT_DELETE_SELECTION,
- EDIT_GOTO_NEXT_STEP,
- EDIT_GOTO_PREV_STEP,
- EDIT_OPTIMIZE_ANIMATION,
- EDIT_OPTIMIZE_ANIMATION_CONFIRM,
- EDIT_CLEAN_UP_ANIMATION,
- EDIT_CLEAN_UP_ANIMATION_CONFIRM
- };
- Ref<Animation> animation;
- Node *root;
- MenuButton *edit;
- PanelContainer *main_panel;
- HScrollBar *hscroll;
- ScrollContainer *scroll;
- VBoxContainer *track_vbox;
- AnimationBezierTrackEdit *bezier_edit;
- AnimationTimelineEdit *timeline;
- HSlider *zoom;
- EditorSpinSlider *step;
- TextureRect *zoom_icon;
- ToolButton *snap;
- Vector<AnimationTrackEdit *> track_edits;
- Vector<AnimationTrackEditGroup *> groups;
- bool block_animation_update;
- int _get_track_selected();
- void _animation_changed();
- void _update_tracks();
- void _name_limit_changed();
- void _timeline_changed(float p_new_pos, bool p_drag);
- void _track_remove_request(int p_track);
- UndoRedo *undo_redo;
- void _update_scroll(double);
- void _update_step(double p_new_step);
- void _update_length(double p_new_step);
- void _dropped_track(int p_from_track, int p_to_track);
- void _add_track(int p_type);
- void _new_track_node_selected(NodePath p_path);
- void _new_track_property_selected(String p_name);
- PropertySelector *prop_selector;
- PropertySelector *method_selector;
- SceneTreeDialog *pick_track;
- int adding_track_type;
- NodePath adding_track_path;
- bool keying;
- struct InsertData {
- Animation::TrackType type;
- NodePath path;
- int track_idx;
- Variant value;
- String query;
- bool advance;
- }; /* insert_data;*/
- Label *insert_confirm_text;
- CheckBox *insert_confirm_bezier;
- ConfirmationDialog *insert_confirm;
- bool insert_queue;
- bool inserting;
- bool insert_query;
- List<InsertData> insert_data;
- uint64_t insert_frame;
- void _query_insert(const InsertData &p_id);
- void _confirm_insert_list();
- int _confirm_insert(InsertData p_id, int p_last_track, bool p_create_beziers = false);
- void _insert_delay();
- void _root_removed(Node *p_root);
- PropertyInfo _find_hint_for_track(int p_idx, NodePath &r_base_path, Variant *r_current_val = NULL);
- void _timeline_value_changed(double);
- float insert_key_from_track_call_ofs;
- int insert_key_from_track_call_track;
- void _insert_key_from_track(float p_ofs, int p_track);
- void _add_method_key(const String &p_method);
- void _clear_selection();
- void _clear_selection_for_anim(const Ref<Animation> &p_anim);
- void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos);
- //selection
- struct SelectedKey {
- int track;
- int key;
- bool operator<(const SelectedKey &p_key) const { return track == p_key.track ? key < p_key.key : track < p_key.track; };
- };
- struct KeyInfo {
- float pos;
- };
- Map<SelectedKey, KeyInfo> selection;
- void _key_selected(int p_key, bool p_single, int p_track);
- void _key_deselected(int p_key, int p_track);
- bool moving_selection;
- float moving_selection_offset;
- void _move_selection_begin();
- void _move_selection(float p_offset);
- void _move_selection_commit();
- void _move_selection_cancel();
- AnimationTrackKeyEdit *key_edit;
- void _update_key_edit();
- void _clear_key_edit();
- Control *box_selection;
- void _box_selection_draw();
- bool box_selecting;
- Vector2 box_selecting_from;
- Rect2 box_select_rect;
- void _scroll_input(const Ref<InputEvent> &p_event);
- Vector<Ref<AnimationTrackEditPlugin> > track_edit_plugins;
- void _cancel_bezier_edit();
- void _bezier_edit(int p_for_track);
- ////////////// edit menu stuff
- ConfirmationDialog *optimize_dialog;
- SpinBox *optimize_linear_error;
- SpinBox *optimize_angular_error;
- SpinBox *optimize_max_angle;
- ConfirmationDialog *cleanup_dialog;
- CheckButton *cleanup_keys;
- CheckButton *cleanup_tracks;
- CheckButton *cleanup_all;
- ConfirmationDialog *scale_dialog;
- SpinBox *scale;
- void _edit_menu_pressed(int p_option);
- int last_menu_track_opt;
- void _cleanup_animation(Ref<Animation> p_animation);
- void _anim_duplicate_keys(bool transpose);
- void _view_group_toggle();
- ToolButton *view_group;
- ToolButton *selected_filter;
- void _selection_changed();
- ConfirmationDialog *track_copy_dialog;
- Tree *track_copy_select;
- struct TrackClipboard {
- NodePath full_path;
- NodePath base_path;
- Animation::TrackType track_type;
- Animation::InterpolationType interp_type;
- Animation::UpdateMode update_mode;
- bool loop_wrap;
- bool enabled;
- struct Key {
- float time;
- float transition;
- Variant value;
- };
- Vector<Key> keys;
- };
- Vector<TrackClipboard> track_clipboard;
- void _insert_animation_key(NodePath p_path, const Variant &p_value);
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- void add_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
- void remove_track_edit_plugin(const Ref<AnimationTrackEditPlugin> &p_plugin);
- void set_animation(const Ref<Animation> &p_anim);
- Ref<Animation> get_current_animation() const;
- void set_root(Node *p_root);
- Node *get_root() const;
- void update_keying();
- bool has_keying() const;
- void cleanup();
- void set_anim_pos(float p_pos);
- void insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists = false);
- void insert_value_key(const String &p_property, const Variant &p_value, bool p_advance);
- void insert_transform_key(Spatial *p_node, const String &p_sub, const Transform &p_xform);
- void show_select_node_warning(bool p_show);
- bool is_key_selected(int p_track, int p_key) const;
- bool is_selection_active() const;
- bool is_moving_selection() const;
- float get_moving_selection_offset() const;
- bool is_snap_enabled();
- float snap_time(float p_value);
- MenuButton *get_edit_menu();
- AnimationTrackEditor();
- ~AnimationTrackEditor();
- };
- #endif // ANIMATION_TRACK_EDITOR_H
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