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- /*************************************************************************/
- /* animation_bezier_editor.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ANIMATION_BEZIER_EDITOR_H
- #define ANIMATION_BEZIER_EDITOR_H
- #include "animation_track_editor.h"
- class AnimationBezierTrackEdit : public Control {
- GDCLASS(AnimationBezierTrackEdit, Control)
- enum HandleMode {
- HANDLE_MODE_FREE,
- HANDLE_MODE_BALANCED,
- HANDLE_MODE_MIRROR
- };
- enum {
- MENU_KEY_INSERT,
- MENU_KEY_DUPLICATE,
- MENU_KEY_DELETE
- };
- HandleMode handle_mode;
- OptionButton *handle_mode_option;
- AnimationTimelineEdit *timeline;
- UndoRedo *undo_redo;
- Node *root;
- Control *play_position; //separate control used to draw so updates for only position changed are much faster
- float play_position_pos;
- Ref<Animation> animation;
- int track;
- Vector<Rect2> view_rects;
- Ref<Texture> bezier_icon;
- Ref<Texture> bezier_handle_icon;
- Ref<Texture> selected_icon;
- Rect2 close_icon_rect;
- Map<int, Rect2> subtracks;
- float v_scroll;
- float v_zoom;
- PopupMenu *menu;
- void _zoom_changed();
- void _gui_input(const Ref<InputEvent> &p_event);
- void _menu_selected(int p_index);
- bool *block_animation_update_ptr; //used to block all tracks re-gen (speed up)
- void _play_position_draw();
- Vector2 insert_at_pos;
- bool moving_selection_attempt;
- int select_single_attempt;
- bool moving_selection;
- int moving_selection_from_key;
- Vector2 moving_selection_offset;
- bool box_selecting_attempt;
- bool box_selecting;
- bool box_selecting_add;
- Vector2 box_selection_from;
- Vector2 box_selection_to;
- int moving_handle; //0 no move -1 or +1 out
- int moving_handle_key;
- Vector2 moving_handle_left;
- Vector2 moving_handle_right;
- void _clear_selection();
- void _clear_selection_for_anim(const Ref<Animation> &p_anim);
- void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos);
- Vector2 menu_insert_key;
- struct AnimMoveRestore {
- int track;
- float time;
- Variant key;
- float transition;
- };
- AnimationTrackEditor *editor;
- struct EditPoint {
- Rect2 point_rect;
- Rect2 in_rect;
- Rect2 out_rect;
- };
- Vector<EditPoint> edit_points;
- Set<int> selection;
- bool panning_timeline;
- float panning_timeline_from;
- float panning_timeline_at;
- void _draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right);
- void _draw_track(int p_track, const Color &p_color);
- float _bezier_h_to_pixel(float p_h);
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- public:
- virtual String get_tooltip(const Point2 &p_pos) const;
- Ref<Animation> get_animation() const;
- void set_animation_and_track(const Ref<Animation> &p_animation, int p_track);
- virtual Size2 get_minimum_size() const;
- void set_undo_redo(UndoRedo *p_undo_redo);
- void set_timeline(AnimationTimelineEdit *p_timeline);
- void set_editor(AnimationTrackEditor *p_editor);
- void set_root(Node *p_root);
- void set_block_animation_update_ptr(bool *p_block_ptr);
- void set_play_position(float p_pos);
- void update_play_position();
- void duplicate_selection();
- void delete_selection();
- AnimationBezierTrackEdit();
- };
- #endif // ANIMATION_BEZIER_EDITOR_H
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