1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 |
- /*************************************************************************/
- /* rasterizer_gles3.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef RASTERIZERGLES3_H
- #define RASTERIZERGLES3_H
- #include "rasterizer_canvas_gles3.h"
- #include "rasterizer_scene_gles3.h"
- #include "rasterizer_storage_gles3.h"
- #include "servers/visual/rasterizer.h"
- class RasterizerGLES3 : public Rasterizer {
- static Rasterizer *_create_current();
- RasterizerStorageGLES3 *storage;
- RasterizerCanvasGLES3 *canvas;
- RasterizerSceneGLES3 *scene;
- double time_total;
- public:
- virtual RasterizerStorage *get_storage();
- virtual RasterizerCanvas *get_canvas();
- virtual RasterizerScene *get_scene();
- virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale);
- virtual void initialize();
- virtual void begin_frame(double frame_step);
- virtual void set_current_render_target(RID p_render_target);
- virtual void restore_render_target();
- virtual void clear_render_target(const Color &p_color);
- virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0);
- virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample);
- virtual void end_frame(bool p_swap_buffers);
- virtual void finalize();
- static Error is_viable();
- static void make_current();
- static void register_config();
- virtual bool is_low_end() const { return false; }
- RasterizerGLES3();
- ~RasterizerGLES3();
- };
- #endif // RASTERIZERGLES3_H
|