rasterizer_gles3.cpp 16 KB

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  1. /*************************************************************************/
  2. /* rasterizer_gles3.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rasterizer_gles3.h"
  31. #include "core/os/os.h"
  32. #include "core/project_settings.h"
  33. #include "drivers/gl_context/context_gl.h"
  34. RasterizerStorage *RasterizerGLES3::get_storage() {
  35. return storage;
  36. }
  37. RasterizerCanvas *RasterizerGLES3::get_canvas() {
  38. return canvas;
  39. }
  40. RasterizerScene *RasterizerGLES3::get_scene() {
  41. return scene;
  42. }
  43. #define _EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
  44. #define _EXT_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
  45. #define _EXT_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
  46. #define _EXT_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
  47. #define _EXT_DEBUG_SOURCE_API_ARB 0x8246
  48. #define _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
  49. #define _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
  50. #define _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
  51. #define _EXT_DEBUG_SOURCE_APPLICATION_ARB 0x824A
  52. #define _EXT_DEBUG_SOURCE_OTHER_ARB 0x824B
  53. #define _EXT_DEBUG_TYPE_ERROR_ARB 0x824C
  54. #define _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
  55. #define _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
  56. #define _EXT_DEBUG_TYPE_PORTABILITY_ARB 0x824F
  57. #define _EXT_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
  58. #define _EXT_DEBUG_TYPE_OTHER_ARB 0x8251
  59. #define _EXT_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
  60. #define _EXT_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
  61. #define _EXT_DEBUG_LOGGED_MESSAGES_ARB 0x9145
  62. #define _EXT_DEBUG_SEVERITY_HIGH_ARB 0x9146
  63. #define _EXT_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
  64. #define _EXT_DEBUG_SEVERITY_LOW_ARB 0x9148
  65. #define _EXT_DEBUG_OUTPUT 0x92E0
  66. #if defined(MINGW_ENABLED) || defined(_MSC_VER)
  67. #define strcpy strcpy_s
  68. #endif
  69. #ifdef GLAD_ENABLED
  70. // Restricting to GLAD as only used in initialize() with GLAD_GL_ARB_debug_output
  71. static void GLAPIENTRY _gl_debug_print(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const GLvoid *userParam) {
  72. if (type == _EXT_DEBUG_TYPE_OTHER_ARB)
  73. return;
  74. if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
  75. return; //these are ultimately annoying, so removing for now
  76. char debSource[256], debType[256], debSev[256];
  77. if (source == _EXT_DEBUG_SOURCE_API_ARB)
  78. strcpy(debSource, "OpenGL");
  79. else if (source == _EXT_DEBUG_SOURCE_WINDOW_SYSTEM_ARB)
  80. strcpy(debSource, "Windows");
  81. else if (source == _EXT_DEBUG_SOURCE_SHADER_COMPILER_ARB)
  82. strcpy(debSource, "Shader Compiler");
  83. else if (source == _EXT_DEBUG_SOURCE_THIRD_PARTY_ARB)
  84. strcpy(debSource, "Third Party");
  85. else if (source == _EXT_DEBUG_SOURCE_APPLICATION_ARB)
  86. strcpy(debSource, "Application");
  87. else if (source == _EXT_DEBUG_SOURCE_OTHER_ARB)
  88. strcpy(debSource, "Other");
  89. if (type == _EXT_DEBUG_TYPE_ERROR_ARB)
  90. strcpy(debType, "Error");
  91. else if (type == _EXT_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB)
  92. strcpy(debType, "Deprecated behavior");
  93. else if (type == _EXT_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB)
  94. strcpy(debType, "Undefined behavior");
  95. else if (type == _EXT_DEBUG_TYPE_PORTABILITY_ARB)
  96. strcpy(debType, "Portability");
  97. else if (type == _EXT_DEBUG_TYPE_PERFORMANCE_ARB)
  98. strcpy(debType, "Performance");
  99. if (severity == _EXT_DEBUG_SEVERITY_HIGH_ARB)
  100. strcpy(debSev, "High");
  101. else if (severity == _EXT_DEBUG_SEVERITY_MEDIUM_ARB)
  102. strcpy(debSev, "Medium");
  103. else if (severity == _EXT_DEBUG_SEVERITY_LOW_ARB)
  104. strcpy(debSev, "Low");
  105. String output = String() + "GL ERROR: Source: " + debSource + "\tType: " + debType + "\tID: " + itos(id) + "\tSeverity: " + debSev + "\tMessage: " + message;
  106. ERR_PRINTS(output);
  107. }
  108. #endif // GLAD_ENABLED
  109. typedef void (*DEBUGPROCARB)(GLenum source,
  110. GLenum type,
  111. GLuint id,
  112. GLenum severity,
  113. GLsizei length,
  114. const char *message,
  115. const void *userParam);
  116. typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userParam);
  117. Error RasterizerGLES3::is_viable() {
  118. #ifdef GLAD_ENABLED
  119. if (!gladLoadGL()) {
  120. ERR_PRINT("Error initializing GLAD");
  121. return ERR_UNAVAILABLE;
  122. }
  123. // GLVersion seems to be used for both GL and GL ES, so we need different version checks for them
  124. #ifdef OPENGL_ENABLED // OpenGL 3.3 Core Profile required
  125. if (GLVersion.major < 3 || (GLVersion.major == 3 && GLVersion.minor < 3)) {
  126. #else // OpenGL ES 3.0
  127. if (GLVersion.major < 3) {
  128. #endif
  129. return ERR_UNAVAILABLE;
  130. }
  131. #endif // GLAD_ENABLED
  132. return OK;
  133. }
  134. void RasterizerGLES3::initialize() {
  135. print_verbose("Using GLES3 video driver");
  136. #ifdef GLAD_ENABLED
  137. if (OS::get_singleton()->is_stdout_verbose()) {
  138. if (GLAD_GL_ARB_debug_output) {
  139. glEnable(_EXT_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
  140. glDebugMessageCallbackARB(_gl_debug_print, NULL);
  141. glEnable(_EXT_DEBUG_OUTPUT);
  142. } else {
  143. print_line("OpenGL debugging not supported!");
  144. }
  145. }
  146. #endif // GLAD_ENABLED
  147. /* // For debugging
  148. if (GLAD_GL_ARB_debug_output) {
  149. glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_ERROR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  150. glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  151. glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  152. glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PORTABILITY_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  153. glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_PERFORMANCE_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  154. glDebugMessageControlARB(GL_DEBUG_SOURCE_API_ARB,GL_DEBUG_TYPE_OTHER_ARB,GL_DEBUG_SEVERITY_HIGH_ARB,0,NULL,GL_TRUE);
  155. glDebugMessageInsertARB(
  156. GL_DEBUG_SOURCE_API_ARB,
  157. GL_DEBUG_TYPE_OTHER_ARB, 1,
  158. GL_DEBUG_SEVERITY_HIGH_ARB,5, "hello");
  159. }
  160. */
  161. const GLubyte *renderer = glGetString(GL_RENDERER);
  162. print_line("OpenGL ES 3.0 Renderer: " + String((const char *)renderer));
  163. storage->initialize();
  164. canvas->initialize();
  165. scene->initialize();
  166. }
  167. void RasterizerGLES3::begin_frame(double frame_step) {
  168. time_total += frame_step;
  169. if (frame_step == 0) {
  170. //to avoid hiccups
  171. frame_step = 0.001;
  172. }
  173. double time_roll_over = GLOBAL_GET("rendering/limits/time/time_rollover_secs");
  174. if (time_total > time_roll_over)
  175. time_total = 0; //roll over every day (should be customz
  176. storage->frame.time[0] = time_total;
  177. storage->frame.time[1] = Math::fmod(time_total, 3600);
  178. storage->frame.time[2] = Math::fmod(time_total, 900);
  179. storage->frame.time[3] = Math::fmod(time_total, 60);
  180. storage->frame.count++;
  181. storage->frame.delta = frame_step;
  182. storage->update_dirty_resources();
  183. storage->info.render_final = storage->info.render;
  184. storage->info.render.reset();
  185. scene->iteration();
  186. }
  187. void RasterizerGLES3::set_current_render_target(RID p_render_target) {
  188. if (!p_render_target.is_valid() && storage->frame.current_rt && storage->frame.clear_request) {
  189. //handle pending clear request, if the framebuffer was not cleared
  190. glBindFramebuffer(GL_FRAMEBUFFER, storage->frame.current_rt->fbo);
  191. glClearColor(
  192. storage->frame.clear_request_color.r,
  193. storage->frame.clear_request_color.g,
  194. storage->frame.clear_request_color.b,
  195. storage->frame.clear_request_color.a);
  196. glClear(GL_COLOR_BUFFER_BIT);
  197. }
  198. if (p_render_target.is_valid()) {
  199. RasterizerStorageGLES3::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
  200. storage->frame.current_rt = rt;
  201. ERR_FAIL_COND(!rt);
  202. storage->frame.clear_request = false;
  203. glViewport(0, 0, rt->width, rt->height);
  204. } else {
  205. storage->frame.current_rt = NULL;
  206. storage->frame.clear_request = false;
  207. glViewport(0, 0, OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height);
  208. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
  209. }
  210. }
  211. void RasterizerGLES3::restore_render_target() {
  212. ERR_FAIL_COND(storage->frame.current_rt == NULL);
  213. RasterizerStorageGLES3::RenderTarget *rt = storage->frame.current_rt;
  214. glBindFramebuffer(GL_FRAMEBUFFER, rt->fbo);
  215. glViewport(0, 0, rt->width, rt->height);
  216. }
  217. void RasterizerGLES3::clear_render_target(const Color &p_color) {
  218. ERR_FAIL_COND(!storage->frame.current_rt);
  219. storage->frame.clear_request = true;
  220. storage->frame.clear_request_color = p_color;
  221. }
  222. void RasterizerGLES3::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) {
  223. if (p_image.is_null() || p_image->empty())
  224. return;
  225. begin_frame(0.0);
  226. int window_w = OS::get_singleton()->get_video_mode(0).width;
  227. int window_h = OS::get_singleton()->get_video_mode(0).height;
  228. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
  229. glViewport(0, 0, window_w, window_h);
  230. glDisable(GL_BLEND);
  231. glDepthMask(GL_FALSE);
  232. if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
  233. glClearColor(0.0, 0.0, 0.0, 0.0);
  234. } else {
  235. glClearColor(p_color.r, p_color.g, p_color.b, 1.0);
  236. }
  237. glClear(GL_COLOR_BUFFER_BIT);
  238. canvas->canvas_begin();
  239. RID texture = storage->texture_create();
  240. storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
  241. storage->texture_set_data(texture, p_image);
  242. Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
  243. Rect2 screenrect;
  244. if (p_scale) {
  245. if (window_w > window_h) {
  246. //scale horizontally
  247. screenrect.size.y = window_h;
  248. screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
  249. screenrect.position.x = (window_w - screenrect.size.x) / 2;
  250. } else {
  251. //scale vertically
  252. screenrect.size.x = window_w;
  253. screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
  254. screenrect.position.y = (window_h - screenrect.size.y) / 2;
  255. }
  256. } else {
  257. screenrect = imgrect;
  258. screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor();
  259. }
  260. RasterizerStorageGLES3::Texture *t = storage->texture_owner.get(texture);
  261. glActiveTexture(GL_TEXTURE0);
  262. glBindTexture(GL_TEXTURE_2D, t->tex_id);
  263. canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1));
  264. glBindTexture(GL_TEXTURE_2D, 0);
  265. canvas->canvas_end();
  266. storage->free(texture); // free since it's only one frame that stays there
  267. end_frame(true);
  268. }
  269. void RasterizerGLES3::blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen) {
  270. ERR_FAIL_COND(storage->frame.current_rt);
  271. RasterizerStorageGLES3::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
  272. ERR_FAIL_COND(!rt);
  273. #if 1
  274. Size2 win_size = OS::get_singleton()->get_window_size();
  275. glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->fbo);
  276. glReadBuffer(GL_COLOR_ATTACHMENT0);
  277. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
  278. glBlitFramebuffer(0, 0, rt->width, rt->height, p_screen_rect.position.x, win_size.height - p_screen_rect.position.y - p_screen_rect.size.height, p_screen_rect.position.x + p_screen_rect.size.width, win_size.height - p_screen_rect.position.y, GL_COLOR_BUFFER_BIT, GL_NEAREST);
  279. #else
  280. canvas->canvas_begin();
  281. glDisable(GL_BLEND);
  282. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
  283. glActiveTexture(GL_TEXTURE0);
  284. glBindTexture(GL_TEXTURE_2D, rt->color);
  285. //glBindTexture(GL_TEXTURE_2D, rt->effects.mip_maps[0].color);
  286. glActiveTexture(GL_TEXTURE1);
  287. glBindTexture(GL_TEXTURE_2D, storage->resources.normal_tex);
  288. canvas->draw_generic_textured_rect(p_screen_rect, Rect2(0, 0, 1, -1));
  289. glBindTexture(GL_TEXTURE_2D, 0);
  290. canvas->canvas_end();
  291. #endif
  292. }
  293. void RasterizerGLES3::output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample) {
  294. ERR_FAIL_COND(storage->frame.current_rt);
  295. RasterizerStorageGLES3::RenderTarget *rt = storage->render_target_owner.getornull(p_render_target);
  296. ERR_FAIL_COND(!rt);
  297. glDisable(GL_BLEND);
  298. // render to our framebuffer
  299. glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES3::system_fbo);
  300. // output our texture
  301. glActiveTexture(GL_TEXTURE0);
  302. glBindTexture(GL_TEXTURE_2D, rt->color);
  303. canvas->draw_lens_distortion_rect(p_screen_rect, p_k1, p_k2, p_eye_center, p_oversample);
  304. glBindTexture(GL_TEXTURE_2D, 0);
  305. }
  306. void RasterizerGLES3::end_frame(bool p_swap_buffers) {
  307. if (OS::get_singleton()->is_layered_allowed()) {
  308. if (OS::get_singleton()->get_window_per_pixel_transparency_enabled()) {
  309. #if (defined WINDOWS_ENABLED) && !(defined UWP_ENABLED)
  310. Size2 wndsize = OS::get_singleton()->get_layered_buffer_size();
  311. uint8_t *data = OS::get_singleton()->get_layered_buffer_data();
  312. if (data) {
  313. glReadPixels(0, 0, wndsize.x, wndsize.y, GL_BGRA, GL_UNSIGNED_BYTE, data);
  314. OS::get_singleton()->swap_layered_buffer();
  315. return;
  316. }
  317. #endif
  318. } else {
  319. //clear alpha
  320. glColorMask(false, false, false, true);
  321. glClearColor(0, 0, 0, 1);
  322. glClear(GL_COLOR_BUFFER_BIT);
  323. glColorMask(true, true, true, true);
  324. }
  325. }
  326. if (p_swap_buffers)
  327. OS::get_singleton()->swap_buffers();
  328. else
  329. glFinish();
  330. }
  331. void RasterizerGLES3::finalize() {
  332. storage->finalize();
  333. canvas->finalize();
  334. }
  335. Rasterizer *RasterizerGLES3::_create_current() {
  336. return memnew(RasterizerGLES3);
  337. }
  338. void RasterizerGLES3::make_current() {
  339. _create_func = _create_current;
  340. }
  341. void RasterizerGLES3::register_config() {
  342. GLOBAL_DEF("rendering/quality/filters/anisotropic_filter_level", 4);
  343. ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/anisotropic_filter_level", PropertyInfo(Variant::INT, "rendering/quality/filters/anisotropic_filter_level", PROPERTY_HINT_RANGE, "1,16,1"));
  344. GLOBAL_DEF("rendering/limits/time/time_rollover_secs", 3600);
  345. ProjectSettings::get_singleton()->set_custom_property_info("rendering/limits/time/time_rollover_secs", PropertyInfo(Variant::REAL, "rendering/limits/time/time_rollover_secs", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"));
  346. }
  347. RasterizerGLES3::RasterizerGLES3() {
  348. storage = memnew(RasterizerStorageGLES3);
  349. canvas = memnew(RasterizerCanvasGLES3);
  350. scene = memnew(RasterizerSceneGLES3);
  351. canvas->storage = storage;
  352. canvas->scene_render = scene;
  353. storage->canvas = canvas;
  354. scene->storage = storage;
  355. storage->scene = scene;
  356. time_total = 0;
  357. }
  358. RasterizerGLES3::~RasterizerGLES3() {
  359. memdelete(storage);
  360. memdelete(canvas);
  361. memdelete(scene);
  362. }