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- /*************************************************************************/
- /* texture_loader_dummy.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "texture_loader_dummy.h"
- #include "core/os/file_access.h"
- #include "core/print_string.h"
- #include <string.h>
- RES ResourceFormatDummyTexture::load(const String &p_path, const String &p_original_path, Error *r_error) {
- unsigned int width = 8;
- unsigned int height = 8;
- //We just use some format
- Image::Format fmt = Image::FORMAT_RGB8;
- int rowsize = 3 * width;
- PoolVector<uint8_t> dstbuff;
- dstbuff.resize(rowsize * height);
- uint8_t **row_p = memnew_arr(uint8_t *, height);
- for (unsigned int i = 0; i < height; i++) {
- row_p[i] = 0; //No colors any more, I want them to turn black
- }
- memdelete_arr(row_p);
- Ref<Image> img = memnew(Image(width, height, 0, fmt, dstbuff));
- Ref<ImageTexture> texture = memnew(ImageTexture);
- texture->create_from_image(img);
- if (r_error)
- *r_error = OK;
- return texture;
- }
- void ResourceFormatDummyTexture::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("png");
- p_extensions->push_back("hdr");
- p_extensions->push_back("jpg");
- p_extensions->push_back("tga");
- }
- bool ResourceFormatDummyTexture::handles_type(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "Texture");
- }
- String ResourceFormatDummyTexture::get_resource_type(const String &p_path) const {
- String extension = p_path.get_extension().to_lower();
- if (extension == "png" || extension == "hdr" || extension == "jpg" || extension == "tga")
- return "ImageTexture";
- return "";
- }
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