Timer.xml 2.8 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576
  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="Timer" inherits="Node" category="Core" version="3.1">
  3. <brief_description>
  4. A countdown timer.
  5. </brief_description>
  6. <description>
  7. Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one shot" mode.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <demos>
  12. </demos>
  13. <methods>
  14. <method name="is_stopped" qualifiers="const">
  15. <return type="bool">
  16. </return>
  17. <description>
  18. Returns [code]true[/code] if the timer is stopped.
  19. </description>
  20. </method>
  21. <method name="start">
  22. <return type="void">
  23. </return>
  24. <argument index="0" name="time_sec" type="float" default="-1">
  25. </argument>
  26. <description>
  27. Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if [code]time_sec &gt; 0[/code]. This also resets the remaining time to [code]wait_time[/code].
  28. Note: this method will not resume a paused timer. See [member paused].
  29. </description>
  30. </method>
  31. <method name="stop">
  32. <return type="void">
  33. </return>
  34. <description>
  35. Stops the timer.
  36. </description>
  37. </method>
  38. </methods>
  39. <members>
  40. <member name="autostart" type="bool" setter="set_autostart" getter="has_autostart">
  41. If [code]true[/code], the timer will automatically start when entering the scene tree. Default value: [code]false[/code].
  42. </member>
  43. <member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot">
  44. If [code]true[/code], the timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code].
  45. </member>
  46. <member name="paused" type="bool" setter="set_paused" getter="is_paused">
  47. If [code]true[/code], the timer is paused and will not process until it is unpaused again, even if [method start] is called.
  48. </member>
  49. <member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" enum="Timer.TimerProcessMode">
  50. Processing mode. See [enum TimerProcessMode].
  51. </member>
  52. <member name="time_left" type="float" setter="" getter="get_time_left">
  53. The timer's remaining time in seconds. Returns 0 if the timer is inactive.
  54. Note: You cannot set this value. To change the timer's remaining time, use [member wait_time].
  55. </member>
  56. <member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time">
  57. Wait time in seconds.
  58. </member>
  59. </members>
  60. <signals>
  61. <signal name="timeout">
  62. <description>
  63. Emitted when the timer reaches 0.
  64. </description>
  65. </signal>
  66. </signals>
  67. <constants>
  68. <constant name="TIMER_PROCESS_PHYSICS" value="0" enum="TimerProcessMode">
  69. Update the timer during the physics step at each frame (fixed framerate processing).
  70. </constant>
  71. <constant name="TIMER_PROCESS_IDLE" value="1" enum="TimerProcessMode">
  72. Update the timer during the idle time at each frame.
  73. </constant>
  74. </constants>
  75. </class>