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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Timer" inherits="Node" category="Core" version="3.1">
- <brief_description>
- A countdown timer.
- </brief_description>
- <description>
- Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one shot" mode.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="is_stopped" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the timer is stopped.
- </description>
- </method>
- <method name="start">
- <return type="void">
- </return>
- <argument index="0" name="time_sec" type="float" default="-1">
- </argument>
- <description>
- Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if [code]time_sec > 0[/code]. This also resets the remaining time to [code]wait_time[/code].
- Note: this method will not resume a paused timer. See [member paused].
- </description>
- </method>
- <method name="stop">
- <return type="void">
- </return>
- <description>
- Stops the timer.
- </description>
- </method>
- </methods>
- <members>
- <member name="autostart" type="bool" setter="set_autostart" getter="has_autostart">
- If [code]true[/code], the timer will automatically start when entering the scene tree. Default value: [code]false[/code].
- </member>
- <member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot">
- If [code]true[/code], the timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code].
- </member>
- <member name="paused" type="bool" setter="set_paused" getter="is_paused">
- If [code]true[/code], the timer is paused and will not process until it is unpaused again, even if [method start] is called.
- </member>
- <member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" enum="Timer.TimerProcessMode">
- Processing mode. See [enum TimerProcessMode].
- </member>
- <member name="time_left" type="float" setter="" getter="get_time_left">
- The timer's remaining time in seconds. Returns 0 if the timer is inactive.
- Note: You cannot set this value. To change the timer's remaining time, use [member wait_time].
- </member>
- <member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time">
- Wait time in seconds.
- </member>
- </members>
- <signals>
- <signal name="timeout">
- <description>
- Emitted when the timer reaches 0.
- </description>
- </signal>
- </signals>
- <constants>
- <constant name="TIMER_PROCESS_PHYSICS" value="0" enum="TimerProcessMode">
- Update the timer during the physics step at each frame (fixed framerate processing).
- </constant>
- <constant name="TIMER_PROCESS_IDLE" value="1" enum="TimerProcessMode">
- Update the timer during the idle time at each frame.
- </constant>
- </constants>
- </class>
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