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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Script" inherits="Resource" category="Core" version="3.1">
- <brief_description>
- A class stored as a resource.
- </brief_description>
- <description>
- A class stored as a resource. A script exends the functionality of all objects that instance it.
- The [code]new[/code] method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/scripting.html</link>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="can_instance" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the script can be instanced.
- </description>
- </method>
- <method name="get_base_script" qualifiers="const">
- <return type="Script">
- </return>
- <description>
- Returns the script directly inherited by this script.
- </description>
- </method>
- <method name="get_instance_base_type" qualifiers="const">
- <return type="String">
- </return>
- <description>
- Returns the script's base type.
- </description>
- </method>
- <method name="has_script_signal" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="signal_name" type="String">
- </argument>
- <description>
- Returns [code]true[/code] if the script, or a base class, defines a signal with the given name.
- </description>
- </method>
- <method name="has_source_code" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the script contains non-empty source code.
- </description>
- </method>
- <method name="instance_has" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="base_object" type="Object">
- </argument>
- <description>
- Returns [code]true[/code] if [code]base_object[/code] is an instance of this script.
- </description>
- </method>
- <method name="is_tool" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if the script is a tool script. A tool script can run in the editor.
- </description>
- </method>
- <method name="reload">
- <return type="int" enum="Error">
- </return>
- <argument index="0" name="keep_state" type="bool" default="false">
- </argument>
- <description>
- Reloads the script's class implementation. Returns an error code.
- </description>
- </method>
- </methods>
- <members>
- <member name="source_code" type="String" setter="set_source_code" getter="get_source_code">
- The script source code or an empty string if source code is not available. When set, does not reload the class implementation automatically.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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