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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Particles" inherits="GeometryInstance" category="Core" version="3.1">
- <brief_description>
- 3D particle emitter.
- </brief_description>
- <description>
- 3D particle node used to create a variety of particle systems and effects. [code]Particles[/code] features an emitter that generates some number of particles at a given rate.
- Use the [code]process_material[/code] property to add a [ParticlesMaterial] to configure particle appearance and behavior. Alternatively, you can add a [ShaderMaterial] which will be applied to all particles.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="capture_aabb" qualifiers="const">
- <return type="AABB">
- </return>
- <description>
- </description>
- </method>
- <method name="restart">
- <return type="void">
- </return>
- <description>
- Restarts the particle emmission, clearing existing particles.
- </description>
- </method>
- </methods>
- <members>
- <member name="amount" type="int" setter="set_amount" getter="get_amount">
- Number of particles to emit.
- </member>
- <member name="draw_order" type="int" setter="set_draw_order" getter="get_draw_order" enum="Particles.DrawOrder">
- Particle draw order. Uses [code]DRAW_ORDER_*[/code] values. Default value: [code]DRAW_ORDER_INDEX[/code].
- </member>
- <member name="draw_pass_1" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
- [Mesh] that is drawn for the first draw pass.
- </member>
- <member name="draw_pass_2" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
- [Mesh] that is drawn for the second draw pass.
- </member>
- <member name="draw_pass_3" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
- [Mesh] that is drawn for the third draw pass.
- </member>
- <member name="draw_pass_4" type="Mesh" setter="set_draw_pass_mesh" getter="get_draw_pass_mesh">
- [Mesh] that is drawn for the fourth draw pass.
- </member>
- <member name="draw_passes" type="int" setter="set_draw_passes" getter="get_draw_passes">
- The number of draw passes when rendering particles.
- </member>
- <member name="emitting" type="bool" setter="set_emitting" getter="is_emitting">
- If [code]true[/code], particles are being emitted. Default value: [code]true[/code].
- </member>
- <member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio">
- Time ratio between each emission. If [code]0[/code] particles are emitted continuously. If [code]1[/code] all particles are emitted simultaneously. Default value: [code]0[/code].
- </member>
- <member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
- </member>
- <member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
- </member>
- <member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
- Amount of time each particle will exist. Default value: [code]1[/code].
- </member>
- <member name="local_coords" type="bool" setter="set_use_local_coordinates" getter="get_use_local_coordinates">
- If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code].
- </member>
- <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
- If [code]true[/code], only [code]amount[/code] particles will be emitted. Default value: [code]false[/code].
- </member>
- <member name="preprocess" type="float" setter="set_pre_process_time" getter="get_pre_process_time">
- Amount of time to preprocess the particles before animation starts. Lets you start the animation some time after particles have started emitting.
- </member>
- <member name="process_material" type="Material" setter="set_process_material" getter="get_process_material">
- [Material] for processing particles. Can be a [ParticlesMaterial] or a [ShaderMaterial].
- </member>
- <member name="randomness" type="float" setter="set_randomness_ratio" getter="get_randomness_ratio">
- Emission randomness ratio. Default value: [code]0[/code].
- </member>
- <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
- Speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles.
- </member>
- <member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb">
- The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
- </member>
- </members>
- <constants>
- <constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder">
- Particles are drawn in the order emitted.
- </constant>
- <constant name="DRAW_ORDER_LIFETIME" value="1" enum="DrawOrder">
- Particles are drawn in order of remaining lifetime.
- </constant>
- <constant name="DRAW_ORDER_VIEW_DEPTH" value="2" enum="DrawOrder">
- Particles are drawn in order of depth.
- </constant>
- <constant name="MAX_DRAW_PASSES" value="4">
- Maximum number of draw passes supported.
- </constant>
- </constants>
- </class>
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