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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="Joint2D" inherits="Node2D" category="Core" version="3.1">
- <brief_description>
- Base node for all joint constraints in 2D physics.
- </brief_description>
- <description>
- Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="bias" type="float" setter="set_bias" getter="get_bias">
- When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. Default value: [code]0[/code]
- </member>
- <member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
- If [code]true[/code], [member node_a] and [member node_b] can collide. Default value: [code]false[/code].
- </member>
- <member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
- The first body attached to the joint. Must derive from [PhysicsBody2D].
- </member>
- <member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
- The second body attached to the joint. Must derive from [PhysicsBody2D].
- </member>
- </members>
- <constants>
- </constants>
- </class>
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