Joint2D.xml 1.4 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="Joint2D" inherits="Node2D" category="Core" version="3.1">
  3. <brief_description>
  4. Base node for all joint constraints in 2D physics.
  5. </brief_description>
  6. <description>
  7. Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <demos>
  12. </demos>
  13. <methods>
  14. </methods>
  15. <members>
  16. <member name="bias" type="float" setter="set_bias" getter="get_bias">
  17. When [member node_a] and [member node_b] move in different directions the [code]bias[/code] controls how fast the joint pulls them back to their original position. The lower the [code]bias[/code] the more the two bodies can pull on the joint. Default value: [code]0[/code]
  18. </member>
  19. <member name="disable_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
  20. If [code]true[/code], [member node_a] and [member node_b] can collide. Default value: [code]false[/code].
  21. </member>
  22. <member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
  23. The first body attached to the joint. Must derive from [PhysicsBody2D].
  24. </member>
  25. <member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
  26. The second body attached to the joint. Must derive from [PhysicsBody2D].
  27. </member>
  28. </members>
  29. <constants>
  30. </constants>
  31. </class>