12345678910111213141516171819202122232425262728293031 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="JavaScript" inherits="Object" category="Core" version="3.1">
- <brief_description>
- Singleton that connects the engine with the browser's JavaScript context in HTML5 export.
- </brief_description>
- <description>
- The JavaScript singleton is implemented only in HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script</link>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="eval">
- <return type="Variant">
- </return>
- <argument index="0" name="code" type="String">
- </argument>
- <argument index="1" name="use_global_execution_context" type="bool" default="false">
- </argument>
- <description>
- Execute the string [code]code[/code] as JavaScript code within the browser window. This is a call to the actual global JavaScript function [code]eval()[/code].
- If [code]use_global_execution_context[/code] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.
- </description>
- </method>
- </methods>
- <constants>
- </constants>
- </class>
|