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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.1">
- <brief_description>
- Input event type for keyboard events.
- </brief_description>
- <description>
- Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events.
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="get_scancode_with_modifiers" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the scancode combined with modifier keys such as [code]Shift[/code] or [code]Alt[/code]. See also [InputEventWithModifiers].
- </description>
- </method>
- </methods>
- <members>
- <member name="echo" type="bool" setter="set_echo" getter="is_echo">
- If [code]true[/code], the key was already pressed before this event. It means the user is holding the key down.
- </member>
- <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
- If [code]true[/code], the key's state is pressed. If [code]false[/code], the key's state is released.
- </member>
- <member name="scancode" type="int" setter="set_scancode" getter="get_scancode">
- Key scancode, one of the [code]KEY_*[/code] constants in [@GlobalScope].
- </member>
- <member name="unicode" type="int" setter="set_unicode" getter="get_unicode">
- Key unicode identifier when relevant.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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