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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="GeometryInstance" inherits="VisualInstance" category="Core" version="3.1">
- <brief_description>
- Base node for geometry based visual instances.
- </brief_description>
- <description>
- Base node for geometry based visual instances. Shares some common functionality like visibility and custom materials.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- </methods>
- <members>
- <member name="cast_shadow" type="int" setter="set_cast_shadows_setting" getter="get_cast_shadows_setting" enum="GeometryInstance.ShadowCastingSetting">
- The selected shadow casting flag. See SHADOW_CASTING_SETTING_* constants for values.
- </member>
- <member name="extra_cull_margin" type="float" setter="set_extra_cull_margin" getter="get_extra_cull_margin">
- The extra distance added to the GeometryInstance's bounding box ([AABB]) to increase its cull box.
- </member>
- <member name="lod_max_distance" type="float" setter="set_lod_max_distance" getter="get_lod_max_distance">
- The GeometryInstance's max LOD distance.
- </member>
- <member name="lod_max_hysteresis" type="float" setter="set_lod_max_hysteresis" getter="get_lod_max_hysteresis">
- The GeometryInstance's max LOD margin.
- </member>
- <member name="lod_min_distance" type="float" setter="set_lod_min_distance" getter="get_lod_min_distance">
- The GeometryInstance's min LOD distance.
- </member>
- <member name="lod_min_hysteresis" type="float" setter="set_lod_min_hysteresis" getter="get_lod_min_hysteresis">
- The GeometryInstance's min LOD margin.
- </member>
- <member name="material_override" type="Material" setter="set_material_override" getter="get_material_override">
- The material override for the whole geometry.
- If there is a material in material_override, it will be used instead of any material set in any material slot of the mesh.
- </member>
- <member name="use_in_baked_light" type="bool" setter="set_flag" getter="get_flag">
- If [code]true[/code], this GeometryInstance will be used when baking lights using a [GIProbe] and/or any other form of baked lighting.
- </member>
- </members>
- <constants>
- <constant name="SHADOW_CASTING_SETTING_OFF" value="0" enum="ShadowCastingSetting">
- Will not cast any shadows.
- </constant>
- <constant name="SHADOW_CASTING_SETTING_ON" value="1" enum="ShadowCastingSetting">
- Will cast shadows from all visible faces in the GeometryInstance.
- Will take culling into account, so faces not being rendered will not be taken into account when shadow casting.
- </constant>
- <constant name="SHADOW_CASTING_SETTING_DOUBLE_SIDED" value="2" enum="ShadowCastingSetting">
- Will cast shadows from all visible faces in the GeometryInstance.
- Will not take culling into account, so all faces will be taken into account when shadow casting.
- </constant>
- <constant name="SHADOW_CASTING_SETTING_SHADOWS_ONLY" value="3" enum="ShadowCastingSetting">
- Will only show the shadows casted from this object.
- In other words: The actual mesh will not be visible, only the shadows casted from the mesh.
- </constant>
- <constant name="FLAG_USE_BAKED_LIGHT" value="0" enum="Flags">
- Will allow the GeometryInstance to be used when baking lights using a [GIProbe] and/or any other form of baked lighting.
- Added documentation for GeometryInstance and VisualInstance
- </constant>
- <constant name="FLAG_MAX" value="2" enum="Flags">
- </constant>
- </constants>
- </class>
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