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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="EditorSpatialGizmo" inherits="SpatialGizmo" category="Core" version="3.1">
- <brief_description>
- Custom gizmo for editing Spatial objects.
- </brief_description>
- <description>
- Custom gizmo that is used for providing custom visualization and editing (handles) for 3D Spatial objects. These are created by [method EditorPlugin.create_spatial_gizmo].
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="add_collision_segments">
- <return type="void">
- </return>
- <argument index="0" name="segments" type="PoolVector3Array">
- </argument>
- <description>
- </description>
- </method>
- <method name="add_collision_triangles">
- <return type="void">
- </return>
- <argument index="0" name="triangles" type="TriangleMesh">
- </argument>
- <description>
- Add collision triangles to the gizmo for picking. A [TriangleMesh] can be generated from a regular [Mesh] too. Call this function during [method redraw].
- </description>
- </method>
- <method name="add_handles">
- <return type="void">
- </return>
- <argument index="0" name="handles" type="PoolVector3Array">
- </argument>
- <argument index="1" name="material" type="Material">
- </argument>
- <argument index="2" name="billboard" type="bool" default="false">
- </argument>
- <argument index="3" name="secondary" type="bool" default="false">
- </argument>
- <description>
- Add a list of handles (points) which can be used to deform the object being edited.
- There are virtual functions which will be called upon editing of these handles. Call this function during [method redraw].
- </description>
- </method>
- <method name="add_lines">
- <return type="void">
- </return>
- <argument index="0" name="lines" type="PoolVector3Array">
- </argument>
- <argument index="1" name="material" type="Material">
- </argument>
- <argument index="2" name="billboard" type="bool" default="false">
- </argument>
- <description>
- Add lines to the gizmo (as sets of 2 points), with a given material. The lines are used for visualizing the gizmo. Call this function during [method redraw].
- </description>
- </method>
- <method name="add_mesh">
- <return type="void">
- </return>
- <argument index="0" name="mesh" type="ArrayMesh">
- </argument>
- <argument index="1" name="billboard" type="bool" default="false">
- </argument>
- <argument index="2" name="skeleton" type="RID">
- </argument>
- <description>
- </description>
- </method>
- <method name="add_unscaled_billboard">
- <return type="void">
- </return>
- <argument index="0" name="material" type="Material">
- </argument>
- <argument index="1" name="default_scale" type="float" default="1">
- </argument>
- <description>
- Add an unscaled billboard for visualization. Call this function during [method redraw].
- </description>
- </method>
- <method name="clear">
- <return type="void">
- </return>
- <description>
- </description>
- </method>
- <method name="commit_handle" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <argument index="1" name="restore" type="Variant">
- </argument>
- <argument index="2" name="cancel" type="bool" default="false">
- </argument>
- <description>
- Commit a handle being edited (handles must have been previously added by [method add_handles]).
- If the cancel parameter is true, an option to restore the edited value to the original is provided.
- </description>
- </method>
- <method name="get_handle_name" qualifiers="virtual">
- <return type="String">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <description>
- Get the name of an edited handle (handles must have been previously added by [method add_handles]).
- Handles can be named for reference to the user when editing.
- </description>
- </method>
- <method name="get_handle_value" qualifiers="virtual">
- <return type="Variant">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <description>
- Get actual value of a handle. This value can be anything and used for eventually undoing the motion when calling [method commit_handle]
- </description>
- </method>
- <method name="redraw" qualifiers="virtual">
- <return type="void">
- </return>
- <description>
- This function is called when the Spatial this gizmo refers to changes (the [method Spatial.update_gizmo] is called).
- </description>
- </method>
- <method name="set_handle" qualifiers="virtual">
- <return type="void">
- </return>
- <argument index="0" name="index" type="int">
- </argument>
- <argument index="1" name="camera" type="Camera">
- </argument>
- <argument index="2" name="point" type="Vector2">
- </argument>
- <description>
- This function is used when the user drags a gizmo handle (previously added with [method add_handles]) in screen coordinates.
- The [Camera] is also provided so screen coordinates can be converted to raycasts.
- </description>
- </method>
- <method name="set_hidden">
- <return type="void">
- </return>
- <argument index="0" name="hidden" type="bool">
- </argument>
- <description>
- </description>
- </method>
- <method name="set_spatial_node">
- <return type="void">
- </return>
- <argument index="0" name="node" type="Node">
- </argument>
- <description>
- </description>
- </method>
- </methods>
- <constants>
- </constants>
- </class>
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