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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="ColorPicker" inherits="BoxContainer" category="Core" version="3.1">
- <brief_description>
- Color picker control.
- </brief_description>
- <description>
- [Control] node displaying a color picker widget. It's useful for selecting a color from an RGB/RGBA colorspace.
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="add_preset">
- <return type="void">
- </return>
- <argument index="0" name="color" type="Color">
- </argument>
- <description>
- Adds the given color to a list of color presets. The presets are displayed in the color picker and the user will be able to select them. Note: the presets list is only for [i]this[/i] color picker.
- </description>
- </method>
- <method name="erase_preset">
- <return type="void">
- </return>
- <argument index="0" name="color" type="Color">
- </argument>
- <description>
- Remove the given color from the list of color presets of this color picker.
- </description>
- </method>
- <method name="get_presets" qualifiers="const">
- <return type="PoolColorArray">
- </return>
- <description>
- Return the list of colors in the presets of the color picker.
- </description>
- </method>
- </methods>
- <members>
- <member name="color" type="Color" setter="set_pick_color" getter="get_pick_color">
- The currently selected color.
- </member>
- <member name="deferred_mode" type="bool" setter="set_deferred_mode" getter="is_deferred_mode">
- If [code]true[/code], the color will apply only after the user releases the mouse button, otherwise it will apply immediately even in mouse motion event (which can cause performance issues).
- </member>
- <member name="edit_alpha" type="bool" setter="set_edit_alpha" getter="is_editing_alpha">
- If [code]true[/code], shows an alpha channel slider (transparency).
- </member>
- <member name="raw_mode" type="bool" setter="set_raw_mode" getter="is_raw_mode">
- If [code]true[/code], allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).
- </member>
- </members>
- <signals>
- <signal name="color_changed">
- <argument index="0" name="color" type="Color">
- </argument>
- <description>
- Emitted when the color is changed.
- </description>
- </signal>
- <signal name="preset_added">
- <argument index="0" name="color" type="Color">
- </argument>
- <description>
- Emitted when a preset is added.
- </description>
- </signal>
- <signal name="preset_removed">
- <argument index="0" name="color" type="Color">
- </argument>
- <description>
- Emitted when a preset is removed.
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- <theme_items>
- <theme_item name="add_preset" type="Texture">
- </theme_item>
- <theme_item name="color_hue" type="Texture">
- </theme_item>
- <theme_item name="color_sample" type="Texture">
- </theme_item>
- <theme_item name="h_width" type="int">
- </theme_item>
- <theme_item name="label_width" type="int">
- </theme_item>
- <theme_item name="margin" type="int">
- </theme_item>
- <theme_item name="preset_bg" type="Texture">
- </theme_item>
- <theme_item name="screen_picker" type="Texture">
- </theme_item>
- <theme_item name="sv_height" type="int">
- </theme_item>
- <theme_item name="sv_width" type="int">
- </theme_item>
- </theme_items>
- </class>
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