CanvasLayer.xml 2.1 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="CanvasLayer" inherits="Node" category="Core" version="3.1">
  3. <brief_description>
  4. Canvas drawing layer.
  5. </brief_description>
  6. <description>
  7. Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
  8. </description>
  9. <tutorials>
  10. <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
  11. <link>https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html</link>
  12. </tutorials>
  13. <demos>
  14. </demos>
  15. <methods>
  16. <method name="get_canvas" qualifiers="const">
  17. <return type="RID">
  18. </return>
  19. <description>
  20. Returns the RID of the canvas used by this layer.
  21. </description>
  22. </method>
  23. </methods>
  24. <members>
  25. <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
  26. The custom [Viewport] node assigned to the [code]CanvasLayer[/code]. If null, uses the default viewport instead.
  27. </member>
  28. <member name="layer" type="int" setter="set_layer" getter="get_layer">
  29. Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code].
  30. </member>
  31. <member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
  32. The layer's base offset.
  33. </member>
  34. <member name="rotation" type="float" setter="set_rotation" getter="get_rotation">
  35. The layer's rotation in radians.
  36. </member>
  37. <member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees">
  38. The layer's rotation in degrees.
  39. </member>
  40. <member name="scale" type="Vector2" setter="set_scale" getter="get_scale">
  41. The layer's scale.
  42. </member>
  43. <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
  44. The layer's transform.
  45. </member>
  46. </members>
  47. <constants>
  48. </constants>
  49. </class>