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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="CanvasLayer" inherits="Node" category="Core" version="3.1">
- <brief_description>
- Canvas drawing layer.
- </brief_description>
- <description>
- Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
- </description>
- <tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html</link>
- <link>https://docs.godotengine.org/en/latest/tutorials/2d/canvas_layers.html</link>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="get_canvas" qualifiers="const">
- <return type="RID">
- </return>
- <description>
- Returns the RID of the canvas used by this layer.
- </description>
- </method>
- </methods>
- <members>
- <member name="custom_viewport" type="Node" setter="set_custom_viewport" getter="get_custom_viewport">
- The custom [Viewport] node assigned to the [code]CanvasLayer[/code]. If null, uses the default viewport instead.
- </member>
- <member name="layer" type="int" setter="set_layer" getter="get_layer">
- Layer index for draw order. Lower values are drawn first. Default value: [code]1[/code].
- </member>
- <member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
- The layer's base offset.
- </member>
- <member name="rotation" type="float" setter="set_rotation" getter="get_rotation">
- The layer's rotation in radians.
- </member>
- <member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees">
- The layer's rotation in degrees.
- </member>
- <member name="scale" type="Vector2" setter="set_scale" getter="get_scale">
- The layer's scale.
- </member>
- <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
- The layer's transform.
- </member>
- </members>
- <constants>
- </constants>
- </class>
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