AudioStreamPlayer3D.xml 6.1 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AudioStreamPlayer3D" inherits="Spatial" category="Core" version="3.1">
  3. <brief_description>
  4. Plays 3D sound in 3D space.
  5. </brief_description>
  6. <description>
  7. Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
  8. </description>
  9. <tutorials>
  10. <link>https://docs.godotengine.org/en/latest/learning/features/audio/index.html</link>
  11. <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>
  12. </tutorials>
  13. <demos>
  14. </demos>
  15. <methods>
  16. <method name="get_playback_position">
  17. <return type="float">
  18. </return>
  19. <description>
  20. Returns the position in the [AudioStream].
  21. </description>
  22. </method>
  23. <method name="play">
  24. <return type="void">
  25. </return>
  26. <argument index="0" name="from_position" type="float" default="0.0">
  27. </argument>
  28. <description>
  29. Plays the audio from the given position 'from_position', in seconds.
  30. </description>
  31. </method>
  32. <method name="seek">
  33. <return type="void">
  34. </return>
  35. <argument index="0" name="to_position" type="float">
  36. </argument>
  37. <description>
  38. Sets the position from which audio will be played, in seconds.
  39. </description>
  40. </method>
  41. <method name="stop">
  42. <return type="void">
  43. </return>
  44. <description>
  45. Stops the audio.
  46. </description>
  47. </method>
  48. </methods>
  49. <members>
  50. <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask">
  51. Areas in which this sound plays.
  52. </member>
  53. <member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz">
  54. Dampens audio above this frequency, in Hz.
  55. </member>
  56. <member name="attenuation_filter_db" type="float" setter="set_attenuation_filter_db" getter="get_attenuation_filter_db">
  57. Amount how much the filter affects the loudness, in dB.
  58. </member>
  59. <member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel">
  60. Decides if audio should get quieter with distance linearly, quadratically or logarithmically.
  61. </member>
  62. <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
  63. If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
  64. </member>
  65. <member name="bus" type="String" setter="set_bus" getter="get_bus">
  66. Bus on which this audio is playing.
  67. </member>
  68. <member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking">
  69. Decides in which step the Doppler effect should be calculated.
  70. </member>
  71. <member name="emission_angle_degrees" type="float" setter="set_emission_angle" getter="get_emission_angle">
  72. The angle in which the audio reaches cameras undampened.
  73. </member>
  74. <member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled">
  75. If [code]true[/code], the audio should be dampened according to the direction of the sound.
  76. </member>
  77. <member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db">
  78. dampens audio if camera is outside of 'emission_angle_degrees' and 'emission_angle_enabled' is set by this factor, in dB.
  79. </member>
  80. <member name="max_db" type="float" setter="set_max_db" getter="get_max_db">
  81. Sets the absolute maximum of the soundlevel, in dB.
  82. </member>
  83. <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance">
  84. Sets the distance from which the 'out_of_range_mode' takes effect. Has no effect if set to 0.
  85. </member>
  86. <member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode">
  87. Decides if audio should pause when source is outside of 'max_distance' range.
  88. </member>
  89. <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
  90. Changes the pitch and the tempo of the audio.
  91. </member>
  92. <member name="playing" type="bool" setter="_set_playing" getter="is_playing">
  93. If [code]true[/code], audio is playing.
  94. </member>
  95. <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
  96. The [AudioStream] object to be played.
  97. </member>
  98. <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused">
  99. </member>
  100. <member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db">
  101. Base sound level unaffected by dampening, in dB.
  102. </member>
  103. <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size">
  104. Factor for the attenuation effect.
  105. </member>
  106. </members>
  107. <signals>
  108. <signal name="finished">
  109. <description>
  110. Fires when the audio stops playing.
  111. </description>
  112. </signal>
  113. </signals>
  114. <constants>
  115. <constant name="ATTENUATION_INVERSE_DISTANCE" value="0" enum="AttenuationModel">
  116. Linear dampening of loudness according to distance.
  117. </constant>
  118. <constant name="ATTENUATION_INVERSE_SQUARE_DISTANCE" value="1" enum="AttenuationModel">
  119. Squared dampening of loudness according to distance.
  120. </constant>
  121. <constant name="ATTENUATION_LOGARITHMIC" value="2" enum="AttenuationModel">
  122. Logarithmic dampening of loudness according to distance.
  123. </constant>
  124. <constant name="OUT_OF_RANGE_MIX" value="0" enum="OutOfRangeMode">
  125. Mix this audio in, even when it's out of range.
  126. </constant>
  127. <constant name="OUT_OF_RANGE_PAUSE" value="1" enum="OutOfRangeMode">
  128. Pause this audio when it gets out of range.
  129. </constant>
  130. <constant name="DOPPLER_TRACKING_DISABLED" value="0" enum="DopplerTracking">
  131. Disables doppler tracking.
  132. </constant>
  133. <constant name="DOPPLER_TRACKING_IDLE_STEP" value="1" enum="DopplerTracking">
  134. Executes doppler tracking in idle step.
  135. </constant>
  136. <constant name="DOPPLER_TRACKING_PHYSICS_STEP" value="2" enum="DopplerTracking">
  137. Executes doppler tracking in physics step.
  138. </constant>
  139. </constants>
  140. </class>