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- /*************************************************************************/
- /* translation.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef TRANSLATION_H
- #define TRANSLATION_H
- #include "core/resource.h"
- class Translation : public Resource {
- GDCLASS(Translation, Resource);
- OBJ_SAVE_TYPE(Translation);
- RES_BASE_EXTENSION("translation");
- String locale;
- Map<StringName, StringName> translation_map;
- PoolVector<String> _get_message_list() const;
- PoolVector<String> _get_messages() const;
- void _set_messages(const PoolVector<String> &p_messages);
- protected:
- static void _bind_methods();
- public:
- void set_locale(const String &p_locale);
- _FORCE_INLINE_ String get_locale() const { return locale; }
- void add_message(const StringName &p_src_text, const StringName &p_xlated_text);
- virtual StringName get_message(const StringName &p_src_text) const; //overridable for other implementations
- void erase_message(const StringName &p_src_text);
- void get_message_list(List<StringName> *r_messages) const;
- int get_message_count() const;
- Translation();
- };
- class TranslationServer : public Object {
- GDCLASS(TranslationServer, Object);
- String locale;
- String fallback;
- Set<Ref<Translation> > translations;
- Ref<Translation> tool_translation;
- Map<String, String> locale_name_map;
- bool enabled;
- static TranslationServer *singleton;
- bool _load_translations(const String &p_from);
- static void _bind_methods();
- public:
- _FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }
- void set_enabled(bool p_enabled) { enabled = p_enabled; }
- _FORCE_INLINE_ bool is_enabled() const { return enabled; }
- void set_locale(const String &p_locale);
- String get_locale() const;
- String get_locale_name(const String &p_locale) const;
- void add_translation(const Ref<Translation> &p_translation);
- void remove_translation(const Ref<Translation> &p_translation);
- StringName translate(const StringName &p_message) const;
- static Vector<String> get_all_locales();
- static Vector<String> get_all_locale_names();
- static bool is_locale_valid(const String &p_locale);
- static String standardize_locale(const String &p_locale);
- void set_tool_translation(const Ref<Translation> &p_translation);
- StringName tool_translate(const StringName &p_message) const;
- void setup();
- void clear();
- void load_translations();
- TranslationServer();
- };
- #endif // TRANSLATION_H
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