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- /*************************************************************************/
- /* script_debugger_remote.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCRIPT_DEBUGGER_REMOTE_H
- #define SCRIPT_DEBUGGER_REMOTE_H
- #include "core/io/packet_peer.h"
- #include "core/io/stream_peer_tcp.h"
- #include "core/list.h"
- #include "core/os/os.h"
- #include "core/script_language.h"
- class ScriptDebuggerRemote : public ScriptDebugger {
- struct Message {
- String message;
- Array data;
- };
- struct ProfileInfoSort {
- bool operator()(ScriptLanguage::ProfilingInfo *A, ScriptLanguage::ProfilingInfo *B) const {
- return A->total_time < B->total_time;
- }
- };
- Vector<ScriptLanguage::ProfilingInfo> profile_info;
- Vector<ScriptLanguage::ProfilingInfo *> profile_info_ptrs;
- Map<StringName, int> profiler_function_signature_map;
- float frame_time, idle_time, physics_time, physics_frame_time;
- bool profiling;
- int max_frame_functions;
- bool skip_profile_frame;
- bool reload_all_scripts;
- Ref<StreamPeerTCP> tcp_client;
- Ref<PacketPeerStream> packet_peer_stream;
- uint64_t last_perf_time;
- Object *performance;
- bool requested_quit;
- Mutex *mutex;
- struct OutputError {
- int hr;
- int min;
- int sec;
- int msec;
- String source_file;
- String source_func;
- int source_line;
- String error;
- String error_descr;
- bool warning;
- Array callstack;
- };
- List<String> output_strings;
- List<Message> messages;
- int max_messages_per_frame;
- int n_messages_dropped;
- List<OutputError> errors;
- int max_errors_per_frame;
- int n_errors_dropped;
- int max_cps;
- int char_count;
- uint64_t last_msec;
- uint64_t msec_count;
- OS::ProcessID allow_focus_steal_pid;
- bool locking; //hack to avoid a deadloop
- static void _print_handler(void *p_this, const String &p_string, bool p_error);
- PrintHandlerList phl;
- void _get_output();
- void _poll_events();
- uint32_t poll_every;
- bool _parse_live_edit(const Array &p_command);
- RequestSceneTreeMessageFunc request_scene_tree;
- void *request_scene_tree_ud;
- void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value);
- void _send_object_id(ObjectID p_id);
- void _send_video_memory();
- LiveEditFuncs *live_edit_funcs;
- ErrorHandlerList eh;
- static void _err_handler(void *, const char *, const char *, int p_line, const char *, const char *, ErrorHandlerType p_type);
- void _send_profiling_data(bool p_for_frame);
- struct FrameData {
- StringName name;
- Array data;
- };
- Vector<FrameData> profile_frame_data;
- void _put_variable(const String &p_name, const Variant &p_variable);
- void _save_node(ObjectID id, const String &p_path);
- public:
- struct ResourceUsage {
- String path;
- String format;
- String type;
- RID id;
- int vram;
- bool operator<(const ResourceUsage &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; }
- };
- typedef void (*ResourceUsageFunc)(List<ResourceUsage> *);
- static ResourceUsageFunc resource_usage_func;
- Error connect_to_host(const String &p_host, uint16_t p_port);
- virtual void debug(ScriptLanguage *p_script, bool p_can_continue = true);
- virtual void idle_poll();
- virtual void line_poll();
- virtual bool is_remote() const { return true; }
- virtual void request_quit();
- virtual void send_message(const String &p_message, const Array &p_args);
- virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info);
- virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata);
- virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs);
- virtual bool is_profiling() const;
- virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data);
- virtual void profiling_start();
- virtual void profiling_end();
- virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time);
- void set_allow_focus_steal_pid(OS::ProcessID p_pid);
- ScriptDebuggerRemote();
- ~ScriptDebuggerRemote();
- };
- #endif // SCRIPT_DEBUGGER_REMOTE_H
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