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- /*************************************************************************/
- /* project_settings.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "project_settings.h"
- #include "core/bind/core_bind.h"
- #include "core/core_string_names.h"
- #include "core/io/file_access_network.h"
- #include "core/io/file_access_pack.h"
- #include "core/io/marshalls.h"
- #include "core/os/dir_access.h"
- #include "core/os/file_access.h"
- #include "core/os/keyboard.h"
- #include "core/os/os.h"
- #include "core/variant_parser.h"
- #include <zlib.h>
- ProjectSettings *ProjectSettings::singleton = NULL;
- ProjectSettings *ProjectSettings::get_singleton() {
- return singleton;
- }
- String ProjectSettings::get_resource_path() const {
- return resource_path;
- };
- String ProjectSettings::localize_path(const String &p_path) const {
- if (resource_path == "")
- return p_path; //not initialized yet
- if (p_path.begins_with("res://") || p_path.begins_with("user://") ||
- (p_path.is_abs_path() && !p_path.begins_with(resource_path)))
- return p_path.simplify_path();
- DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- String path = p_path.replace("\\", "/").simplify_path();
- if (dir->change_dir(path) == OK) {
- String cwd = dir->get_current_dir();
- cwd = cwd.replace("\\", "/");
- memdelete(dir);
- if (!cwd.begins_with(resource_path)) {
- return p_path;
- };
- return cwd.replace_first(resource_path, "res:/");
- } else {
- memdelete(dir);
- int sep = path.find_last("/");
- if (sep == -1) {
- return "res://" + path;
- };
- String parent = path.substr(0, sep);
- String plocal = localize_path(parent);
- if (plocal == "") {
- return "";
- };
- return plocal + path.substr(sep, path.size() - sep);
- };
- }
- void ProjectSettings::set_initial_value(const String &p_name, const Variant &p_value) {
- ERR_FAIL_COND(!props.has(p_name));
- props[p_name].initial = p_value;
- }
- void ProjectSettings::set_restart_if_changed(const String &p_name, bool p_restart) {
- ERR_FAIL_COND(!props.has(p_name));
- props[p_name].restart_if_changed = p_restart;
- }
- String ProjectSettings::globalize_path(const String &p_path) const {
- if (p_path.begins_with("res://")) {
- if (resource_path != "") {
- return p_path.replace("res:/", resource_path);
- };
- return p_path.replace("res://", "");
- } else if (p_path.begins_with("user://")) {
- String data_dir = OS::get_singleton()->get_user_data_dir();
- if (data_dir != "") {
- return p_path.replace("user:/", data_dir);
- };
- return p_path.replace("user://", "");
- }
- return p_path;
- }
- bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
- _THREAD_SAFE_METHOD_
- if (p_value.get_type() == Variant::NIL)
- props.erase(p_name);
- else {
- if (p_name == CoreStringNames::get_singleton()->_custom_features) {
- Vector<String> custom_feature_array = String(p_value).split(",");
- for (int i = 0; i < custom_feature_array.size(); i++) {
- custom_features.insert(custom_feature_array[i]);
- }
- return true;
- }
- if (!disable_feature_overrides) {
- int dot = p_name.operator String().find(".");
- if (dot != -1) {
- Vector<String> s = p_name.operator String().split(".");
- bool override_valid = false;
- for (int i = 1; i < s.size(); i++) {
- String feature = s[i].strip_edges();
- if (OS::get_singleton()->has_feature(feature) || custom_features.has(feature)) {
- override_valid = true;
- break;
- }
- }
- if (override_valid) {
- feature_overrides[s[0]] = p_name;
- }
- }
- }
- if (props.has(p_name)) {
- if (!props[p_name].overridden)
- props[p_name].variant = p_value;
- } else {
- props[p_name] = VariantContainer(p_value, last_order++);
- }
- }
- return true;
- }
- bool ProjectSettings::_get(const StringName &p_name, Variant &r_ret) const {
- _THREAD_SAFE_METHOD_
- StringName name = p_name;
- if (!disable_feature_overrides && feature_overrides.has(name)) {
- name = feature_overrides[name];
- }
- if (!props.has(name)) {
- WARN_PRINTS("Property not found: " + String(name));
- return false;
- }
- r_ret = props[name].variant;
- return true;
- }
- struct _VCSort {
- String name;
- Variant::Type type;
- int order;
- int flags;
- bool operator<(const _VCSort &p_vcs) const { return order == p_vcs.order ? name < p_vcs.name : order < p_vcs.order; }
- };
- void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {
- _THREAD_SAFE_METHOD_
- Set<_VCSort> vclist;
- for (Map<StringName, VariantContainer>::Element *E = props.front(); E; E = E->next()) {
- const VariantContainer *v = &E->get();
- if (v->hide_from_editor)
- continue;
- _VCSort vc;
- vc.name = E->key();
- vc.order = v->order;
- vc.type = v->variant.get_type();
- if (vc.name.begins_with("input/") || vc.name.begins_with("import/") || vc.name.begins_with("export/") || vc.name.begins_with("/remap") || vc.name.begins_with("/locale") || vc.name.begins_with("/autoload"))
- vc.flags = PROPERTY_USAGE_STORAGE;
- else
- vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
- if (v->restart_if_changed) {
- vc.flags |= PROPERTY_USAGE_RESTART_IF_CHANGED;
- }
- vclist.insert(vc);
- }
- for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
- String prop_info_name = E->get().name;
- int dot = prop_info_name.find(".");
- if (dot != -1)
- prop_info_name = prop_info_name.substr(0, dot);
- if (custom_prop_info.has(prop_info_name)) {
- PropertyInfo pi = custom_prop_info[prop_info_name];
- pi.name = E->get().name;
- pi.usage = E->get().flags;
- p_list->push_back(pi);
- } else
- p_list->push_back(PropertyInfo(E->get().type, E->get().name, PROPERTY_HINT_NONE, "", E->get().flags));
- }
- }
- bool ProjectSettings::_load_resource_pack(const String &p_pack) {
- if (PackedData::get_singleton()->is_disabled())
- return false;
- bool ok = PackedData::get_singleton()->add_pack(p_pack) == OK;
- if (!ok)
- return false;
- //if data.pck is found, all directory access will be from here
- DirAccess::make_default<DirAccessPack>(DirAccess::ACCESS_RESOURCES);
- using_datapack = true;
- return true;
- }
- void ProjectSettings::_convert_to_last_version(int p_from_version) {
- if (p_from_version <= 3) {
- // Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)
- for (Map<StringName, ProjectSettings::VariantContainer>::Element *E = props.front(); E; E = E->next()) {
- Variant value = E->get().variant;
- if (String(E->key()).begins_with("input/") && value.get_type() == Variant::ARRAY) {
- Array array = value;
- Dictionary action;
- action["deadzone"] = Variant(0.5f);
- action["events"] = array;
- E->get().variant = action;
- }
- }
- }
- }
- /*
- * This method is responsible for loading a project.godot file and/or data file
- * using the following merit order:
- * - If using NetworkClient, try to lookup project file or fail.
- * - If --main-pack was passed by the user (`p_main_pack`), load it or fail.
- * - Search for .pck file matching binary name. There are two possibilities:
- * o exec_path.get_basename() + '.pck' (e.g. 'win_game.exe' -> 'win_game.pck')
- * o exec_path + '.pck' (e.g. 'linux_game' -> 'linux_game.pck')
- * For each tentative, if the file exists, load it or fail.
- * - On relevant platforms (Android/iOS), lookup project file in OS resource path.
- * If found, load it or fail.
- * - Lookup project file in passed `p_path` (--path passed by the user), i.e. we
- * are running from source code.
- * If not found and `p_upwards` is true (--upwards passed by the user), look for
- * project files in parent folders up to the system root (used to run a game
- * from command line while in a subfolder).
- * If a project file is found, load it or fail.
- * If nothing was found, error out.
- */
- Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
- // If looking for files in a network client, use it directly
- if (FileAccessNetworkClient::get_singleton()) {
- Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
- if (err == OK) {
- // Optional, we don't mind if it fails
- _load_settings_text("res://override.cfg");
- }
- return err;
- }
- // Attempt with a user-defined main pack first
- if (p_main_pack != "") {
- bool ok = _load_resource_pack(p_main_pack);
- ERR_FAIL_COND_V(!ok, ERR_CANT_OPEN);
- Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
- if (err == OK) {
- // Load override from location of the main pack
- // Optional, we don't mind if it fails
- _load_settings_text(p_main_pack.get_base_dir().plus_file("override.cfg"));
- }
- return err;
- }
- // Attempt with exec_name.pck
- // (This is the usual case when distributing a Godot game.)
- // Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)
- // or the exec path's basename + '.pck' (Windows).
- // We need to test both possibilities as extensions for Linux binaries are optional
- // (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
- String exec_path = OS::get_singleton()->get_executable_path();
- if (exec_path != "") {
- bool found = false;
- String exec_dir = exec_path.get_base_dir();
- String exec_filename = exec_path.get_file();
- String exec_basename = exec_filename.get_basename();
- // Try to load data pack at the location of the executable
- // As mentioned above, we have two potential names to attempt
- if (_load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) ||
- _load_resource_pack(exec_dir.plus_file(exec_filename + ".pck"))) {
- found = true;
- } else {
- // If we couldn't find them next to the executable, we attempt
- // the current working directory. Same story, two tests.
- if (_load_resource_pack(exec_basename + ".pck") ||
- _load_resource_pack(exec_filename + ".pck")) {
- found = true;
- }
- }
- // If we opened our package, try and load our project
- if (found) {
- Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
- if (err == OK) {
- // Load override from location of executable
- // Optional, we don't mind if it fails
- _load_settings_text(exec_path.get_base_dir().plus_file("override.cfg"));
- }
- return err;
- }
- }
- // Try to use the filesystem for files, according to OS. (only Android -when reading from pck- and iOS use this)
- if (OS::get_singleton()->get_resource_dir() != "") {
- // OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
- // If the OS would rather use a specific location, then it will not be empty.
- resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
- if (resource_path != "" && resource_path[resource_path.length() - 1] == '/') {
- resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
- }
- Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
- if (err == OK) {
- // Optional, we don't mind if it fails
- _load_settings_text("res://override.cfg");
- }
- return err;
- }
- // Nothing was found, try to find a project file in provided path (`p_path`)
- // or, if requested (`p_upwards`) in parent directories.
- DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- ERR_FAIL_COND_V(!d, ERR_CANT_CREATE);
- d->change_dir(p_path);
- String current_dir = d->get_current_dir();
- String candidate = current_dir;
- bool found = false;
- Error err;
- while (true) {
- err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary"));
- if (err == OK) {
- // Optional, we don't mind if it fails
- _load_settings_text(current_dir.plus_file("override.cfg"));
- candidate = current_dir;
- found = true;
- break;
- }
- if (p_upwards) {
- // Try to load settings ascending through parent directories
- d->change_dir("..");
- if (d->get_current_dir() == current_dir)
- break; // not doing anything useful
- current_dir = d->get_current_dir();
- } else {
- break;
- }
- }
- resource_path = candidate;
- resource_path = resource_path.replace("\\", "/"); // windows path to unix path just in case
- memdelete(d);
- if (!found)
- return err;
- if (resource_path.length() && resource_path[resource_path.length() - 1] == '/')
- resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
- return OK;
- }
- Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
- Error err = _setup(p_path, p_main_pack, p_upwards);
- if (err == OK) {
- String custom_settings = GLOBAL_DEF("application/config/project_settings_override", "");
- if (custom_settings != "") {
- _load_settings_text(custom_settings);
- }
- }
- return err;
- }
- bool ProjectSettings::has_setting(String p_var) const {
- _THREAD_SAFE_METHOD_
- return props.has(p_var);
- }
- void ProjectSettings::set_registering_order(bool p_enable) {
- registering_order = p_enable;
- }
- Error ProjectSettings::_load_settings_binary(const String p_path) {
- Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
- if (err != OK) {
- return err;
- }
- uint8_t hdr[4];
- f->get_buffer(hdr, 4);
- if (hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G') {
- memdelete(f);
- ERR_EXPLAIN("Corrupted header in binary project.binary (not ECFG)");
- ERR_FAIL_V(ERR_FILE_CORRUPT;)
- }
- uint32_t count = f->get_32();
- for (uint32_t i = 0; i < count; i++) {
- uint32_t slen = f->get_32();
- CharString cs;
- cs.resize(slen + 1);
- cs[slen] = 0;
- f->get_buffer((uint8_t *)cs.ptr(), slen);
- String key;
- key.parse_utf8(cs.ptr());
- uint32_t vlen = f->get_32();
- Vector<uint8_t> d;
- d.resize(vlen);
- f->get_buffer(d.ptrw(), vlen);
- Variant value;
- Error err = decode_variant(value, d.ptr(), d.size());
- ERR_EXPLAIN("Error decoding property: " + key);
- ERR_CONTINUE(err != OK);
- set(key, value);
- }
- return OK;
- }
- Error ProjectSettings::_load_settings_text(const String p_path) {
- Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
- if (!f) {
- // FIXME: Above 'err' error code is ERR_FILE_CANT_OPEN if the file is missing
- // This needs to be streamlined if we want decent error reporting
- return ERR_FILE_NOT_FOUND;
- }
- VariantParser::StreamFile stream;
- stream.f = f;
- String assign;
- Variant value;
- VariantParser::Tag next_tag;
- int lines = 0;
- String error_text;
- String section;
- int config_version = 0;
- while (true) {
- assign = Variant();
- next_tag.fields.clear();
- next_tag.name = String();
- err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, NULL, true);
- if (err == ERR_FILE_EOF) {
- memdelete(f);
- // If we're loading a project.godot from source code, we can operate some
- // ProjectSettings conversions if need be.
- _convert_to_last_version(config_version);
- return OK;
- } else if (err != OK) {
- ERR_PRINTS("Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");
- memdelete(f);
- return err;
- }
- if (assign != String()) {
- if (section == String() && assign == "config_version") {
- config_version = value;
- if (config_version > CONFIG_VERSION) {
- memdelete(f);
- ERR_EXPLAIN(vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));
- ERR_FAIL_COND_V(config_version > CONFIG_VERSION, ERR_FILE_CANT_OPEN);
- }
- } else {
- if (section == String()) {
- set(assign, value);
- } else {
- set(section + "/" + assign, value);
- }
- }
- } else if (next_tag.name != String()) {
- section = next_tag.name;
- }
- }
- memdelete(f);
- return OK;
- }
- Error ProjectSettings::_load_settings_text_or_binary(const String p_text_path, const String p_bin_path) {
- // Attempt first to load the text-based project.godot file
- Error err_text = _load_settings_text(p_text_path);
- if (err_text == OK) {
- return OK;
- } else if (err_text != ERR_FILE_NOT_FOUND) {
- // If the text-based file exists but can't be loaded, we want to know it
- ERR_PRINTS("Couldn't load file '" + p_text_path + "', error code " + itos(err_text) + ".");
- return err_text;
- }
- // Fallback to binary project.binary file if text-based was not found
- Error err_bin = _load_settings_binary(p_bin_path);
- return err_bin;
- }
- int ProjectSettings::get_order(const String &p_name) const {
- ERR_FAIL_COND_V(!props.has(p_name), -1);
- return props[p_name].order;
- }
- void ProjectSettings::set_order(const String &p_name, int p_order) {
- ERR_FAIL_COND(!props.has(p_name));
- props[p_name].order = p_order;
- }
- void ProjectSettings::set_builtin_order(const String &p_name) {
- ERR_FAIL_COND(!props.has(p_name));
- if (props[p_name].order >= NO_BUILTIN_ORDER_BASE) {
- props[p_name].order = last_builtin_order++;
- }
- }
- void ProjectSettings::clear(const String &p_name) {
- ERR_FAIL_COND(!props.has(p_name));
- props.erase(p_name);
- }
- Error ProjectSettings::save() {
- return save_custom(get_resource_path().plus_file("project.godot"));
- }
- Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom, const String &p_custom_features) {
- Error err;
- FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
- if (err != OK) {
- ERR_EXPLAIN("Couldn't save project.binary at " + p_file);
- ERR_FAIL_COND_V(err, err)
- }
- uint8_t hdr[4] = { 'E', 'C', 'F', 'G' };
- file->store_buffer(hdr, 4);
- int count = 0;
- for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
- for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
- count++;
- }
- }
- if (p_custom_features != String()) {
- file->store_32(count + 1);
- //store how many properties are saved, add one for custom featuers, which must always go first
- String key = CoreStringNames::get_singleton()->_custom_features;
- file->store_32(key.length());
- file->store_string(key);
- int len;
- Error err = encode_variant(p_custom_features, NULL, len);
- if (err != OK) {
- memdelete(file);
- ERR_FAIL_V(err);
- }
- Vector<uint8_t> buff;
- buff.resize(len);
- err = encode_variant(p_custom_features, buff.ptrw(), len);
- if (err != OK) {
- memdelete(file);
- ERR_FAIL_V(err);
- }
- file->store_32(len);
- file->store_buffer(buff.ptr(), buff.size());
- } else {
- file->store_32(count); //store how many properties are saved
- }
- for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
- for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
- String key = F->get();
- if (E->key() != "")
- key = E->key() + "/" + key;
- Variant value;
- if (p_custom.has(key))
- value = p_custom[key];
- else
- value = get(key);
- file->store_32(key.length());
- file->store_string(key);
- int len;
- Error err = encode_variant(value, NULL, len);
- if (err != OK)
- memdelete(file);
- ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
- Vector<uint8_t> buff;
- buff.resize(len);
- err = encode_variant(value, buff.ptrw(), len);
- if (err != OK)
- memdelete(file);
- ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
- file->store_32(len);
- file->store_buffer(buff.ptr(), buff.size());
- }
- }
- file->close();
- memdelete(file);
- return OK;
- }
- Error ProjectSettings::_save_settings_text(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom, const String &p_custom_features) {
- Error err;
- FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
- if (err) {
- ERR_EXPLAIN("Couldn't save project.godot - " + p_file);
- ERR_FAIL_COND_V(err, err)
- }
- file->store_line("; Engine configuration file.");
- file->store_line("; It's best edited using the editor UI and not directly,");
- file->store_line("; since the parameters that go here are not all obvious.");
- file->store_line(";");
- file->store_line("; Format:");
- file->store_line("; [section] ; section goes between []");
- file->store_line("; param=value ; assign values to parameters");
- file->store_line("");
- file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n");
- if (p_custom_features != String())
- file->store_string("custom_features=\"" + p_custom_features + "\"\n");
- file->store_string("\n");
- for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
- if (E != props.front())
- file->store_string("\n");
- if (E->key() != "")
- file->store_string("[" + E->key() + "]\n\n");
- for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
- String key = F->get();
- if (E->key() != "")
- key = E->key() + "/" + key;
- Variant value;
- if (p_custom.has(key))
- value = p_custom[key];
- else
- value = get(key);
- String vstr;
- VariantWriter::write_to_string(value, vstr);
- if (F->get().find(" ") != -1)
- file->store_string(F->get().quote() + "=" + vstr + "\n");
- else
- file->store_string(F->get() + "=" + vstr + "\n");
- }
- }
- file->close();
- memdelete(file);
- return OK;
- }
- Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other params as dictionary and array?
- return save_custom(p_file);
- };
- Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
- ERR_FAIL_COND_V(p_path == "", ERR_INVALID_PARAMETER);
- Set<_VCSort> vclist;
- if (p_merge_with_current) {
- for (Map<StringName, VariantContainer>::Element *G = props.front(); G; G = G->next()) {
- const VariantContainer *v = &G->get();
- if (v->hide_from_editor)
- continue;
- if (p_custom.has(G->key()))
- continue;
- _VCSort vc;
- vc.name = G->key(); //*k;
- vc.order = v->order;
- vc.type = v->variant.get_type();
- vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
- if (v->variant == v->initial)
- continue;
- vclist.insert(vc);
- }
- }
- for (const Map<String, Variant>::Element *E = p_custom.front(); E; E = E->next()) {
- // Lookup global prop to store in the same order
- Map<StringName, VariantContainer>::Element *global_prop = props.find(E->key());
- _VCSort vc;
- vc.name = E->key();
- vc.order = global_prop ? global_prop->get().order : 0xFFFFFFF;
- vc.type = E->get().get_type();
- vc.flags = PROPERTY_USAGE_STORAGE;
- vclist.insert(vc);
- }
- Map<String, List<String> > props;
- for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
- String category = E->get().name;
- String name = E->get().name;
- int div = category.find("/");
- if (div < 0)
- category = "";
- else {
- category = category.substr(0, div);
- name = name.substr(div + 1, name.size());
- }
- props[category].push_back(name);
- }
- String custom_features;
- for (int i = 0; i < p_custom_features.size(); i++) {
- if (i > 0)
- custom_features += ",";
- String f = p_custom_features[i].strip_edges().replace("\"", "");
- custom_features += f;
- }
- if (p_path.ends_with(".godot"))
- return _save_settings_text(p_path, props, p_custom, custom_features);
- else if (p_path.ends_with(".binary"))
- return _save_settings_binary(p_path, props, p_custom, custom_features);
- else {
- ERR_EXPLAIN("Unknown config file format: " + p_path);
- ERR_FAIL_V(ERR_FILE_UNRECOGNIZED);
- }
- return OK;
- }
- Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed) {
- Variant ret;
- if (!ProjectSettings::get_singleton()->has_setting(p_var)) {
- ProjectSettings::get_singleton()->set(p_var, p_default);
- }
- ret = ProjectSettings::get_singleton()->get(p_var);
- ProjectSettings::get_singleton()->set_initial_value(p_var, p_default);
- ProjectSettings::get_singleton()->set_builtin_order(p_var);
- ProjectSettings::get_singleton()->set_restart_if_changed(p_var, p_restart_if_changed);
- return ret;
- }
- Vector<String> ProjectSettings::get_optimizer_presets() const {
- List<PropertyInfo> pi;
- ProjectSettings::get_singleton()->get_property_list(&pi);
- Vector<String> names;
- for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
- if (!E->get().name.begins_with("optimizer_presets/"))
- continue;
- names.push_back(E->get().name.get_slicec('/', 1));
- }
- names.sort();
- return names;
- }
- void ProjectSettings::_add_property_info_bind(const Dictionary &p_info) {
- ERR_FAIL_COND(!p_info.has("name"));
- ERR_FAIL_COND(!p_info.has("type"));
- PropertyInfo pinfo;
- pinfo.name = p_info["name"];
- ERR_FAIL_COND(!props.has(pinfo.name));
- pinfo.type = Variant::Type(p_info["type"].operator int());
- ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);
- if (p_info.has("hint"))
- pinfo.hint = PropertyHint(p_info["hint"].operator int());
- if (p_info.has("hint_string"))
- pinfo.hint_string = p_info["hint_string"];
- set_custom_property_info(pinfo.name, pinfo);
- }
- void ProjectSettings::set_custom_property_info(const String &p_prop, const PropertyInfo &p_info) {
- ERR_FAIL_COND(!props.has(p_prop));
- custom_prop_info[p_prop] = p_info;
- custom_prop_info[p_prop].name = p_prop;
- }
- const Map<StringName, PropertyInfo> &ProjectSettings::get_custom_property_info() const {
- return custom_prop_info;
- }
- void ProjectSettings::set_disable_feature_overrides(bool p_disable) {
- disable_feature_overrides = p_disable;
- }
- bool ProjectSettings::is_using_datapack() const {
- return using_datapack;
- }
- bool ProjectSettings::property_can_revert(const String &p_name) {
- if (!props.has(p_name))
- return false;
- return props[p_name].initial != props[p_name].variant;
- }
- Variant ProjectSettings::property_get_revert(const String &p_name) {
- if (!props.has(p_name))
- return Variant();
- return props[p_name].initial;
- }
- void ProjectSettings::set_setting(const String &p_setting, const Variant &p_value) {
- set(p_setting, p_value);
- }
- Variant ProjectSettings::get_setting(const String &p_setting) const {
- return get(p_setting);
- }
- bool ProjectSettings::has_custom_feature(const String &p_feature) const {
- return custom_features.has(p_feature);
- }
- void ProjectSettings::_bind_methods() {
- ClassDB::bind_method(D_METHOD("has_setting", "name"), &ProjectSettings::has_setting);
- ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &ProjectSettings::set_setting);
- ClassDB::bind_method(D_METHOD("get_setting", "name"), &ProjectSettings::get_setting);
- ClassDB::bind_method(D_METHOD("set_order", "name", "position"), &ProjectSettings::set_order);
- ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order);
- ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value);
- ClassDB::bind_method(D_METHOD("add_property_info", "hint"), &ProjectSettings::_add_property_info_bind);
- ClassDB::bind_method(D_METHOD("clear", "name"), &ProjectSettings::clear);
- ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path);
- ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path);
- ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save);
- ClassDB::bind_method(D_METHOD("load_resource_pack", "pack"), &ProjectSettings::_load_resource_pack);
- ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ProjectSettings::property_can_revert);
- ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ProjectSettings::property_get_revert);
- ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd);
- }
- ProjectSettings::ProjectSettings() {
- singleton = this;
- last_order = NO_BUILTIN_ORDER_BASE;
- last_builtin_order = 0;
- disable_feature_overrides = false;
- registering_order = true;
- Array events;
- Dictionary action;
- Ref<InputEventKey> key;
- Ref<InputEventJoypadButton> joyb;
- GLOBAL_DEF("application/config/name", "");
- GLOBAL_DEF("application/run/main_scene", "");
- custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res");
- GLOBAL_DEF("application/run/disable_stdout", false);
- GLOBAL_DEF("application/run/disable_stderr", false);
- GLOBAL_DEF("application/config/use_custom_user_dir", false);
- GLOBAL_DEF("application/config/custom_user_dir_name", "");
- GLOBAL_DEF("application/config/project_settings_override", "");
- action = Dictionary();
- action["deadzone"] = Variant(0.5f);
- events = Array();
- key.instance();
- key->set_scancode(KEY_ENTER);
- events.push_back(key);
- key.instance();
- key->set_scancode(KEY_KP_ENTER);
- events.push_back(key);
- key.instance();
- key->set_scancode(KEY_SPACE);
- events.push_back(key);
- joyb.instance();
- joyb->set_button_index(JOY_BUTTON_0);
- events.push_back(joyb);
- action["events"] = events;
- GLOBAL_DEF("input/ui_accept", action);
- input_presets.push_back("input/ui_accept");
- action = Dictionary();
- action["deadzone"] = Variant(0.5f);
- events = Array();
- key.instance();
- key->set_scancode(KEY_SPACE);
- events.push_back(key);
- joyb.instance();
- joyb->set_button_index(JOY_BUTTON_3);
- events.push_back(joyb);
- action["events"] = events;
- GLOBAL_DEF("input/ui_select", action);
- input_presets.push_back("input/ui_select");
- action = Dictionary();
- action["deadzone"] = Variant(0.5f);
- events = Array();
- key.instance();
- key->set_scancode(KEY_ESCAPE);
- events.push_back(key);
- joyb.instance();
- joyb->set_button_index(JOY_BUTTON_1);
- events.push_back(joyb);
- action["events"] = events;
- GLOBAL_DEF("input/ui_cancel", action);
- input_presets.push_back("input/ui_cancel");
- action = Dictionary();
- action["deadzone"] = Variant(0.5f);
- events = Array();
- key.instance();
- key->set_scancode(KEY_TAB);
- events.push_back(key);
- action["events"] = events;
- GLOBAL_DEF("input/ui_focus_next", action);
- input_presets.push_back("input/ui_focus_next");
- action = Dictionary();
- action["deadzone"] = Variant(0.5f);
- events = Array();
- key.instance();
- key->set_scancode(KEY_TAB);
- key->set_shift(true);
- events.push_back(key);
- action["events"] = events;
- GLOBAL_DEF("input/ui_focus_prev", action);
- input_presets.push_back("input/ui_focus_prev");
- action = Dictionary();
- action["deadzone"] = Variant(0.5f);
- events = Array();
- key.instance();
- key->set_scancode(KEY_LEFT);
- events.push_back(key);
- joyb.instance();
- joyb->set_button_index(JOY_DPAD_LEFT);
- events.push_back(joyb);
- action["events"] = events;
- GLOBAL_DEF("input/ui_left", action);
- input_presets.push_back("input/ui_left");
- action = Dictionary();
- action["deadzone"] = Variant(0.5f);
- events = Array();
- key.instance();
- key->set_scancode(KEY_RIGHT);
- events.push_back(key);
- joyb.instance();
- joyb->set_button_index(JOY_DPAD_RIGHT);
- events.push_back(joyb);
- action["events"] = events;
- GLOBAL_DEF("input/ui_right", action);
- input_presets.push_back("input/ui_right");
- action = Dictionary();
- action["deadzone"] = Variant(0.5f);
- events = Array();
- key.instance();
- key->set_scancode(KEY_UP);
- events.push_back(key);
- joyb.instance();
- joyb->set_button_index(JOY_DPAD_UP);
- events.push_back(joyb);
- action["events"] = events;
- GLOBAL_DEF("input/ui_up", action);
- input_presets.push_back("input/ui_up");
- action = Dictionary();
- action["deadzone"] = Variant(0.5f);
- events = Array();
- key.instance();
- key->set_scancode(KEY_DOWN);
- events.push_back(key);
- joyb.instance();
- joyb->set_button_index(JOY_DPAD_DOWN);
- events.push_back(joyb);
- action["events"] = events;
- GLOBAL_DEF("input/ui_down", action);
- input_presets.push_back("input/ui_down");
- action = Dictionary();
- action["deadzone"] = Variant(0.5f);
- events = Array();
- key.instance();
- key->set_scancode(KEY_PAGEUP);
- events.push_back(key);
- action["events"] = events;
- GLOBAL_DEF("input/ui_page_up", action);
- input_presets.push_back("input/ui_page_up");
- action = Dictionary();
- action["deadzone"] = Variant(0.5f);
- events = Array();
- key.instance();
- key->set_scancode(KEY_PAGEDOWN);
- events.push_back(key);
- action["events"] = events;
- GLOBAL_DEF("input/ui_page_down", action);
- input_presets.push_back("input/ui_page_down");
- action = Dictionary();
- action["deadzone"] = Variant(0.5f);
- events = Array();
- key.instance();
- key->set_scancode(KEY_HOME);
- events.push_back(key);
- action["events"] = events;
- GLOBAL_DEF("input/ui_home", action);
- input_presets.push_back("input/ui_home");
- action = Dictionary();
- action["deadzone"] = Variant(0.5f);
- events = Array();
- key.instance();
- key->set_scancode(KEY_END);
- events.push_back(key);
- action["events"] = events;
- GLOBAL_DEF("input/ui_end", action);
- input_presets.push_back("input/ui_end");
- //GLOBAL_DEF("display/window/handheld/orientation", "landscape");
- custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
- custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
- custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
- custom_prop_info["rendering/quality/intended_usage/framebuffer_allocation"] = PropertyInfo(Variant::INT, "rendering/quality/intended_usage/framebuffer_allocation", PROPERTY_HINT_ENUM, "2D,2D Without Sampling,3D,3D Without Effects");
- GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
- custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");
- //assigning here, because using GLOBAL_GET on every block for compressing can be slow
- Compression::zstd_long_distance_matching = GLOBAL_DEF("compression/formats/zstd/long_distance_matching", false);
- custom_prop_info["compression/formats/zstd/long_distance_matching"] = PropertyInfo(Variant::BOOL, "compression/formats/zstd/long_distance_matching");
- Compression::zstd_level = GLOBAL_DEF("compression/formats/zstd/compression_level", 3);
- custom_prop_info["compression/formats/zstd/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zstd/compression_level", PROPERTY_HINT_RANGE, "1,22,1");
- Compression::zstd_window_log_size = GLOBAL_DEF("compression/formats/zstd/window_log_size", 27);
- custom_prop_info["compression/formats/zstd/window_log_size"] = PropertyInfo(Variant::INT, "compression/formats/zstd/window_log_size", PROPERTY_HINT_RANGE, "10,30,1");
- Compression::zlib_level = GLOBAL_DEF("compression/formats/zlib/compression_level", Z_DEFAULT_COMPRESSION);
- custom_prop_info["compression/formats/zlib/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zlib/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
- Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION);
- custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
- using_datapack = false;
- }
- ProjectSettings::~ProjectSettings() {
- singleton = NULL;
- }
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